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Banjo-Kazooie/Tooie: Stop 'n' Swop
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CFMM
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RE: Banjo-Kazooie/Tooie: Stop 'n' Swop
I still don't see all the hate for Nuts & Bolts other than "they ruined an IP with a game that didn't fit the franchise history". I stand by my claim that Nuts & Bolts is one of the best and most innovative games I have ever played from a purely technical standpoint. If you replaced the Banjo/Kazooie iconography with something else then really it wouldn't have made much of a difference. I can appreciate it when people say it "isn't" a BK game though, because it's not.

Anyways, yeah Rare did retcon in a use for Stop N Swop on the XBLA version of Banjo-Kazooie. Collecting the six eggs will get you a unique set of parts for your vehicles. I don't remember if the ice key did anything.

I remember reading an editorial on Rare about the original intended purpose for the SNS menu and it involved something akin to switching cartridges or somesuch to carry over save data information from one game to another (hence, "stop" and "swop"/swap).
07-05-2012 04:15 PM
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RE: Banjo-Kazooie/Tooie: Stop 'n' Swop - CFMM - 07-05-2012 04:15 PM

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