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The Fallout Series
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Zirusianna Offline
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Post: #1
The Fallout Series
Hello DYKG! I've been a fan for a long time, and I love the work that's put into this show, but I could not help but notice that you haven't really talked about Fallout, despite it being filled with fun stuff.

So I'm going to lay some of them on the table, and then I'll let you decide. I tried to find some on the forums, and while I found a few I thought that I might as well include them here too, so they are all in one post Smile

In Fallout (1997) you can encounter a blue phone booth, like the TARDIS in Doctor Who, when you explore the wasteland. When you walk close to it, it will teleport out of the map, leaving behind a Motion Sensor

In Fallout (1997) you can encounter a crashed alien ship. In this ship are two dead aliens, one bearing a strange blaster, the other a picture of Elvis "The King" Presley. In Fallout New Vegas (2010) there's a whole gang focused around an Elvis Presley picture they found. They call themselves "The Kings". You can read the side of the crashed Alien ship, and if you do it says "Property of Area 51: Return if Found"

In Fallout 2 (1998) you can encounter a pack of Brahmins just standing around. If you get too close to them, they will walk slowly towards you, and if they hit you they will explode, pretty much killing you instantly. Whenever one dies, another one spawns.

Probably the most interesting one: In Fallout 2 (1998) you can encounter something called "The Café of Broken Dreams". It's a café where many of the characters from Fallout 1 is sitting and talking with each other and the player. There's companions from the first game, commenting on how they thought the game were played, and there is even a guy talking about how this one guy actually made Dogmeat survive the last mission in Fallout 1. Since the last mission involves setting off a bomb, your companions can't make it out before it blows, but this one guy was so smart he kited the dog through laser-walls until' he was at a point just outside the blastrange, thus surviving. If you have your default armor on (The vault suit you start with) Dogmeat will recognize the armor and join you.

There is also NPC's talking about how they never got included into the game for various reasons.

Project V13 was a Fallout MMO that was shut down before it could finish. The only thing we've seen from it has been scarce screenshots and a short intro movie. What is strange in this movie is that you see a desk, and in that desk the words "THE MASTER LIVES" is carved. The Master is the badguy from Fallout 1, considered by many to be the best antagonist ever made in a video game, and you most definitely kill him. Maybe they planned for his return?

RUMOR: In Fallout New Vegas, there should have been a whole new zone where you could go to Legion territory and see how their system worked. In this zone there would be no raiders nor mutants, because as they promised you, when you live under their wing you are safe. This zone was supposed to make the player see the civilized NCR lands from another viewpoint, with a clear message that Legion is as Evil as NCR, and NCR is as good as Legion. Unfortunately, Obsidian didn't have enough time to make this zone complete, due to Bethesda's deadlines for the game (And their cutting of financial support) which finally led to the whole zone being deleted.

In every Fallout game, the Leather Armor looks exactly like the armor Mel Gibson wears in Mad Max, since the games are very inspired by those movies. There is also tons of references to older post-apocalyptic movies like On The Beach, Road Warrior and City of Lost Children.

Fallout: New Vegas, with its 65.000 lines of dialogue, is the game with most dialogue ever made, beating even games like Planescape Torment, Witcher and Final Fantasy VII.

I have tons more, but this should do for now Smile I'll keep this thread updated if I find more interesting things. Until' then, stay out of The Glow, and may the Wasteland be kind to all of you
11-07-2012 11:08 PM
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DidYouKnowGaming Offline
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Post: #2
RE: The Fallout Series
Feel free to post more.
11-08-2012 11:11 AM
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 Thanks given by: Zirusianna
Zirusianna Offline
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Post: #3
RE: The Fallout Series
With pleasure Smile

In Fallout 3 (2008) The Lone Wanderer's birth date, 7/13/2258, is a Biblical reference to Micah 7:13, which reads: "And the earth will become desolate because of her inhabitants, on account of the fruit of their deeds."

In Fallout 3 (2008) there is a town called Big Town. In this town there is a pole, right in the middle of the world map, that reads "TES-04". This is a reference to The Elder Scrolls IV: Oblivion, that was made by the same company (Bethesda Softworks)

It's possible to meet a guy named Fawkes in Fallout 3. If you ask where he got his name from, he answers "From a man who died for what he believed in"

In Fallout 3 (2008) there is a building called 'The Dunwich Building'. You fight through hordes of ghouls to get to the bottom, where a big obelisk'ish statue starts whispering mad talk to you. This is a clear reference to H.P. Lovecrafts book "The Dunwich Horror". The reference is supported in one of Fallout 3's DLC's where you find a book called "Krivbeknih" that you must take to the alter in Dunwich Building. This whole thing is a reference to the Cthulhu mythos, the Necronomicon and H.P. Lovecrafts strange books.

There's a really strange encounter in Fallout 2. You can encounter a bridge with a man in purple ropes guarding the entrance to it. When you walk into the encounter, your character says "I feel like I should save my game in a new save file!". When you go up and talk to him, he will ask you three questions. The first two usually makes sense, but the last one is very hard (Like "How much can a person carry if he has 7 STR and 2 Strong Back perks?")
If you, however, answer correctly to all three, he explodes and leaves his ropes which is an amazing armor, giving almost as much AC as the power armor. When your character examines the rope, he comments on the redundant colour of purple the rope has.

In Fallout Tactics (2001) you can meet Morte, the floating and very charismatic skull from Planescape: Torment. He will say that he got lost and took a wrong portal in Sigil, more precisely a secret portal in a brothel window, thus ending up in the Fallout plane.

This thread also covers a fun little thing from Fallout 2, something I encountered myself and giggled at for weeks.

http://forums.didyouknowgaming.com/showt...p?tid=1590
(This post was last modified: 11-08-2012 09:51 PM by Zirusianna.)
11-08-2012 09:46 PM
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Lightmatt Offline
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Post: #4
RE: The Fallout Series
(11-08-2012 09:46 PM)Zirusianna Wrote:  There's a really strange encounter in Fallout 2. You can encounter a bridge with a man in purple ropes guarding the entrance to it. When you walk into the encounter, your character says "I feel like I should save my game in a new save file!". When you go up and talk to him, he will ask you three questions. The first two usually makes sense, but the last one is very hard (Like "How much can a person carry if he has 7 STR and 2 Strong Back perks?")
If you, however, answer correctly to all three, he explodes and leaves his ropes which is an amazing armor, giving almost as much AC as the power armor. When your character examines the rope, he comments on the redundant colour of purple the rope has.

I would like to add a bit more to this one as well as provide screenshots about this entry:

The questions asked as well as the name of the area ("Bridge of Death") is a reference to Monty Python and the Holy Grail.





Here are the screenshots of the encounter:

Load screen w/ name of area

[Image: rWlQDs.png]

Player saying he/she should save

[Image: MivRPs.png]

First Dialog box asking to answer 3 questions:

[Image: ZAPQ4s.png]

The Questions

[Image: uiZKes.png][Image: nzXGcs.png][Image: rGPW5s.png]

Death and Inventory of Bridge-keeper

[Image: IfJ8Ns.png][Image: 3HtYss.png]

Description of Robes

[Image: qo5u9s.png]

Additional Sources:

No Mutants Allowed Fallout 2 Easter Eggs

Fallout Wika

Hope this helps.
11-30-2012 04:44 AM
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retrolinkx Offline
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Post: #5
RE: The Fallout Series
http://forums.didyouknowgaming.com/showt...p?tid=1590

Hopefully this hasn't been forgotten.
11-30-2012 05:17 AM
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SERIOUSLY THOUGH Offline
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Post: #6
RE: The Fallout Series
(11-30-2012 05:17 AM)retrolinkx Wrote:  http://forums.didyouknowgaming.com/showt...p?tid=1590

Hopefully this hasn't been forgotten.

[Image: td0M5.jpg]
11-30-2012 08:54 AM
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Psychospacecow Offline
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Post: #7
RE: The Fallout Series
Just found this topic. Sorry for not posting the two-bears thing here.
Anyway, I thought I'd mention a few more while I am at it.

http://fallout.wikia.com/wiki/Klein
http://fallout.wikia.com/wiki/Mobius
http://fallout.wikia.com/wiki/Borous
http://fallout.wikia.com/wiki/Dala
http://fallout.wikia.com/wiki/0
http://fallout.wikia.com/wiki/8
All the scientists of the Old World Blues dlc for Fallout New Vegas are by name, based on things which do not end.
Though, this is mentioned at some point in the game if memory serves.

http://fallout.wikia.com/wiki/Red_Glare
Red Glare is a 13 round rocket launcher introduced in the dlc Lonesome Road. It has 13 rounds, one for each original colony of the united states, and its name is derived from the star spangled banner.

http://fallout.wikia.com/wiki/010011110110111001100101
There is a robot boss in FNV Old World Blues dlc who's name is binary for "one".
01-26-2013 09:52 AM
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