(I apologize if there already is a thread for this, but I didn't see one when I looked)
So, writing an essay on the horror genre of movies got me to thinking about the horror genre of games, and how the horror games followed the same slow trend the movies did, mainly the jump scare and poor design, not to mention this new "action horror" brought about by RE4, which essentially killed any chance for a AAA horror game. And now, the only place horror games come from anymore is small developers who barely get funded, and indie titles.
So please, tell me how you feel, and tell me anything you feel has made horror worse or better, or anything else you'd like to share.
I think that the older companies that made horror games (Capcom/Konami for example) are tired of making the same stuff and they try to add other elements to their games (except for the Silent Hill HD bullshit, that was inexcusable what they did.) and I think they are wanting to stick with it. I doubt the original makers of Resident Evil are going to come back to try and re-create what they started. Nothing wrong with Indie companies making horror games, helps them get their feet off the ground with supporters and if AAA companies do not want a piece of that then I say that is their loss.
You know, I don't think the original RE or SH teams are even part of Capcom/Konami anymore. I mean, I'm pretty sure the RE guys were either booted by Capcom or just left. With the SH team, I'm assuming they left, since the recent SH games do not have the same 'soul' as the originals did, so it feels like someone completely different made it. (I realize that whole 'soul' comment makes me sound like a stuck-up hipster douchebag, but you really can't argue that the new games feel anything like the old games)
Yeah I forget if Silent Hill 4: The Room or Silent Hill Origins was Konami's final Silent Hill game before allowing American companies to make the IP. And I know the original RE people left Capcom but I forget the reason. If you look at this then it might help make sense of it all. http://www.youtube.com/watch?v=s05c9vC-5...plpp_video
(10-30-2012 10:32 PM)Xannidel Wrote: [ -> ]Yeah I forget if Silent Hill 4: The Room or Silent Hill Origins was Konami's final Silent Hill game before allowing American companies to make the IP. And I know the original RE people left Capcom but I forget the reason. If you look at this then it might help make sense of it all. http://www.youtube.com/watch?v=s05c9vC-5...plpp_video
Wait what? They didn't.
Maybe you should watch 1:22. It explains the evolution step of the series and one I agree with.
There is Dead Space for true atmosphere, story, controls and good scares.
I can't even remember the last time I bought a horror game. I'm still pissed we didn't get the Fatal Frame that came out for the Wii; I really enjoyed those.
(10-31-2012 06:37 AM)Hexadecimal Wrote: [ -> ]I can't even remember the last time I bought a horror game. I'm still pissed we didn't get the Fatal Frame that came out for the Wii; I really enjoyed those.
Fatal Frame/Project Zero on the Wii is just Fatal Frame/Project Zero on the Xbox 1 and PS2. If you can am Xbox 360 or PS3 with backwards compatibility, then you can just get it on there. But Fatal Frame/Project Zero are easily some of the scariest games I'm played; Condemned being another. Barts Department Store anyone?
The problem lies in what sells, as it does with most other forms of entertainment nowadays, people just like Jump scares I guess....
A truly good horror story needs to play with your mind, trick you and build stuff up, instead of just having a creepy thing pop out every four seconds while the peon masses piss themselves.
On a sort-of related note, I loved Cabin in the Woods, best movie of da year.
(11-02-2012 01:21 AM)Arjahn Wrote: [ -> ]On a sort-of related note, I loved Cabin in the Woods, best movie of da year.
It was pretty good. Very enjoyable satire. And this is how to make a proper satire movie, not those damned "(fill in genre here) Movies." In all seriousness though, it was a good comedy.