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Team Fortress 2 - Did You Know...
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Antwan Offline
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Post: #1
Team Fortress 2 - Did You Know...
When the Heavy is killed while holding the Sandvich, it's dropped on the floor and anybody can pick it up for 50 health. However, the Scout gains 75 health instead, possibly a reference to a line where he says, "I. Eat. Your. Sandwiches! I eat 'em up!" This also happens with the Buffalo Steak Sandvich.
Video: http://www.youtube.com/watch?v=Dni6cPkD0iY#t=1m18s

Speaking of the Buffalo Steak Sandvich, as part of the Native-American themed Hibernating Bear pack, the steak was originally going to be a peyote cactus. It was removed because playtesters thought a man wearing a headdress and beating people up after eating said peyote could offend people.
Picture: http://farm5.static.flickr.com/4073/4735...aee6_b.jpg
Proof: http://wiki.teamfortress.com/wiki/Buffal...ich#Trivia

The Red Tape Recorder has three different sounds when it saps an Engineer's buildings. The sound that saps the sentry has somebody saying "Let's make some noise" that can be heard if the sound file is slowed down.
Sound: https://www.youtube.com/watch?v=NN3grbaJwE0

The Submachine Gun was originally intended for the Scout. The game file for the weapon is called tf_weapon_smg_scout and the first trailer of Team Fortress 2 has the Scout running with the SMG.

Also shown in the trailer, the Demoman was originally going to get The Dynamite Pack, a bunch of dynamite strapped together and thrown like a grenade. It was scrapped along with other potential grenade weapons.
Trailer: http://www.youtube.com/watch?v=9gv3XmD7-rk

TF2 originally had a Real Time Strategy element with a class known as the Commander. It would've originally oversaw the whole battlefield to lead groups as well as place buildings and start air-strikes. Commentary by Robin Walker reveals that the class was scrapped due to balancing and complexity issues.
Commentary: http://www.youtube.com/watch?v=lc6KGB81HQI#t=8m48s
10-02-2012 05:03 PM
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BumblebeeCody Offline
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Post: #2
RE: Team Fortress 2 - Did You Know...
I'm glad they got rid of the Commander. Adding him in would be far to different to the style of TF2. It doesn't need that strategy character in there.
10-03-2012 10:31 PM
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PhillipC Offline
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Post: #3
RE: Team Fortress 2 - Did You Know...
I've been waiting for somebody to give out some TF2 did you knows, there's actually a TON of interesting trivia! Here's some that I've learned over the year:


Did you know that the Spy's Disguise and Cloak ability came from a glitch and server plug-in respectively? The glitch was originally in Quake where a player would be disguised as an enemy, and the mod made it so that disguised spies would become invisible. This became the central game mechanic for playing as a Spy in TF2 where disguises and cloaking could get you behind enemy lines to take out the biggest threats to your team.

Source: http://wiki.teamfortress.com/wiki/Spy_%28Classic%29


If a scout is gibbed, there is a 1/100 chance of a dove flying out of the gibs, this is a reference to the end of Meet the Medic where Archimedes the Dove is stuck in his chest.


Did you know that originally grenades were considered for TF2 (originally used in Team Fortress Classic) but promptly removed from the game for game balance? They do make cameo appearances however, the Frag Grenades appear on the Soldier's sash and in the Mann Vs. Machine upgrade station, while 3 Napalm Grenades are on the Pyro's sash. The only way to use a grenade is with the Soldier's Equalizer/Escape Plan taunt kill which kills not only yourself, but any enemies close to you. The MIRV as stated above, only appears in the trailer for the game as a bundle of dynamite sticks that would split into 4. There is also a Bear Trap which was supposed to play like the Caltrop, it now has a cameo in the Mann vs. Machine upgrade store.

Source: http://wiki.teamfortress.com/wiki/Napalm_grenade http://wiki.teamfortress.com/wiki/Frag_grenade http://wiki.teamfortress.com/wiki/Bear_trap


Speaking of Team Fortress Classic, did you know that there are a few more cameo appearances from that game and some old concepts included in TF2? They range from small appearances within the game, to cosmetics made by the developers AND fans of the game! If you look carefully at an upgraded dispenser, you'll see a clip of industrial nails down at the bottom of it, this was originally part of the Nail Gun for the scout which was scrapped for the default Scattergun. The Beartrap, napalm, and frag grenades make an appearance as well but again are unable to be used aside from the Soldier's Kamikaze taunt. The Heavy's hat (The Heavy Duty Rag) looks exactly like the same bandana the TF classic heavy wears upon his head, the Pyro's Hazmat Headcase was designed around an old concept art for his/her design, and in the TF2 Engineer update, there was a picture included that showed a young Dell Conagher (The Engineer) trying on the trademark goggles while being patted by his father: The TFC Engineer.

http://wiki.teamfortress.com/wiki/HazMat_Headcase http://wiki.teamfortress.com/wiki/Heavy_Duty_Rag http://wiki.teamfortress.com/wiki/File:E..._photo.png http://wiki.teamfortress.com/wiki/Nail_gun


A correction for the Scout and taking a Heavy's Sandvich. This is actually a reference to "Meet the Scout" where in it he fights the heavy on a control point and in the end, steals his Sandvich while also capping the point.


Did you know that long before "Meet the Pyro", that the Balloonicorn made a cameo appearance in the comic "A Smismass Story" on the very first page? It's on the bottom right hand side of the Christmas tree in the background, just below the man being punched by Santa.

http://wiki.teamfortress.com/wiki/File:Tf2winter0.jpg


Here's something that may surprise any weapon enthusiast who plays this game, in the announcement video that TF2 became F2P, they actually showed 3 unreleased weapons in it, including the Beggar's Bazooka?! The other two weapons are a Pyro Melee weapon that looks like a scythe, and a new Medi gun. As of this post, those weapons have not been released.

http://wiki.teamfortress.com/wiki/Team_F...ee_to_Play


Here's some interesting facts that probably a lot of you know, but it's still interesting. Long before the Mann Vs. Machine update, there have been subtle hints and clues regarding this update. A Halloween update back in 2009 had a Will and Testament from Zepheniah Mann with some details missing. From the Engineer update, there was a picture of the robot scout in the style of Leonardo Da-Vinci's Vitruvian Man, while in the update video, the Demoman bot and Heavy bot's heads can be seen amongst the piles of scrap. Environmental messages of TOBOR and MVM appeared in certain maps. The Barely Melted Capacitor used for the "Meet the Pyro" update not only included the blog post date, but also in numerical code just below it that spelled out "GRAY". Shortly after there was a hidden link on the blog which lead to the same Will and Testament from the Halloween update, but all the blanks were filled in revealing that there was a third Mann son named "Gray" who tried to blackmail his father. Eventually through an ARG involving the Capacitor item, another comic was revealed in which the third brother appears, kills Redmond and Blutarch and sets his sights on Mann Co. signaling the impending update and the rise of the machines just a day after the comic's reveal.

http://wiki.teamfortress.com/wiki/Mann_v...references



That's all I can offer, there's quite a lot to this game if people take the time to look.
(This post was last modified: 10-08-2012 04:47 AM by PhillipC.)
10-08-2012 04:27 AM
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PhillipC Offline
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Post: #4
RE: Team Fortress 2 - Did You Know...
Here's something I found out and something others just don't seem to remember. Did you know that originally the Pyro and the Engineer could not air-blast or move buildings respectively? This was changed in two different patches, one on June 19th for the Pyro: http://wiki.teamfortress.com/wiki/June_19,_2008_Patch and one on July 8th for the Engineer: http://wiki.teamfortress.com/wiki/July_8,_2010_Patch

Oddly enough, both of these mechanics came back to both the Pyro and the Engineer with the 2011 Australian Christmas update in the form of two different weapons. The Phlogistinator, a flamethrower weapon that cannot airblast but instead gives the player crits upon doing enough damage, and the Eureka Effect, a wrench that disables hauling buildings, but gives the player an instant teleport to spawn.

http://wiki.teamfortress.com/wiki/Phlogistinator
http://wiki.teamfortress.com/wiki/Eureka_Effect
11-11-2012 06:59 PM
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BumblebeeCody Offline
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Post: #5
RE: Team Fortress 2 - Did You Know...
Did you know....the Scout is a Spy?
11-12-2012 02:53 AM
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PhillipC Offline
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Post: #6
RE: Team Fortress 2 - Did You Know...
Did you know that The Medic is a Spy
The Sniper is a Heavy
The Heavy is a Sniper
The Sniper is not one of us
The one of us is you!

I'M ME!

http://www.youtube.com/watch?v=MJ8ARFX_H3g
11-12-2012 05:44 PM
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Arjahn Offline
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Post: #7
RE: Team Fortress 2 - Did You Know...
Did you know that the Pyro is really a damaged muffin out for revenge?
11-13-2012 01:30 AM
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