(02-06-2013 10:21 AM)Psychospacecow Wrote: (02-06-2013 10:10 AM)Arjahn Wrote: Borderlands and Borderlands 2. They're just so damn repetitive, and they both follow the same formula.
TALK TO GUY
GET QUEST TO GO TO AREA WITH BAD GUYS
APPROACH AREA WITH BAD GUYS
HAVE SHOOTOUT WITH BAD GUYS
PICK UP BAD GUYS' STUFF
REPEAT TWELVE TIMES
Either fight a boss, find an item, activate a switch or a combination.
GO BACK TO GUY
GET REWARD
RINSE AND REPEAT FOR 20 HOURS.
I want to like the games, and admittedly some of the boss fights are legitimately entertaining, but it's just so damn repetitive.
I think I brought this up in the overrated games thread, oh well.
Its an FPS in role play form. Its just like fallout minus big choices because its meant to be played multiplayer with friends. You try having a dynamically changing world multiplayer style where profiles sync together without serious issues.
Yeah but Borderlands had this problem, and Borderlands 2 had the perfect chance to change it up enough to make questing less tedious. Take for example Saints Row the Third, Story missions were mostly accessed through your cell phone allowing you to take on story/sub-story missions at your own pace. While not doing missions you had lots of other stuff to do with your co-op buddy. While Borderlands had lots of enemies spread throughout its world there wasn't much you could do in terms of killing them. In Saints Row you had a number of methods, devices, etc. to dispose of people, gangsters, brutes, ground vehicles, and air crafts just to name a few.