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Welcome to the former forums for DidYouKnowGaming?! In March of 2013, VGFacts was launched and this community was merged into the new forums there. These forums were originally taken offline at that time but I brought them back as an archive while transferring sites to the new server. Registrations and all interaction (posting, editing, moderation, etc.) are disabled but everything can still be read. If you're interested in joining the community, head on over to https://www.vgfacts.com/forums/ and join there but I've always thought it was important to preserve a site's roots so these forums will forever be available in this read-only state. Enjoy!
-Petie

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SERIOUSLY THOUGH Offline
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Post: #16
RE: Saving
Also San Andreas. I don't want to drive ten minutes to a mission just because I shot Big Smoke in the face by accident
07-29-2012 09:17 PM
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Sirion Offline
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Post: #17
RE: Saving
(07-29-2012 09:17 PM)SERIOUSLY THOUGH Wrote:  Also San Andreas. I don't want to drive ten minutes to a mission just because I shot Big Smoke in the face by accident

Man, you shot Big Smoke in the face. It's the least you deserve!
07-31-2012 02:48 PM
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Nicknclank Offline
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Post: #18
RE: Saving
Actually, the only reason I would hate these kind of save points is if I NEED to get out of the house for a lot of time and the last save point I saw was 5-10 minutes away.

I also hate the fact that before going somewhere I think that's going to be hard, I back-track a lot to find an old save point... only to notice that there was one RIGHT in front of where I needed to go. So basically, I ended up back-tracking for nothing.

But apart from that, I don't mind saving points ^_^
08-01-2012 02:26 AM
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G-Locke Offline
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Post: #19
RE: Saving
(07-26-2012 10:03 AM)Nuudoru Wrote:  Does anyone else always save twice, just to be sure?

Every. Single. Time.

Sometimes I even do it three times >.>
08-02-2012 05:16 AM
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Beardy
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Post: #20
RE: Saving
(08-01-2012 02:26 AM)Nicknclank Wrote:  Actually, the only reason I would hate these kind of save points is if I NEED to get out of the house for a lot of time and the last save point I saw was 5-10 minutes away.

I also hate the fact that before going somewhere I think that's going to be hard, I back-track a lot to find an old save point... only to notice that there was one RIGHT in front of where I needed to go. So basically, I ended up back-tracking for nothing.

But apart from that, I don't mind saving points ^_^

When you get a job and kind of have to get to bed or leave the house... save points become a major problem.
08-02-2012 08:40 AM
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philliphourglass Offline
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Post: #21
RE: Saving
I understand their place in older games - most hardware couldn't handle preserving the specifics of a playthrough anywhere on the map (as in most RPGs). With the power of the current technology, there really is no excuse, save for artificially inflating the difficulty.
08-02-2012 09:12 AM
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Legendary DCL Offline
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Post: #22
RE: Saving
I dont mind with the save points, but specially in rpgs, is much better have a Save option on the menu.
08-02-2012 11:17 AM
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SERIOUSLY THOUGH Offline
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Post: #23
RE: Saving
(07-31-2012 02:48 PM)Sirion Wrote:  
(07-29-2012 09:17 PM)SERIOUSLY THOUGH Wrote:  Also San Andreas. I don't want to drive ten minutes to a mission just because I shot Big Smoke in the face by accident

Man, you shot Big Smoke in the face. It's the least you deserve!

Well he wasn't bloody shooting the ballas and was too busy saying "Man I'm just finishin' mah fries".
So I got out, and 1080-noscopez'd him with my minigun.
08-02-2012 07:11 PM
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