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"M" (Missingno.) cool fact DYKG
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bigbigbuddy Offline
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Brick "M" (Missingno.) cool fact DYKG
(Thought I'd make a whole new thread dedicated to this, instead of submitting it into the Pokemon thread)

Did you know...?

That if you capture the glitch Pokemon "M" (A form of Missingno.) in Pokemon Red or Blue it will have the ability to use every HM. If you than evolve it into a Kangaskhan and play it in Pokemon Stadium, it will have a purplish Hue instead f it's normal green color. Cool hint, it still uses the HM moves you teach it.

If you want pictures or a video demonstration I'll be glad to offer that.

I take full credit for discovering this.
06-28-2012 06:33 PM
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Nuudoru Offline
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Post: #2
RE: "M" (Missingno.) cool fact DYKG
I would love to see a video.
06-28-2012 06:35 PM
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bigbigbuddy Offline
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RE: "M" (Missingno.) cool fact DYKG
I will get on that =]
06-28-2012 06:44 PM
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CFMM
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RE: "M" (Missingno.) cool fact DYKG
(06-28-2012 06:33 PM)bigbigbuddy Wrote:  I take full credit for discovering this.

Unless you were doing nothing but playing with glitches in 1998 you probably didn't discover any of this and just copied it from existing Pokemon glitch websites.

Also, 'M cannot learn "every HM". Only 01 and 02.
Source: http://bulbapedia.bulbagarden.net/wiki/%27M

Furthermore, giving any Pokemon a nickname will cause its hue in Pokemon Stadium to shift. This is why all of the AI trainers with nicknamed Pokemon have different color palettes, it is nothing to do with it coming from a MissingNo glitch.

Better trivia regarding MissingNo (general) could be this:
- When imported into Pokemon Stadium, MissingNo appears as a substitute doll.
- If you attempt to look at pictures taken of MissingNo in the Stadium Hall of Fame you will encounter an error reading "The pictures did not develop".
- There is a "Charizard" version of 'M whose data corresponds to the Red/Blue's Cancel menu button. It has the ability to "hide" Pokemon and overwrite data into copies of itself.
- MissingNo's cry is Red/Blue's assigned default with no modifications. 'M's cry is that of Zapdos.
- "MissingNo" literally means "Missing Number" and exists in the Red/Blue game data as a failsafe to prevent the game from crashing when calling for nonexistent battle data. MissingNo occupies 40 slots of encounter data on the cartridge.
- MissingNo is arguably one of the most well-known Pokemon entities and is the only "Pokemon" whose name and likeness is not trademarked by Nintendo.

More information and trivia on Pokemon glitches can be found in an editorial I wrote and uploaded to my portfolio:
http://www.gatoraids.com/2011/12/freakie...-glitches/
07-03-2012 09:05 AM
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Sohakmet Offline
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RE: "M" (Missingno.) cool fact DYKG
It's not really a pokémon to begin with to be considered a pokémon, that's why it's not trademarked by nintendo.
07-03-2012 09:32 AM
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RE: "M" (Missingno.) cool fact DYKG
(07-03-2012 09:32 AM)Sohakmet Wrote:  It's not really a pokémon to begin with to be considered a pokémon, that's why it's not trademarked by nintendo.
Hence the quotation marks around "Pokemon" where it is mentioned as such. MissingNo is simply one of the most recognizable glitches/entities in gaming history and no effort has been made on Nintendo's part to acknowledge it in any way. Then again, they haven't attempted to do anything with SMB's Minus World as far as I know either.
07-03-2012 09:48 AM
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bigbigbuddy Offline
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RE: "M" (Missingno.) cool fact DYKG
I actually do take full credit, as this was discovered by myself and hasn't been found anywhere else on the web. Honestly.

Also, Missingno. can learn every HM, if that isn't true than try to explain how it happened to me?

Another note, I've renamed another Pokemon a different name in my Pokemon Red game but the color of the Pokemon in Pokemon Stadium did not change.

The Missingno. evolved into a different Pokemon, thus causing it become that Pokemon. I have taken pictures and they were developed properly thus no error.

I'm having troubles with my iPhone copying the video onto my computer so you'll have to hold on for it. I'll post pictures in the meantime.
07-03-2012 10:16 AM
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RE: "M" (Missingno.) cool fact DYKG
(07-03-2012 10:16 AM)bigbigbuddy Wrote:  I actually do take full credit, as this was discovered by myself and hasn't been found anywhere else on the web. Honestly.

Also, Missingno. can learn every HM, if that isn't true than try to explain how it happened to me?

Another note, I've renamed another Pokemon a different name in my Pokemon Red game but the color of the Pokemon in Pokemon Stadium did not change.

The Missingno. evolved into a different Pokemon, thus causing it become that Pokemon. I have taken pictures and they were developed properly thus no error.

I'm having troubles with my iPhone copying the video onto my computer so you'll have to hold on for it. I'll post pictures in the meantime.

M attempts to evolve into Kangaskhan at every level from 0 to 255 except for level 128, where it attempts to evolve into Clefairy. Capturing an 'M in battle will not terminate the battle, and capturing the "invisible" M a second time results in a Ditto. Having an M in your party already, having one in a box, or checking its stats can cause M to turn into a Rhydon.

All four of these Pokemon are otherwise normal, save for any erroneous moves they learned as M. This has been documented for years. It is Missingno when uploaded into Stadium that causes problems, not the Pokemon MissingNo/M is capable of turning into.

Nicknames in Pokemon Stadium affect color. Here is an old IGN page talking about Pokemon customization:
http://guidesarchive.ign.com/guides/11154/secrets.html

According to the guide, though, the hue alterations only come about from certain types of nicknames, so that's a mybad on my part. I assumed any nickname would warrant a hue modification.

As far as the TM/HM business goes, I'm sorry but I just don't believe you. M and MissingNo are incomplete entries of garbage data, M cannot even learn Subsitute (TM50) and that was something that I believe any Pokemon could learn. The only explanation I can offer to you is that if you were fooling around with the "Skeleton" or "Ghost" graphic MissingNo that you experienced a glitch where those, and only those, versions of MissingNo will adopt the TM/HM usability matrix of the Pokemon whose data was last accessed by the game (e.g. if you just fought or viewed the stats of a Pokemon who could have learned all HM's and then attempted to teach HM's to one of these 3 MissingNo immediately afterward, all three of them would be "ABLE".)

I'm only giving you a hard time about this because DYKG strives for factual accuracy and I spent a good many years from 1998-2003(or so) studying glitches in games like Pokemon Red/Blue and understanding the mechanics and backbone of the game. You may have discovered these anomalies on your own, but they have been documented for a while. Perhaps I should have worded that better; however I must say I have a stark aversion to "THIS IS MINE COPYRIGHT ME MMXII ORIGINAL CHARACTER WORK DO NOT COPY" mentality which is why I stopped by to offer corrections.
07-03-2012 10:42 AM
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DarkNerd Offline
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Post: #9
RE: "M" (Missingno.) cool fact DYKG
MissingNo has a very unfortunate story of being blended into one group. There are actually a wide variety, many benign, but few, such as 'M can be game breakers. This means that the odds of MissingNo., as a group, since there are a variety of similar, yet different MissingNo., learning every HM is possible. However, a very interesting fact is that a variety of MissingNo., (plural) are BIRD type, not flying type, suggesting a beta type. Bird type is not weak to electric type, but I haven't verified Ice type yet.
07-06-2012 05:58 PM
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RE: "M" (Missingno.) cool fact DYKG
According to Bulbapedia the only differences in M/MissingNo's moveset is that MissingNo can use TM50 (Substitute) and M cannot, and MissingNo does not learn Pound. (http://bulbapedia.bulbagarden.net/wiki/MissingNo)

The differences in movesets occur with the "non-standard" variety that are used to store image data for the two museum skeletons and the Pokemon Tower ghost. They inherit the TM/HM matrix of the Pokemon last accessed in the game's memory.

I also wouldn't necessarily call M a "gamebreaker", as far as I know everything stored on the cartridges from hex 00 up through the end of the trainers is relatively "safe". Everything after that, however, or forcing the game to read trainer data as a Pokemon, is where the game can crash and become corrupted (ZZAZZ glitch, "Super glitch" effect, etc). When encountering MissingNo/M the infamous "pause" before battle is the game accessing save data, but nothing is overwritten. Theoretically if you were to shut the game off while this happened it would ruin the game, but so would turning the game off while saving otherwise.

What you'd need to look out for are glitch moves and non-standard data being read as Pokemon. Neither M nor MissingNo learn any moves located outside of the game's standard library of attacks.

Nice touch with the mentioning of Bird type, though. I forgot to bring that up.
07-07-2012 07:33 AM
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RE: "M" (Missingno.) cool fact DYKG
(07-07-2012 07:33 AM)CFMM Wrote:  According to Bulbapedia the only differences in M/MissingNo's moveset is that MissingNo can use TM50 (Substitute) and M cannot, and MissingNo does not learn Pound. (http://bulbapedia.bulbagarden.net/wiki/MissingNo)

The differences in movesets occur with the "non-standard" variety that are used to store image data for the two museum skeletons and the Pokemon Tower ghost. They inherit the TM/HM matrix of the Pokemon last accessed in the game's memory.

I also wouldn't necessarily call M a "gamebreaker", as far as I know everything stored on the cartridges from hex 00 up through the end of the trainers is relatively "safe". Everything after that, however, or forcing the game to read trainer data as a Pokemon, is where the game can crash and become corrupted (ZZAZZ glitch, "Super glitch" effect, etc). When encountering MissingNo/M the infamous "pause" before battle is the game accessing save data, but nothing is overwritten. Theoretically if you were to shut the game off while this happened it would ruin the game, but so would turning the game off while saving otherwise.

What you'd need to look out for are glitch moves and non-standard data being read as Pokemon. Neither M nor MissingNo learn any moves located outside of the game's standard library of attacks.

Nice touch with the mentioning of Bird type, though. I forgot to bring that up.
This man, MissingnoXpert, has documented missingno and many other glitches of pokemon red,blue, and yellow: http://www.youtube.com/user/MissingnoXpert
07-07-2012 07:44 AM
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RE: "M" (Missingno.) cool fact DYKG
(07-07-2012 07:44 AM)Fredned101 Wrote:  
(07-07-2012 07:33 AM)CFMM Wrote:  According to Bulbapedia the only differences in M/MissingNo's moveset is that MissingNo can use TM50 (Substitute) and M cannot, and MissingNo does not learn Pound. (http://bulbapedia.bulbagarden.net/wiki/MissingNo)

The differences in movesets occur with the "non-standard" variety that are used to store image data for the two museum skeletons and the Pokemon Tower ghost. They inherit the TM/HM matrix of the Pokemon last accessed in the game's memory.

I also wouldn't necessarily call M a "gamebreaker", as far as I know everything stored on the cartridges from hex 00 up through the end of the trainers is relatively "safe". Everything after that, however, or forcing the game to read trainer data as a Pokemon, is where the game can crash and become corrupted (ZZAZZ glitch, "Super glitch" effect, etc). When encountering MissingNo/M the infamous "pause" before battle is the game accessing save data, but nothing is overwritten. Theoretically if you were to shut the game off while this happened it would ruin the game, but so would turning the game off while saving otherwise.

What you'd need to look out for are glitch moves and non-standard data being read as Pokemon. Neither M nor MissingNo learn any moves located outside of the game's standard library of attacks.

Nice touch with the mentioning of Bird type, though. I forgot to bring that up.
This man, MissingnoXpert, has documented missingno and many other glitches of pokemon red,blue, and yellow: http://www.youtube.com/user/MissingnoXpert

So have I, though I'll admit my work was done entirely in the nineties and is now sorely outdated but I've attempted to stay fresh with things.

Does this guy have a website or documents? I prefer to read rather than be lectured to. =/

edit: I don't like the sound of his voice and he's already uttered a few instances of "hax". -__-; Also lots of dead air in his videos, which are really long. (This is why I prefer reading.)
07-07-2012 07:46 AM
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Fredned101 Offline
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RE: "M" (Missingno.) cool fact DYKG
(07-07-2012 07:46 AM)CFMM Wrote:  
(07-07-2012 07:44 AM)Fredned101 Wrote:  
(07-07-2012 07:33 AM)CFMM Wrote:  According to Bulbapedia the only differences in M/MissingNo's moveset is that MissingNo can use TM50 (Substitute) and M cannot, and MissingNo does not learn Pound. (http://bulbapedia.bulbagarden.net/wiki/MissingNo)

The differences in movesets occur with the "non-standard" variety that are used to store image data for the two museum skeletons and the Pokemon Tower ghost. They inherit the TM/HM matrix of the Pokemon last accessed in the game's memory.

I also wouldn't necessarily call M a "gamebreaker", as far as I know everything stored on the cartridges from hex 00 up through the end of the trainers is relatively "safe". Everything after that, however, or forcing the game to read trainer data as a Pokemon, is where the game can crash and become corrupted (ZZAZZ glitch, "Super glitch" effect, etc). When encountering MissingNo/M the infamous "pause" before battle is the game accessing save data, but nothing is overwritten. Theoretically if you were to shut the game off while this happened it would ruin the game, but so would turning the game off while saving otherwise.

What you'd need to look out for are glitch moves and non-standard data being read as Pokemon. Neither M nor MissingNo learn any moves located outside of the game's standard library of attacks.

Nice touch with the mentioning of Bird type, though. I forgot to bring that up.
This man, MissingnoXpert, has documented missingno and many other glitches of pokemon red,blue, and yellow: http://www.youtube.com/user/MissingnoXpert

So have I, though I'll admit my work was done entirely in the nineties and is now sorely outdated but I've attempted to stay fresh with things.

Does this guy have a website or documents? I prefer to read rather than be lectured to. =/

I'm sorry, but as far as I know of it's only in video. However I do believe I have once saw pokemon glitch documents, that isn't bulbapedia.
07-07-2012 07:48 AM
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RE: "M" (Missingno.) cool fact DYKG
Bulbapedia kind of condenses information, but I am also familiar with the website Glitch City and the former website TRsRockin. Those were the largest ones, at least. Bulbapedia tends to cut the fluff while GC expands upon every single possible note.
07-07-2012 07:53 AM
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RE: "M" (Missingno.) cool fact DYKG
(07-07-2012 07:53 AM)CFMM Wrote:  Bulbapedia kind of condenses information, but I am also familiar with the website Glitch City and the former website TRsRockin. Those were the largest ones, at least. Bulbapedia tends to cut the fluff while GC expands upon every single possible note.

The website I was going to look up for text documented information was going to be Glitch City. But it's been a very long time since I've seen it and I was a little unsuccessful finding it.
07-07-2012 07:55 AM
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