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Super Mario 64 co-op
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SERIOUSLY THOUGH Offline
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Post: #9
RE: Super Mario 64 co-op
(10-26-2012 12:30 PM)Xannidel Wrote:  So if one persona has one N64 and another has another N64, do they NEED to play on the same TV? I know people can probably download a ROM for this but I am just curious how that works out. Also I would think that the bosses would get bugged out trying to figure out which Mario to target and what not.

At the moment, the AI only reacts to Player 1. Damage, however, is dealt to both players combined. So if the health goes down to zero, both players lose.

As for bosses - The first Bomb-Omb level is laughably easy : King Bomb-omb chases the first player, leaving the second player free to pick him up. It's only the first release so perhaps future updates will have AI recognition for both players.
10-26-2012 12:41 PM
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Messages In This Thread
Super Mario 64 co-op - SERIOUSLY THOUGH - 10-26-2012, 11:42 AM
RE: Super Mario 64 co-op - A Zombie Riot - 10-26-2012, 11:59 AM
RE: Super Mario 64 co-op - Ouberry_13 - 10-26-2012, 12:12 PM
RE: Super Mario 64 co-op - A Zombie Riot - 10-26-2012, 12:13 PM
RE: Super Mario 64 co-op - A Zombie Riot - 10-26-2012, 12:21 PM
RE: Super Mario 64 co-op - Xannidel - 10-26-2012, 12:30 PM
RE: Super Mario 64 co-op - SERIOUSLY THOUGH - 10-26-2012 12:41 PM
RE: Super Mario 64 co-op - BasilZero - 10-26-2012, 02:31 PM
RE: Super Mario 64 co-op - BumblebeeCody - 10-27-2012, 08:28 AM
RE: Super Mario 64 co-op - retrolinkx - 10-27-2012, 10:16 PM
RE: Super Mario 64 co-op - Berry - 10-27-2012, 10:22 PM
RE: Super Mario 64 co-op - Berry - 10-28-2012, 01:55 AM
RE: Super Mario 64 co-op - BumblebeeCody - 10-28-2012, 07:16 AM
RE: Super Mario 64 co-op - Zaliphone - 10-27-2012, 10:54 AM
RE: Super Mario 64 co-op - Xannidel - 10-27-2012, 01:18 PM
RE: Super Mario 64 co-op - Liraxus - 10-28-2012, 03:15 PM

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