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Doom Romero
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Sissel Offline
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Doom Romero
[Image: eastereggs_embed002.jpg]

John Romero, the charismatic designer with the famous long hair, was the face of Doom in more ways than one. While Doom II was still in production, a late-night trip through the final level with "no clip" mode on revealed that someone in the Doom offices had made Romero's role with the game a little more sinister. Although to defeat the end boss players shot at a large demon head affixed to the wall, the actual damage was being done to a graphic--unable to be seen during normal gameplay--of John Romero's head on a stick behind it. To have the last laugh, John Romero and the sound designer recorded Romero's voice for the demon, which said, "To win this game, you must kill me, John Romero." However, the voice was distorted and reversed so it wouldn't be obvious. To witness this egg in action, you must activate the no-clip cheat, as Romero did, and pay a visit to his face up close and personal. The pixelated picture winces as each bullet makes contact, until finally, after enough damage has been done, you complete the game. This egg is particularly important because it was a classic example of designer-fueled celebrity...as it might not have been as interesting if John Romero weren't a widely recognized character.
09-15-2012 08:24 AM
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Xannidel Offline

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RE: Doom Romero
An old DYKG as I played Doom and Doom 2 growing up but it is still a gold find. Wish I remembered it XD

Also on one of the last levels of Doom 2 you have to shoot 4 little characters that are hanging on the ceiling and that is a reference to Commander Keen which was one of IDs earliest games they published.
09-15-2012 08:47 AM
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BumblebeeCody Offline
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RE: Doom Romero
Gotta love Doom.

[Image: avatar_986a9646e810_128.png]
09-16-2012 08:38 AM
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Sohakmet Offline

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RE: Doom Romero
(09-16-2012 08:38 AM)BumblebeeCody Wrote:  Gotta love Doom.

[Image: avatar_986a9646e810_128.png]

Badum tss
09-22-2012 05:31 AM
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