Hello There, Guest!  LoginRegister

Poll: What do you do if you don't ?
Maybe
I like it
[Show Results]
 
Post Reply 
 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Super Mario 64 co-op
Author Message
SERIOUSLY THOUGH Offline
Solo Diver
******

Posts: 2,154
Joined: Jul 2012
Reputation: 35
Thanks: 35
Given 689 thank(s) in 484 post(s)
Post: #1
Super Mario 64 co-op
Well damn, the internet's gone and done it again - Someone's released a two-player version of Super Mario 64.
It's exactly the same SM64, but now you're two people playing. Bumblebeecody and I were playing it a short while ago and damn, it's good !



10-26-2012 11:42 AM
Find all posts by this user Quote this message in a reply
 Thanks given by: A Zombie Riot , BumblebeeCody , Skarro
A Zombie Riot Offline
Teh Zombie Master
******

Posts: 1,420
Joined: Jun 2012
Reputation: 19
Thanks: 401
Given 229 thank(s) in 189 post(s)
Post: #2
RE: Super Mario 64 co-op
How does it work, exactly?
10-26-2012 11:59 AM
Find all posts by this user Quote this message in a reply
SERIOUSLY THOUGH Offline
Solo Diver
******

Posts: 2,154
Joined: Jul 2012
Reputation: 35
Thanks: 35
Given 689 thank(s) in 484 post(s)
Post: #3
RE: Super Mario 64 co-op
It's a rom that you open with Project 64. Then you go on something called netplay and find someone else to play with. Then bam, you have your game.
Great fun
10-26-2012 12:07 PM
Find all posts by this user Quote this message in a reply
Ouberry_13 Offline
The Mad Mage
****

Posts: 431
Joined: Jun 2012
Reputation: 5
Thanks: 5
Given 110 thank(s) in 86 post(s)
Post: #4
RE: Super Mario 64 co-op
Meh. As interesting as it sounds, SM64 should stay single player, at least in my opinion.
10-26-2012 12:12 PM
Find all posts by this user Quote this message in a reply
A Zombie Riot Offline
Teh Zombie Master
******

Posts: 1,420
Joined: Jun 2012
Reputation: 19
Thanks: 401
Given 229 thank(s) in 189 post(s)
Post: #5
RE: Super Mario 64 co-op
Sounds like a lot of fun, actually. But I'm going to pass on this. Sorry, dude.
10-26-2012 12:13 PM
Find all posts by this user Quote this message in a reply
SERIOUSLY THOUGH Offline
Solo Diver
******

Posts: 2,154
Joined: Jul 2012
Reputation: 35
Thanks: 35
Given 689 thank(s) in 484 post(s)
Post: #6
RE: Super Mario 64 co-op
(10-26-2012 12:13 PM)A Zombie Riot Wrote:  Sounds like a lot of fun, actually. But I'm going to pass on this. Sorry, dude.

Let me know if you change your mind Wink

10-26-2012 12:18 PM
Find all posts by this user Quote this message in a reply
A Zombie Riot Offline
Teh Zombie Master
******

Posts: 1,420
Joined: Jun 2012
Reputation: 19
Thanks: 401
Given 229 thank(s) in 189 post(s)
Post: #7
RE: Super Mario 64 co-op
Will do.

10-26-2012 12:21 PM
Find all posts by this user Quote this message in a reply
 Thanks given by: SERIOUSLY THOUGH
Xannidel Offline
Banned
*****

Posts: 1,198
Joined: Jun 2012
Reputation: 12
Thanks: 52
Given 181 thank(s) in 155 post(s)
Post: #8
RE: Super Mario 64 co-op
So if one persona has one N64 and another has another N64, do they NEED to play on the same TV? I know people can probably download a ROM for this but I am just curious how that works out. Also I would think that the bosses would get bugged out trying to figure out which Mario to target and what not.
10-26-2012 12:30 PM
Find all posts by this user Quote this message in a reply
SERIOUSLY THOUGH Offline
Solo Diver
******

Posts: 2,154
Joined: Jul 2012
Reputation: 35
Thanks: 35
Given 689 thank(s) in 484 post(s)
Post: #9
RE: Super Mario 64 co-op
(10-26-2012 12:30 PM)Xannidel Wrote:  So if one persona has one N64 and another has another N64, do they NEED to play on the same TV? I know people can probably download a ROM for this but I am just curious how that works out. Also I would think that the bosses would get bugged out trying to figure out which Mario to target and what not.

At the moment, the AI only reacts to Player 1. Damage, however, is dealt to both players combined. So if the health goes down to zero, both players lose.

As for bosses - The first Bomb-Omb level is laughably easy : King Bomb-omb chases the first player, leaving the second player free to pick him up. It's only the first release so perhaps future updates will have AI recognition for both players.
10-26-2012 12:41 PM
Find all posts by this user Quote this message in a reply
BasilZero Offline
Junior Member
**

Posts: 19
Joined: Sep 2012
Reputation: 0
Thanks: 1
Given 0 thank(s) in 0 post(s)
Post: #10
RE: Super Mario 64 co-op
Saw this in another forum I go to, looking forward to updates since I play with my friend a lot on netplay on SNES. Still trying to work out kinks in the N64 net play D:
10-26-2012 02:31 PM
Find all posts by this user Quote this message in a reply
Beware of Cuccos Offline
Forum Grandma
****

Posts: 417
Joined: Jun 2012
Reputation: 8
Thanks: 148
Given 134 thank(s) in 95 post(s)
Post: #11
RE: Super Mario 64 co-op
Seems interesting, although I typically enjoy my one players. I would at least give it a shot if I was able.
10-26-2012 11:57 PM
Visit this user's website Find all posts by this user Quote this message in a reply
BumblebeeCody Offline
Super Moderator
******

Posts: 2,194
Joined: Jul 2012
Reputation: 24
Thanks: 1796
Given 339 thank(s) in 266 post(s)
Post: #12
RE: Super Mario 64 co-op
Oh man when you're running up the wooden plank and I'm stuck underneath not being able to see. Such a laugh.







.....then it proceeds to freeze.
10-27-2012 08:28 AM
Find all posts by this user Quote this message in a reply
SERIOUSLY THOUGH Offline
Solo Diver
******

Posts: 2,154
Joined: Jul 2012
Reputation: 35
Thanks: 35
Given 689 thank(s) in 484 post(s)
Post: #13
RE: Super Mario 64 co-op
(10-27-2012 08:28 AM)BumblebeeCody Wrote:  Oh man when you're running up the wooden plank and I'm stuck underneath not being able to see. Such a laugh.







.....then it proceeds to freeze.

SM64 Multiplayer, where your worst enemy is the camera angle

I introduced a friend who had never played SM64 to the game today. It took us 40 minutes to get to King Bomb-omb Tongue
10-27-2012 09:01 AM
Find all posts by this user Quote this message in a reply
 Thanks given by: A Zombie Riot
Zaliphone Offline
Supreme Geeknerd
****

Posts: 491
Joined: Jun 2012
Reputation: 4
Thanks: 91
Given 53 thank(s) in 46 post(s)
Post: #14
RE: Super Mario 64 co-op
I think it looks great. I probably won't play more than a few minutes or more than one play session, but it sounds like great fun.
10-27-2012 10:54 AM
Find all posts by this user Quote this message in a reply
Xannidel Offline
Banned
*****

Posts: 1,198
Joined: Jun 2012
Reputation: 12
Thanks: 52
Given 181 thank(s) in 155 post(s)
Post: #15
RE: Super Mario 64 co-op
I think this would work better on due screens because the camera is sort of close to Mario in certain areas and having TWO Marios would just be over kill.
10-27-2012 01:18 PM
Find all posts by this user Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 7 Guest(s)