BATTLE - Burning Barman - Controlled by: SERIOUSLY THOUGH
- Strength - 8 (-4 burning damage) - 4
- Accuracy - 4 (-4 burning damage) - 0
- Endurance - 10 (-4 burning damage) - 6
- Agility - 7 (-4 burning damage) - 7
- Luck - 1 (-1 burning damage) - 0
- Intelligence - 3 (-3 burning damage) - 0
- Stealth - 7 (-4 burning damage) - 3
Health - (2ST + EN) = 14
Status - Burning, loses 2 health per round.
Current status of players
NOTE - Health is worked out like so (1EN + 2ST) if your ST is higher than your AC - (1EN + 2AC) if your AC is higher than your ST.
For example - Arjahn Mjakhim has higher AC so it's (1EN + 2AC) = (4 + 2(10)) = 24.
Attacks will be worked out based on a randomly generated number (RGN) factored with your ST or AC (based on the attack you chose to make). Damage based on your ST or AC and the enemy's EN.
I'll be factoring in the other stats as we continue but for now we'll keep it simple to test the system
NB - Defence from an attack is determined by EN.
NB - You currently have no weapons (but don't worry, you might find them again in the wreckage if you survive this battle
)
Arjahn Mjakhim
Health - 24
Status - -4AG (right leg)
Current Armour - Mask, +4EN.
Current Weapons - Fists, +2ST; Stones on ground
Zaliphone
Health - 21
Status - OK
Current Armour - None
Curren Weapons - Fists, +2ST; Stones on ground
Alex Starfade
Health - 26
Status - Unconscious. Unable to attack.
Current Armour - None
Current Weapons - Fists, +2ST; Stones on ground
Mary "Moo" Cow
Health - 28
Status - OK
Current Armour - Beard, +2EN
Current Weapons - Fists, +2ST; Stones on ground