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TF2 Triad
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Sirion Offline
irion-irion-irion
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Posts: 236
Joined: Jun 2012
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Post: #15
RE: TF2 Triad
This new sapper is better for sap-stabbing, since it makes sentries and other buildings go back to level 1 almost instantly, and it takes a lot of time and some building animations for the sentry to activate. The Engineer would have to remove the sapper AND upgrade de sentry in order to have it kill the spy, which is enough time to get himself killed. The normal sapper reactivates instantly after sapper removal, and that's more risky for spies.

It's a good sidegrade, if you ask me.
08-08-2012 07:52 AM
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Messages In This Thread
TF2 Triad - Mr.Katana - 08-03-2012, 01:11 PM
RE: TF2 Triad - Nicknclank - 08-03-2012, 01:26 PM
RE: TF2 Triad - Liraxus - 08-04-2012, 01:30 AM
RE: TF2 Triad - BumblebeeCody - 08-04-2012, 02:00 AM
RE: TF2 Triad - Arjahn - 08-04-2012, 02:18 AM
RE: TF2 Triad - zspartancats - 08-04-2012, 08:39 AM
RE: TF2 Triad - retrolinkx - 08-04-2012, 08:49 AM
RE: TF2 Triad - Zaliphone - 08-04-2012, 09:23 AM
RE: TF2 Triad - Arjahn - 08-04-2012, 02:27 PM
RE: TF2 Triad - elizasteave - 08-04-2012, 08:06 PM
RE: TF2 Triad - Antwan - 08-05-2012, 01:11 PM
RE: TF2 Triad - Mr.Katana - 08-07-2012, 03:34 AM
RE: TF2 Triad - Arjahn - 08-07-2012, 03:41 AM
RE: TF2 Triad - Zaliphone - 08-07-2012, 04:27 AM
RE: TF2 Triad - Sirion - 08-08-2012 07:52 AM

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