09-07-2012, 11:32 AM
09-07-2012, 11:52 AM
I attempt some other form of foot/leg related attack aiming for the general head/neck area of these burrowing baddies.
09-07-2012, 09:32 PM
(09-07-2012 11:32 AM)Moomooman123 Wrote: [ -> ]Add me too!
Seriously, though. ._. I joined the forums for this.
Alright, you've been added. Just don't forget to be an active poster on these forums - we'd love to see what you have to say about games/random things/etc.
(09-07-2012 11:52 AM)Zaliphone Wrote: [ -> ]I attempt some other form of foot/leg related attack aiming for the general head/neck area of these burrowing baddies.Got it
09-07-2012, 11:33 PM
(09-07-2012 11:32 AM)Moomooman123 Wrote: [ -> ]I joined the forums for this.
Joined the forums only for this? Blasphemy. The forum is full of rainbows and fun things.
09-08-2012, 05:04 AM
09-08-2012, 05:26 AM
By the way, why is there no Charisma and Perception stat?
09-08-2012, 05:35 AM
(09-08-2012 05:26 AM)Stan Wrote: [ -> ]By the way, why is there no Charisma and Perception stat?
Because otherwise this RP would be a calque of the bajillion others out there
09-08-2012, 05:37 AM
(09-08-2012 05:35 AM)SERIOUSLY THOUGH Wrote: [ -> ](09-08-2012 05:26 AM)Stan Wrote: [ -> ]By the way, why is there no Charisma and Perception stat?
Because otherwise this RP would be a calque of the bajillion others out there
*Rolls eyes*
I guess your argument is enough to make history out of my statement. Well played, sir. Truly well played. One of a kind.
But what about perks? Perks would be pretty neat and wouldn't need too much calculating.
09-08-2012, 06:49 AM
(09-08-2012 05:37 AM)Stan Wrote: [ -> ](09-08-2012 05:35 AM)SERIOUSLY THOUGH Wrote: [ -> ](09-08-2012 05:26 AM)Stan Wrote: [ -> ]By the way, why is there no Charisma and Perception stat?
Because otherwise this RP would be a calque of the bajillion others out there
*Rolls eyes*
I guess your argument is enough to make history out of my statement. Well played, sir. Truly well played. One of a kind.
But what about perks? Perks would be pretty neat and wouldn't need too much calculating.
Feel free to give advice. This RP is based on nothing (because I've never participated in an RP) so I'm slowly bringing in new aspects of the game as we go along to make sure everything works. I think that it's better to have a game that everyone enjoys rather than having a "YOU MUST HAVE THIS IN YO GAME AND FU PLAYERS" attitude
This is more story-based than hardcore-stats-based, so your decisions are totally open (for example, if you've been following, we had a situation on an airship where two people had each other at gunpoint. The NPC, who was controlled by a player in the waiting list, decided to shoot down the airship, changing the whole story line).
Perks sound good though, I'll add them in sometime soon (soon means sometime in the future, not tomorrow)
09-08-2012, 11:36 AM
Looking on how things are going, it seems that everyone is getting butt-f****d and Mr. Katana will be the only one still alive. I guess the whole other team of players will come in the story soon
09-08-2012, 11:46 AM
PSA
As has been mentioned, if anyone has anything to say, please post in the "RP Discussion thread". This thread is for current players and NPCs to organise their actions and decisions
As has been mentioned, if anyone has anything to say, please post in the "RP Discussion thread". This thread is for current players and NPCs to organise their actions and decisions
09-08-2012, 10:13 PM
Spoiler (Click to View)
As usual I attack with fists (Whether or not my party attacks as well)
09-11-2012, 09:01 AM
Aw snap, our first critical attack, Mary Cow's Beardcomet Punch Enjoy
STORY
TL;DR
SCIENCE
DECISIONS
STORY
Spoiler (Click to View)
Ignoring the blood now flowing from his wounds, Alex Starfade threw himself upon another Burrower, unleashing his martial arts and wrestling for its rifle. Shots rang at as the pair rolled on the ground. Finally, Alex leapt backwards, the rifle triumphantly in his grasp. Though that was not all he had managed to wrest from the enemy’s grip – a bottle of medicine had also come loose and Alex Starfade wasted no time smearing the liquid on his wounds. A painful hiss later and the blood was stemmed.
“It’s go-time,” he spat, aiming the rifle and taking a shot at the now rifle-free Burrower. His shot rang loud, flying across the short space between them and burying itself deep within the foe’s shoulder. A hiss, angry this time, emanated from the Burrower as it recoiled.
One of the Burrowers that had been previously injured staggered. Zaliphone, not waiting for another sign, rocketed a kick towards it. A sickening crack was heard as his shin connected with the enemy’s neck. The sand was sprayed red as the near-severed head emptied out onto the sand.
Mary Cow now came in, the usual fists flaring up for an attack. The Burrower she was aiming for started digging into the ground to escape, but Moo’s fist, now wrapped in her lush beard, burst into light as it shattered through the enemy’s torso. Both of them fell onto the floor. Mary Cow’s fist stuck in the now lifeless corpse of the Apotheos Burrower.
With a shriek, half-enraged, half-terrified, the last burrower took a shot at Arjahn Mjakhim, who had been standing still. The projectile entered his abdomen, causing the tall man to grunt “sweet mother of tacos!”.
It seemed like the battle was almost over, though there was still no sign of Haseo Katana…
“It’s go-time,” he spat, aiming the rifle and taking a shot at the now rifle-free Burrower. His shot rang loud, flying across the short space between them and burying itself deep within the foe’s shoulder. A hiss, angry this time, emanated from the Burrower as it recoiled.
One of the Burrowers that had been previously injured staggered. Zaliphone, not waiting for another sign, rocketed a kick towards it. A sickening crack was heard as his shin connected with the enemy’s neck. The sand was sprayed red as the near-severed head emptied out onto the sand.
Mary Cow now came in, the usual fists flaring up for an attack. The Burrower she was aiming for started digging into the ground to escape, but Moo’s fist, now wrapped in her lush beard, burst into light as it shattered through the enemy’s torso. Both of them fell onto the floor. Mary Cow’s fist stuck in the now lifeless corpse of the Apotheos Burrower.
With a shriek, half-enraged, half-terrified, the last burrower took a shot at Arjahn Mjakhim, who had been standing still. The projectile entered his abdomen, causing the tall man to grunt “sweet mother of tacos!”.
It seemed like the battle was almost over, though there was still no sign of Haseo Katana…
TL;DR
Spoiler (Click to View)
Two Burrowers are killed, but one remains. Arjahn Mjakhim is shot in the abdomen. Haseo Katana is still nowhere to be seen.
SCIENCE
Spoiler (Click to View)
BATTLE – Current state of party
Arjahn Mjakhim
Health – 24/24
Status - OK
Current Armour - Mask, +4EN.
Current Weapons - Fists, +2ST; Stones on ground
Zaliphone
Health – 16/21
Status - OK
Current Armour - None
Curren Weapons - Fists, +2ST; Stones on ground
Alex Starfade
Health – 13/26
Status - Unconscious. Unable to attack.
Current Armour - None
Current Weapons - Fists, +2ST; Stones on ground
Mary "Moo" Cow
Health – 21/28
Status - OK
Current Armour - Beard, +2EN
Current Weapons - Fists, +2ST; Stones on ground
Haseo Katana
Health – 38/38
Status – Not on battle ground
Current Armour – Orsic Battle Garb, +5EN
Current Weapons – Haseo’s Katana, +6ST; Haseo’s Various Projectiles, +4AC
BATTLE – Current state of enemies
AB1
Health – 20
Status - OK
Current Armour – Negated
Current Weapons - Apotheosi Light-Claws (+4ST), Apotheosi Hunting Rifles (+4AC).
AB2
Health – 6
Status - OK
Current Armour – Negated
Current Weapons - Apotheosi Light-Claws (+4ST), Apotheosi Hunting Rifles (+4AC).
AB3
Health – 20
Status - OK
Current Armour – Negated
Current Weapons - Apotheosi Light-Claws (+4ST), Apotheosi Hunting Rifles (+4AC).
BATTLE – Apotheosi Burrowers - Controlled by: SERIOUSLY THOUGH
AB1
- Strength – 7
- Accuracy – 8
- Endurance – 6
- Agility – 9
- Luck – 4
- Intelligence – 2
- Stealth – 20
AB2
- Strength – 7
- Accuracy – 8
- Endurance – 6
- Agility – 9
- Luck – 4
- Intelligence – 2
- Stealth – 20
AB3
- Strength – 7
- Accuracy – 8
- Endurance – 6
- Agility – 9
- Luck – 4
- Intelligence – 2
- Stealth – 20
Weapons (AB1, AB2, AB3)
Apotheosi Light-Claws (+4ST), Apotheosi Hunting Rifles (+4AC).
Alex Starfade – [userdecision=disarm] on “AB1” – RNG_needed((Player_Enemy_AG_Difference)/2*Rel10)=9. RNG=10. Success.
AB1 loses weapon “Apotheosi Hunting Rifle” & Medicine.
Alex Starfade gains weapon “Apotheosi Hunting Rifle” & Medicine.
Alex Starfade uses Medicine. HP+15. HP=26.
Alex Starfade uses AC attack on “AC1” – RNG=7. Weak attack
(AC+1/2RNG+Weapon)-EnemyEn = (9+3+4)-6 = 10
AB1 – Attack does 10 damage – HP=10
Zaliphone Uses ST attack on “AC2” – RNG=11. Moderate attack.
(ST+1/2RNG+Weapon)-EnemyEn = (6+5+2)-6 = 7
AB2 – Attack does 7 damage – HP=0
AB2 is deceased.
Mary Cow Uses ST attack on “AC1” – RNG=19. Critical attack.
(ST+1/2RNG+Weapon+CA)-EnemyEn = ((10+9+2)*2)-6 = 36
AB1 – Attack does 36 damage – HP=0
AB1 is deceased.
AB3 – Uses AC attack on “Arjahn Mjakhim” – RNG=11. Moderate attack.
(AC+1/2RNG+Weapon)-EnemyEn = (8+5+4)-8 = 9
Arjahn Mjakhim – Attack does 9 damage – HP=15
After-round state of party
Arjahn Mjakhim
Health – 15/24
Status - OK
Current Armour - Mask, +4EN.
Current Weapons - Fists, +2ST; Stones on ground
Zaliphone
Health – 16/21
Status - OK
Current Armour - None
Curren Weapons - Fists, +2ST; Stones on ground
Alex Starfade
Health – 26/26
Status - OK
Current Armour - None
Current Weapons - Fists, +2ST; Stones on ground; Apotheosi Hunting Rifle, +4AC
Mary "Moo" Cow
Health – 21/28
Status - OK
Current Armour - Beard, +2EN
Current Weapons - Fists, +2ST; Stones on ground
Haseo Katana
Health – 38/38
Status – Not on battle ground
Current Armour – Orsic Battle Garb, +5EN
Current Weapons – Haseo’s Katana, +6ST; Haseo’s Various Projectiles, +4AC
BATTLE – Current state of enemies
AB1
Health – 0
Status - Deceased
Current Armour – Negated
Current Weapons - Apotheosi Light-Claws (+4ST).
AB2
Health – 0
Status - Deceased
Current Armour – Negated
Current Weapons - Apotheosi Light-Claws (+4ST), Apotheosi Hunting Rifles (+4AC).
AB3
Health – 20
Status - OK
Current Armour – Negated
Current Weapons - Apotheosi Light-Claws (+4ST), Apotheosi Hunting Rifles (+4AC).
Arjahn Mjakhim
Health – 24/24
Status - OK
Current Armour - Mask, +4EN.
Current Weapons - Fists, +2ST; Stones on ground
Zaliphone
Health – 16/21
Status - OK
Current Armour - None
Curren Weapons - Fists, +2ST; Stones on ground
Alex Starfade
Health – 13/26
Status - Unconscious. Unable to attack.
Current Armour - None
Current Weapons - Fists, +2ST; Stones on ground
Mary "Moo" Cow
Health – 21/28
Status - OK
Current Armour - Beard, +2EN
Current Weapons - Fists, +2ST; Stones on ground
Haseo Katana
Health – 38/38
Status – Not on battle ground
Current Armour – Orsic Battle Garb, +5EN
Current Weapons – Haseo’s Katana, +6ST; Haseo’s Various Projectiles, +4AC
BATTLE – Current state of enemies
AB1
Health – 20
Status - OK
Current Armour – Negated
Current Weapons - Apotheosi Light-Claws (+4ST), Apotheosi Hunting Rifles (+4AC).
AB2
Health – 6
Status - OK
Current Armour – Negated
Current Weapons - Apotheosi Light-Claws (+4ST), Apotheosi Hunting Rifles (+4AC).
AB3
Health – 20
Status - OK
Current Armour – Negated
Current Weapons - Apotheosi Light-Claws (+4ST), Apotheosi Hunting Rifles (+4AC).
BATTLE – Apotheosi Burrowers - Controlled by: SERIOUSLY THOUGH
AB1
- Strength – 7
- Accuracy – 8
- Endurance – 6
- Agility – 9
- Luck – 4
- Intelligence – 2
- Stealth – 20
AB2
- Strength – 7
- Accuracy – 8
- Endurance – 6
- Agility – 9
- Luck – 4
- Intelligence – 2
- Stealth – 20
AB3
- Strength – 7
- Accuracy – 8
- Endurance – 6
- Agility – 9
- Luck – 4
- Intelligence – 2
- Stealth – 20
Weapons (AB1, AB2, AB3)
Apotheosi Light-Claws (+4ST), Apotheosi Hunting Rifles (+4AC).
Spoiler (Click to View)
RNG values – Arjahn_Mjakhim=1, Zaliphone=2, Alex_Starfade=3, Mary_Cow=4. If a player does not give any directives, one attack will automatically be directed towards them.
Alex Starfade – [userdecision=disarm] on “AB1” – RNG_needed((Player_Enemy_AG_Difference)/2*Rel10)=9. RNG=10. Success.
AB1 loses weapon “Apotheosi Hunting Rifle” & Medicine.
Alex Starfade gains weapon “Apotheosi Hunting Rifle” & Medicine.
Alex Starfade uses Medicine. HP+15. HP=26.
Alex Starfade uses AC attack on “AC1” – RNG=7. Weak attack
(AC+1/2RNG+Weapon)-EnemyEn = (9+3+4)-6 = 10
AB1 – Attack does 10 damage – HP=10
Zaliphone Uses ST attack on “AC2” – RNG=11. Moderate attack.
(ST+1/2RNG+Weapon)-EnemyEn = (6+5+2)-6 = 7
AB2 – Attack does 7 damage – HP=0
AB2 is deceased.
Mary Cow Uses ST attack on “AC1” – RNG=19. Critical attack.
(ST+1/2RNG+Weapon+CA)-EnemyEn = ((10+9+2)*2)-6 = 36
AB1 – Attack does 36 damage – HP=0
AB1 is deceased.
AB3 – Uses AC attack on “Arjahn Mjakhim” – RNG=11. Moderate attack.
(AC+1/2RNG+Weapon)-EnemyEn = (8+5+4)-8 = 9
Arjahn Mjakhim – Attack does 9 damage – HP=15
After-round state of party
Arjahn Mjakhim
Health – 15/24
Status - OK
Current Armour - Mask, +4EN.
Current Weapons - Fists, +2ST; Stones on ground
Zaliphone
Health – 16/21
Status - OK
Current Armour - None
Curren Weapons - Fists, +2ST; Stones on ground
Alex Starfade
Health – 26/26
Status - OK
Current Armour - None
Current Weapons - Fists, +2ST; Stones on ground; Apotheosi Hunting Rifle, +4AC
Mary "Moo" Cow
Health – 21/28
Status - OK
Current Armour - Beard, +2EN
Current Weapons - Fists, +2ST; Stones on ground
Haseo Katana
Health – 38/38
Status – Not on battle ground
Current Armour – Orsic Battle Garb, +5EN
Current Weapons – Haseo’s Katana, +6ST; Haseo’s Various Projectiles, +4AC
BATTLE – Current state of enemies
AB1
Health – 0
Status - Deceased
Current Armour – Negated
Current Weapons - Apotheosi Light-Claws (+4ST).
AB2
Health – 0
Status - Deceased
Current Armour – Negated
Current Weapons - Apotheosi Light-Claws (+4ST), Apotheosi Hunting Rifles (+4AC).
AB3
Health – 20
Status - OK
Current Armour – Negated
Current Weapons - Apotheosi Light-Claws (+4ST), Apotheosi Hunting Rifles (+4AC).
DECISIONS
Spoiler (Click to View)
Zaliphone -
Attack/Run? Any special moves you want to break out ?
Arjahn Mjakhim -
Attack/Run? Any special moves you want to break out ?
Mary 'Moo' Cow -
Attack/Run? Any special moves you want to break out ?
Alex Starfade -
Attack/Run? Any special moves you want to break out ?
Haseo Katana -
Attack/Run? Any special moves you want to break out ?
Arjahn Mjakhim -
Attack/Run? Any special moves you want to break out ?
Spoiler (Click to View)
If you so choose, you may spot a taco on one of the fallen Burrowers. Wonder what special effect it'll have...
Attack/Run? Any special moves you want to break out ?
Alex Starfade -
Attack/Run? Any special moves you want to break out ?
Haseo Katana -
Spoiler (Click to View)
You're still chilling, will you return ? (If the others start getting their asses handed to them, I'll bring you back in )
09-12-2012, 03:47 AM
Sorry for late reaction time, I got the damn flu and haven't been on the computer much at all this week, anyhow:
Spoiler (Click to View)
I decide to grab the taco and save it for later, and still hang back and try to throw rocks, as to stay out of harm's way, cuz I'm just that badass.
09-12-2012, 04:34 AM
Note: I'm not on the list of characters in decisions. If I DO get a decision, I'm going to fire at the final burrower if he is still alive when it gets around to me. If he is dead, I'm gonna loot some corpses!