07-31-2012, 05:46 AM
Hey all. since this is a games thread, I've been thinking that we should have a role play game with some of the users (the notion's been mentioned).
The interesting thing is, is that I've never played D&D or any similar games. That means that whatever I come up with will probably not be your bog standard game.
I've been thinking about it.
We can have a group of 5 adventurers and the 1 person who makes the story and does all the numbering.
I have a state-of-the-art number generator (by that I mean a tool I found on Google by typing "random number generator") which I'll call the RNG and have an idea of how stats, items, fights would work:
- Stats decided randomly with certain stats selected by players to have a bonus
- Distances travelled over a grid system with a probability of an encounter multiplied by the RNG
- Level of the encounter determined by an RNG weighted by the luck and level of the group
- Fights based on RNGs plus the stats & weapons used
- Random occurences (traps, chests, NPC encounters) determined by RNG
This is just an idea in it's first stages but I think it'd be fun to play this with a few of you fine people. Feel free to come up with a more official game but I think I'll go through with this.
It'll be fun to have something that's purely imagined rather than following pre-set rules from previous games (though what my ideas are probably quite close)
Let me know what you all think
PS - I'll probably do the storytelling with someone else so that we can come up with a kick-ass questline for those who want to play
Players so far
Story controller
- SERIOUSLY THOUGH
Story consultant
-
Players
- Arjahn (Arjahn Mjakhim/M/29)
- Bumblebee Cody (Mary "moo" Cow/F/9)
- Mr Katana (Mr. Haseo Katana/M/24)
- Zaliphone (Zaliphone/M/24)
- Damerdar (Alex Starfade/M/22)
Waiting List (in case a character dies)
- Sohakmet
- Nicknclank
- Stan
- Berry
- Moomooman123 (Conditional)
Player Stats
The interesting thing is, is that I've never played D&D or any similar games. That means that whatever I come up with will probably not be your bog standard game.
I've been thinking about it.
We can have a group of 5 adventurers and the 1 person who makes the story and does all the numbering.
I have a state-of-the-art number generator (by that I mean a tool I found on Google by typing "random number generator") which I'll call the RNG and have an idea of how stats, items, fights would work:
- Stats decided randomly with certain stats selected by players to have a bonus
- Distances travelled over a grid system with a probability of an encounter multiplied by the RNG
- Level of the encounter determined by an RNG weighted by the luck and level of the group
- Fights based on RNGs plus the stats & weapons used
- Random occurences (traps, chests, NPC encounters) determined by RNG
This is just an idea in it's first stages but I think it'd be fun to play this with a few of you fine people. Feel free to come up with a more official game but I think I'll go through with this.
It'll be fun to have something that's purely imagined rather than following pre-set rules from previous games (though what my ideas are probably quite close)
Let me know what you all think
PS - I'll probably do the storytelling with someone else so that we can come up with a kick-ass questline for those who want to play
Players so far
Story controller
- SERIOUSLY THOUGH
Story consultant
-
Players
- Arjahn (Arjahn Mjakhim/M/29)
Spoiler (Click to View)
Name- Arjahn Mjakhim
Gender - Male
Age - 29
Personality - Quiet for the most part, speaks only when something needs to be said.
Fun fact(s) - Enjoys Tacos, VERY MUCH
Appearance
- Hair (or lack thereof) - Brown, scruffy.
- Eyes - One green, the other blue
- Facial features - He has a face.
- Height - 1m93 (6' 4)
- Weight - 81kgs (179 lbs)
- Right or Left handed (those with over 10 on accuracy will be automatically ambidextrous) - Left
- 1-4 particular physical attributes - Very tall, Black taco tatoo on his ass, always wears a full black mask with near-opaque light-blue goggles for eye sockets, slender build.
Stats:
Option 1
- Strength - 6
- Accuracy - 10
- Endurance 4
- Agility - 4
- Luck - 4
- Intelligence 14
- Stealth - 4
Gender - Male
Age - 29
Personality - Quiet for the most part, speaks only when something needs to be said.
Fun fact(s) - Enjoys Tacos, VERY MUCH
Appearance
- Hair (or lack thereof) - Brown, scruffy.
- Eyes - One green, the other blue
- Facial features - He has a face.
- Height - 1m93 (6' 4)
- Weight - 81kgs (179 lbs)
- Right or Left handed (those with over 10 on accuracy will be automatically ambidextrous) - Left
- 1-4 particular physical attributes - Very tall, Black taco tatoo on his ass, always wears a full black mask with near-opaque light-blue goggles for eye sockets, slender build.
Stats:
Option 1
- Strength - 6
- Accuracy - 10
- Endurance 4
- Agility - 4
- Luck - 4
- Intelligence 14
- Stealth - 4
- Bumblebee Cody (Mary "moo" Cow/F/9)
Spoiler (Click to View)
Name (of character) - Mary "moo" Cow
Gender - Female
Age - 9
Personality - Frustrated
Fun fact(s) - Isn't actually a cow
Appearance
- Hair (or lack thereof) -Mohawk
- Eyes -One red one Purple
- Facial features - a Beard
- Height - 1m35 (4' 5)
- Weight -68kgs (150lbs)
- Right or Left handed (those with over 10 on accuracy will be automatically ambidextrous) -Left
- 1-4 particular physical attributes - Has a tattoo of a clown on her arm. Has an eye patch. Has a necklace of a grey sheep. Wears a trench coat
Stats
Option 1
- Strength - 10
- Accuracy - 10
- Endurance - 8
- Agility - 6
- Luck - 4
- Intelligence - 5
- Stealth - 4
Gender - Female
Age - 9
Personality - Frustrated
Fun fact(s) - Isn't actually a cow
Appearance
- Hair (or lack thereof) -Mohawk
- Eyes -One red one Purple
- Facial features - a Beard
- Height - 1m35 (4' 5)
- Weight -68kgs (150lbs)
- Right or Left handed (those with over 10 on accuracy will be automatically ambidextrous) -Left
- 1-4 particular physical attributes - Has a tattoo of a clown on her arm. Has an eye patch. Has a necklace of a grey sheep. Wears a trench coat
Stats
Option 1
- Strength - 10
- Accuracy - 10
- Endurance - 8
- Agility - 6
- Luck - 4
- Intelligence - 5
- Stealth - 4
- Mr Katana (Mr. Haseo Katana/M/24)
Spoiler (Click to View)
Name- Mr. Haseo Katana
Gender -Male
Age - 24
Personality - Calm, mostly positive
Fun fact(s) - Ex-hitman, but now is a cop.
Appearance
- Skin- White
- Hair - Black hair (messy/spiked)
- Eyes -Both green
- Facial features - Growin' some side burns. (Needs to shave)
- Height - 5'11
- Weight -176 lbs
- Right or Left handed (those with over 10 on accuracy will be automatically ambidextrous) -Right
- 1-4 particular physical attributes - Medium built person,
Stats:
Option 2
- Strength: 6
- Accuracy: 16
- Endurance: 6
- Agility: 1
- Luck: 5
- Intelligence: 3
Stealth: 10
Gender -Male
Age - 24
Personality - Calm, mostly positive
Fun fact(s) - Ex-hitman, but now is a cop.
Appearance
- Skin- White
- Hair - Black hair (messy/spiked)
- Eyes -Both green
- Facial features - Growin' some side burns. (Needs to shave)
- Height - 5'11
- Weight -176 lbs
- Right or Left handed (those with over 10 on accuracy will be automatically ambidextrous) -Right
- 1-4 particular physical attributes - Medium built person,
Stats:
Option 2
- Strength: 6
- Accuracy: 16
- Endurance: 6
- Agility: 1
- Luck: 5
- Intelligence: 3
Stealth: 10
- Zaliphone (Zaliphone/M/24)
Spoiler (Click to View)
Name (of character) - Zaliphone
Gender - Male
Age - 24
Personality - Chaotic neutral...in a "good" way.
Fun fact(s) - Once had a baby eating addiction. Stopped when he ran out of babies.
Appearance
- Hair (or lack thereof) - Flowing, curly, dark brown hair.
- Eyes - Awesome blue
- Facial features - Very handsome
- Height - 1m88 (6' 2)
- Weight - 54kgs (120 lb)
- Right or Left handed (those with over 10 on accuracy will be automatically ambidextrous) - Right
- 1-4 particular physical attributes - Mildly photosynthetic.
Stats:
Option 2
- Strength - 6
- Accuracy - 9
- Endurance - 3
- Agility - 5
- Luck - 1
- Intelligence - 3
- Stealth - 8
Gender - Male
Age - 24
Personality - Chaotic neutral...in a "good" way.
Fun fact(s) - Once had a baby eating addiction. Stopped when he ran out of babies.
Appearance
- Hair (or lack thereof) - Flowing, curly, dark brown hair.
- Eyes - Awesome blue
- Facial features - Very handsome
- Height - 1m88 (6' 2)
- Weight - 54kgs (120 lb)
- Right or Left handed (those with over 10 on accuracy will be automatically ambidextrous) - Right
- 1-4 particular physical attributes - Mildly photosynthetic.
Stats:
Option 2
- Strength - 6
- Accuracy - 9
- Endurance - 3
- Agility - 5
- Luck - 1
- Intelligence - 3
- Stealth - 8
- Damerdar (Alex Starfade/M/22)
Spoiler (Click to View)
Name (of character) - Alex Starfade
Gender - Male
Age - 22
Personality - Happy-go-lucky and outgoing
Fun fact(s) - Has a birthmark in the shape of a star on his back, hence his name
Appearance
- Hair (or lack thereof) - Short, jet black.
- Eyes - Dark Blue
- Facial features - Tribal tattoo across left eye
- Height - 1m85 (6' 1)
- Weight - 80kgs (176lbs)
- Right or Left handed (those with over 10 on accuracy will be automatically ambidextrous) - Right
- 1-4 particular physical attributes - Red tribal tattoos on the left side of his body, extending down his left arm and across his back and chest, Lanky build, Long-sleeved shirt with the left sleeve cut off, Amulet hanging around neck but tucked inside his shirt.
Stats
Option 2
Strength - 8
Accuracy - 9
Endurace - 8
Agility - 11
Luck - 9
Intelligence - 8
Stealth - 1
Gender - Male
Age - 22
Personality - Happy-go-lucky and outgoing
Fun fact(s) - Has a birthmark in the shape of a star on his back, hence his name
Appearance
- Hair (or lack thereof) - Short, jet black.
- Eyes - Dark Blue
- Facial features - Tribal tattoo across left eye
- Height - 1m85 (6' 1)
- Weight - 80kgs (176lbs)
- Right or Left handed (those with over 10 on accuracy will be automatically ambidextrous) - Right
- 1-4 particular physical attributes - Red tribal tattoos on the left side of his body, extending down his left arm and across his back and chest, Lanky build, Long-sleeved shirt with the left sleeve cut off, Amulet hanging around neck but tucked inside his shirt.
Stats
Option 2
Strength - 8
Accuracy - 9
Endurace - 8
Agility - 11
Luck - 9
Intelligence - 8
Stealth - 1
Waiting List (in case a character dies)
- Sohakmet
- Nicknclank
Spoiler (Click to View)
Name: Nikolai
Gender: Male
Age: 17
Personality: Calm
Fun fact: I'm a burglar ^_^. My favorite weapon is also the Bow)
Appearance
Hair: Dark brown (Messy hair)
Eyes: Brown
Facial hair: Small Dark-Brown Soul patch
Height: 5.7ft
Weight: 110lbs (Yeah, don't laugh ._.)
Right handed
Particular attributes: Has some cool, kind of steampunk looking Goggles (Actually, they're glasses, but they look like goggles.)
Stats
Option1:
Strength: 3
Accuracy: 8
Endurance: 4
Agility: 10
Luck: 8
Intelligence: 5
Stealth: 10
Gender: Male
Age: 17
Personality: Calm
Fun fact: I'm a burglar ^_^. My favorite weapon is also the Bow)
Appearance
Hair: Dark brown (Messy hair)
Eyes: Brown
Facial hair: Small Dark-Brown Soul patch
Height: 5.7ft
Weight: 110lbs (Yeah, don't laugh ._.)
Right handed
Particular attributes: Has some cool, kind of steampunk looking Goggles (Actually, they're glasses, but they look like goggles.)
Stats
Option1:
Strength: 3
Accuracy: 8
Endurance: 4
Agility: 10
Luck: 8
Intelligence: 5
Stealth: 10
- Berry
- Moomooman123 (Conditional)
Player Stats
Spoiler (Click to View)
There are seven major stats
- Strength (how hard you hit)
- Accuracy (how accurately you shoot)
- Endurance (how long you can fight/run/drink without getting tired)
- Agility (how agile you are)
- Luck (just a little something that could change the course of events)
- Intelligence (how intelligent you are. Too low and you won't even be able to speak - like in Fallout )
- Stealth (how quietly you can move and how detectable you are)
Bonuses!
Each stat will begin on 6.
You have the choice to increase two stats by 4. If you do, you will have to decrease another by 2 for each you increase.
You also have the choice to increase two stats by 2 but will have to decrease another by 1 for each you increase.
For each bonus you choose, the decrease must be made on only one stat. Other rules apply for stacking.
Stacking Bonuses
You may stack your bonuses on the same stat. However, if you decide to do so, the number you increase by will have to have an equal decrease.
So if you decide to stack both +4s on one stat, you'll have to deduct -6 in total (-2 & -4)
If you decide to stack both +2s on one stat, you'll have to deduct -3 in total (-1 & -2)
If you decide to stack every bonus on one stat, you'll have to deduct the total bonus amount (total bonus = 12, total deductions = 12).
When you stack your bonuses, you are allowed to spread out your deductions on as many other stats as you wish.
Options
To determine your stats, you have two options
1 - Have all stats start at 6 and add/substract the stats you want.
2 - Have all your stats randomly generated from 1 to 11. You will then be able to add and subtract the stats you want as was mentionned above. If you are unhappy with your stats, you may have them randomly generated once more. After this, you must use the stats given.
If you choose the second option, you may not revert back to the first option.
If you choose the first option, your stats are safe.
If you choose the second options, you run the chance of having kick-ass stats (or really sucky ones )
Here's an example to illustrate the options
Option 1
Strength – 10 (6 + 4)
Accuracy – 10 (6 + 4)
Endurance – 6
Agility – 4 (6 - 2)
Luck – 8 (6 + 2)
Intelligence – 4 (6 - 2)
Stealth –5 (6 - 1)
The user chose to increase two stats by 4 and one stat by 2. Therefore, he or she had to decrease two stats by 2, and one stat by 1.
Option 2
Strength – 9
Accuracy – 8 (4 + 4)
Endurance – 5
Agility – 11
Luck – 3 (3 - 2 + 2)
Intelligence – 8 (9 - 1)
Stealth – 10
The user chose to increase Accuracy by 4 and Luck by 2.
They then chose to decrease Luck by 2 and Intelligence by 1.
Overall their stats are better than the person who chose the first option. But maybe they just got lucky...
- Strength (how hard you hit)
- Accuracy (how accurately you shoot)
- Endurance (how long you can fight/run/drink without getting tired)
- Agility (how agile you are)
- Luck (just a little something that could change the course of events)
- Intelligence (how intelligent you are. Too low and you won't even be able to speak - like in Fallout )
- Stealth (how quietly you can move and how detectable you are)
Bonuses!
Each stat will begin on 6.
You have the choice to increase two stats by 4. If you do, you will have to decrease another by 2 for each you increase.
You also have the choice to increase two stats by 2 but will have to decrease another by 1 for each you increase.
For each bonus you choose, the decrease must be made on only one stat. Other rules apply for stacking.
Stacking Bonuses
You may stack your bonuses on the same stat. However, if you decide to do so, the number you increase by will have to have an equal decrease.
So if you decide to stack both +4s on one stat, you'll have to deduct -6 in total (-2 & -4)
If you decide to stack both +2s on one stat, you'll have to deduct -3 in total (-1 & -2)
If you decide to stack every bonus on one stat, you'll have to deduct the total bonus amount (total bonus = 12, total deductions = 12).
When you stack your bonuses, you are allowed to spread out your deductions on as many other stats as you wish.
Options
To determine your stats, you have two options
1 - Have all stats start at 6 and add/substract the stats you want.
2 - Have all your stats randomly generated from 1 to 11. You will then be able to add and subtract the stats you want as was mentionned above. If you are unhappy with your stats, you may have them randomly generated once more. After this, you must use the stats given.
If you choose the second option, you may not revert back to the first option.
If you choose the first option, your stats are safe.
If you choose the second options, you run the chance of having kick-ass stats (or really sucky ones )
Here's an example to illustrate the options
Option 1
Strength – 10 (6 + 4)
Accuracy – 10 (6 + 4)
Endurance – 6
Agility – 4 (6 - 2)
Luck – 8 (6 + 2)
Intelligence – 4 (6 - 2)
Stealth –5 (6 - 1)
The user chose to increase two stats by 4 and one stat by 2. Therefore, he or she had to decrease two stats by 2, and one stat by 1.
Option 2
Strength – 9
Accuracy – 8 (4 + 4)
Endurance – 5
Agility – 11
Luck – 3 (3 - 2 + 2)
Intelligence – 8 (9 - 1)
Stealth – 10
The user chose to increase Accuracy by 4 and Luck by 2.
They then chose to decrease Luck by 2 and Intelligence by 1.
Overall their stats are better than the person who chose the first option. But maybe they just got lucky...