Hello There, Guest!  LoginRegister

Post Reply 
 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
TF2 Triad
Author Message
Zaliphone Offline
Supreme Geeknerd
****

Posts: 491
Joined: Jun 2012
Reputation: 4
Thanks: 91
Given 53 thank(s) in 46 post(s)
Post: #14
RE: TF2 Triad
(08-07-2012 03:41 AM)Arjahn Wrote:  I still want to see a sapper that makes buildings have an inverse effect on players.
E.g. Dispensers steal ammo, teleporters slow you down and sentries that damage you somehow, not too much damage from sentries though, that'd be a bit OP if a spy could completely covert a sentry's team...
[Image: images?q=tbn:ANd9GcTYFMqOfEkcwUhk9XHHqAF...w_pTTPLYwQ]

That's actually a really good idea. Something like that should totally be implemented.
08-07-2012 04:27 AM
Find all posts by this user Quote this message in a reply
Post Reply 


Messages In This Thread
TF2 Triad - Mr.Katana - 08-03-2012, 01:11 PM
RE: TF2 Triad - Nicknclank - 08-03-2012, 01:26 PM
RE: TF2 Triad - Liraxus - 08-04-2012, 01:30 AM
RE: TF2 Triad - BumblebeeCody - 08-04-2012, 02:00 AM
RE: TF2 Triad - Arjahn - 08-04-2012, 02:18 AM
RE: TF2 Triad - zspartancats - 08-04-2012, 08:39 AM
RE: TF2 Triad - retrolinkx - 08-04-2012, 08:49 AM
RE: TF2 Triad - Zaliphone - 08-04-2012, 09:23 AM
RE: TF2 Triad - Arjahn - 08-04-2012, 02:27 PM
RE: TF2 Triad - elizasteave - 08-04-2012, 08:06 PM
RE: TF2 Triad - Antwan - 08-05-2012, 01:11 PM
RE: TF2 Triad - Mr.Katana - 08-07-2012, 03:34 AM
RE: TF2 Triad - Arjahn - 08-07-2012, 03:41 AM
RE: TF2 Triad - Zaliphone - 08-07-2012 04:27 AM
RE: TF2 Triad - Sirion - 08-08-2012, 07:52 AM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)