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		<title><![CDATA[Did You Know Gaming? Forums - Accepted - Pending]]></title>
		<link>https://dykg.vgfacts.com/</link>
		<description><![CDATA[Did You Know Gaming? Forums - https://dykg.vgfacts.com]]></description>
		<pubDate>Sat, 10 Oct 2026 04:11:09 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[Grunts literally get pleasure from killing people.]]></title>
			<link>https://dykg.vgfacts.com/thread-2348.html</link>
			<pubDate>Fri, 08 Mar 2013 23:24:27 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-2348.html</guid>
			<description><![CDATA[In the Quake 1 Manual, it states that Grunts have probes inserted into their pleasure centres, and whenever they kill someone, they feel pleasure.<br />
<br />
<a href="http://quake.wikia.com/wiki/Grunt_%28Q1%29" target="_blank">Source</a><br />
<br />
<blockquote><cite>Quote:</cite>"Goons with probes inserted into their pleasure centers; wired up so when they kill someone, they get paroxysms of ecstasy."</blockquote>
]]></description>
			<content:encoded><![CDATA[In the Quake 1 Manual, it states that Grunts have probes inserted into their pleasure centres, and whenever they kill someone, they feel pleasure.<br />
<br />
<a href="http://quake.wikia.com/wiki/Grunt_%28Q1%29" target="_blank">Source</a><br />
<br />
<blockquote><cite>Quote:</cite>"Goons with probes inserted into their pleasure centers; wired up so when they kill someone, they get paroxysms of ecstasy."</blockquote>
]]></content:encoded>
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			<title><![CDATA[Tales of Vesperia Patty]]></title>
			<link>https://dykg.vgfacts.com/thread-2342.html</link>
			<pubDate>Thu, 07 Mar 2013 03:13:44 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-2342.html</guid>
			<description><![CDATA[In the 360 version of Tales of Vesperia, a drawer in the Capua Torim lighthouse contains a pirate hat with the following statement:<br />
<br />
"Inside the drawer, there's a pirate outfit for girls. A name is written, but it's hard to make out because of heavy wear. 'Pa.....'?"<br />
<br />
In the later PS3 release of the game in Japan, a bonus playable character is added named Patty who is a young girl pirate.<br />
<br />
Also, in the games coding, there are HEX callouts for each of the playable characters:<br />
<br />
"YUR" "Yuri Lowell"<br />
"EST" "Estelle" <br />
"KAR" "Karol Capel", <br />
"RIT" "Rita Mordio", <br />
"RAV" "Raven", <br />
"JUD" "Judith", <br />
"RAP" "Repede" (aka "Rapido"), <br />
"FRE" "Flynn Scifo" (aka "Furen Shifo")<br />
<br />
There is an additional one for "PAT" which could suggest Patty Fleur. Seeing as Flynn was also added as a playable character for the PS3 version, it may be possible that all were intended to be fully playable characters in the 360 version and were ultimately cut for some reason.]]></description>
			<content:encoded><![CDATA[In the 360 version of Tales of Vesperia, a drawer in the Capua Torim lighthouse contains a pirate hat with the following statement:<br />
<br />
"Inside the drawer, there's a pirate outfit for girls. A name is written, but it's hard to make out because of heavy wear. 'Pa.....'?"<br />
<br />
In the later PS3 release of the game in Japan, a bonus playable character is added named Patty who is a young girl pirate.<br />
<br />
Also, in the games coding, there are HEX callouts for each of the playable characters:<br />
<br />
"YUR" "Yuri Lowell"<br />
"EST" "Estelle" <br />
"KAR" "Karol Capel", <br />
"RIT" "Rita Mordio", <br />
"RAV" "Raven", <br />
"JUD" "Judith", <br />
"RAP" "Repede" (aka "Rapido"), <br />
"FRE" "Flynn Scifo" (aka "Furen Shifo")<br />
<br />
There is an additional one for "PAT" which could suggest Patty Fleur. Seeing as Flynn was also added as a playable character for the PS3 version, it may be possible that all were intended to be fully playable characters in the 360 version and were ultimately cut for some reason.]]></content:encoded>
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			<title><![CDATA[Another DDR DYK / Konami DYK]]></title>
			<link>https://dykg.vgfacts.com/thread-2327.html</link>
			<pubDate>Sat, 02 Mar 2013 18:14:27 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-2327.html</guid>
			<description><![CDATA[The song DeltaMax rom DDR Universe 3 and DDRII is a song whose BPM starts out at 100 and increases by 1 BPM per quater beat until it reaches a climax of 573. Though these numbers may not seem like much,the number 573 is very important to the company that makes the DDR games,Konami. Konami is represented by the goroawase number 573.5 in Japanese is 'go',which is changed to the voiceless 'ko',7 in Japanese is 'nana',which is shortend to 'na',and 3 in Japanese is 'mittsu".which is shortned to 'mi'. Therefore,573 equals 'Ko-na-mi" (Note: this number is used in many Konami games,just like the Konami code is,and isn't isolated to just DDR)<br />
<br />
<a href="http://mashable.com/category/konami/" target="_blank">http://mashable.com/category/konami/</a>]]></description>
			<content:encoded><![CDATA[The song DeltaMax rom DDR Universe 3 and DDRII is a song whose BPM starts out at 100 and increases by 1 BPM per quater beat until it reaches a climax of 573. Though these numbers may not seem like much,the number 573 is very important to the company that makes the DDR games,Konami. Konami is represented by the goroawase number 573.5 in Japanese is 'go',which is changed to the voiceless 'ko',7 in Japanese is 'nana',which is shortend to 'na',and 3 in Japanese is 'mittsu".which is shortned to 'mi'. Therefore,573 equals 'Ko-na-mi" (Note: this number is used in many Konami games,just like the Konami code is,and isn't isolated to just DDR)<br />
<br />
<a href="http://mashable.com/category/konami/" target="_blank">http://mashable.com/category/konami/</a>]]></content:encoded>
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			<title><![CDATA[Fire Emblem Cover art joke]]></title>
			<link>https://dykg.vgfacts.com/thread-2306.html</link>
			<pubDate>Sat, 23 Feb 2013 21:09:08 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-2306.html</guid>
			<description><![CDATA[On the official cover art of Fire Emblem: Awakening for the 3DS, the character Kellam, who is notorious in the game for not being noticed by people despite his huge armor and bulky appearance, has his face covered up by Marth's Sword. <img src="http://img.gawkerassets.com/img/18fhjnhhxuej4jpg/original.jpg" border="0" alt="[Image: original.jpg]" /><br />
<br />
On the actual box itself, his face is covered by Chrom's knee. <br />
<img src="http://img.gawkerassets.com/img/18fhi5vtm9vbjjpg/original.jpg" border="0" alt="[Image: original.jpg]" /><br />
<br />
Source: <a href="http://kotaku.com/5986383/theres-a-sly-inside-joke-on-the-cover-of-fire-emblem-awakening" target="_blank">http://kotaku.com/5986383/theres-a-sly-i...-awakening</a>]]></description>
			<content:encoded><![CDATA[On the official cover art of Fire Emblem: Awakening for the 3DS, the character Kellam, who is notorious in the game for not being noticed by people despite his huge armor and bulky appearance, has his face covered up by Marth's Sword. <img src="http://img.gawkerassets.com/img/18fhjnhhxuej4jpg/original.jpg" border="0" alt="[Image: original.jpg]" /><br />
<br />
On the actual box itself, his face is covered by Chrom's knee. <br />
<img src="http://img.gawkerassets.com/img/18fhi5vtm9vbjjpg/original.jpg" border="0" alt="[Image: original.jpg]" /><br />
<br />
Source: <a href="http://kotaku.com/5986383/theres-a-sly-inside-joke-on-the-cover-of-fire-emblem-awakening" target="_blank">http://kotaku.com/5986383/theres-a-sly-i...-awakening</a>]]></content:encoded>
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			<title><![CDATA[Yu-Gi-Oh/Mystical Ninja DYK]]></title>
			<link>https://dykg.vgfacts.com/thread-2296.html</link>
			<pubDate>Thu, 21 Feb 2013 01:11:53 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-2296.html</guid>
			<description><![CDATA[The Yu-Gi-Oh card, Goe Goe The Gallant Ninja, looks strangely similar with Goemon from the Mystical Ninja series.<br />
<img src="http://images1.wikia.nocookie.net/__cb20120110222216/yugioh/images/thumb/a/a6/GoeGoetheGallantNinja-TU07-EN-C-UE.png/300px-GoeGoetheGallantNinja-TU07-EN-C-UE.png" border="0" alt="[Image: 300px-GoeGoetheGallantNinja-TU07-EN-C-UE.png]" /><img src="https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcThFbus3AAbvgwXqWWZJBdX2Fohkr-kBQ5e7qRETbuAKLHqAcIP" border="0" alt="[Image: images?q=tbn:ANd9GcThFbus3AAbvgwXqWWZJBd...uAKLHqAcIP]" /><br />
Coincidence? I think not!]]></description>
			<content:encoded><![CDATA[The Yu-Gi-Oh card, Goe Goe The Gallant Ninja, looks strangely similar with Goemon from the Mystical Ninja series.<br />
<img src="http://images1.wikia.nocookie.net/__cb20120110222216/yugioh/images/thumb/a/a6/GoeGoetheGallantNinja-TU07-EN-C-UE.png/300px-GoeGoetheGallantNinja-TU07-EN-C-UE.png" border="0" alt="[Image: 300px-GoeGoetheGallantNinja-TU07-EN-C-UE.png]" /><img src="https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcThFbus3AAbvgwXqWWZJBdX2Fohkr-kBQ5e7qRETbuAKLHqAcIP" border="0" alt="[Image: images?q=tbn:ANd9GcThFbus3AAbvgwXqWWZJBd...uAKLHqAcIP]" /><br />
Coincidence? I think not!]]></content:encoded>
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			<title><![CDATA[Did You Know God of War]]></title>
			<link>https://dykg.vgfacts.com/thread-2234.html</link>
			<pubDate>Sat, 09 Feb 2013 01:30:07 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-2234.html</guid>
			<description><![CDATA[Saw that I accidentally posted this in the wrong forum so I deleted it and reposted it here sorry about that:<br />
<br />
I'm not sure if this has been submitted but David Jaffe's (God of War director) original vision for the ending of God of War 3 was massively different from the way it played out. Basically you would kill Zeus within the first 5 minutes of the game opening up a vacuum on Mount Olympus. Egyptian and Norse gods would step out and challenge the Greek gods for dominion over mankind. Kratos would fight a giant sphinx monster and freeze it with the Medusa head to explain where the sphinx came from. Kratos finally realizes that the only way to truly kill the gods is to get the people to stop believing in them and this is achieved by the gods continued war among themselves and the people suffer and are neglected because of it. Then you use the sixaxis to slit Kratos wrists and go to Hades to be with his family. And the game ends with the three wise men heading towards Bethlehem. Now this is a bit long and would probably be best suited for a Did You Know God of War video rather than a post. Just so no one thinks I am pulling this out of nowhere here's the interview for proof, it starts at 10:45:<br />
<br />
<a href="http://www.gametrailers.com/videos/mmw93t/gt-tv-sdcc-10--david-jaffe-interview" target="_blank">http://www.gametrailers.com/videos/mmw93...-interview</a>]]></description>
			<content:encoded><![CDATA[Saw that I accidentally posted this in the wrong forum so I deleted it and reposted it here sorry about that:<br />
<br />
I'm not sure if this has been submitted but David Jaffe's (God of War director) original vision for the ending of God of War 3 was massively different from the way it played out. Basically you would kill Zeus within the first 5 minutes of the game opening up a vacuum on Mount Olympus. Egyptian and Norse gods would step out and challenge the Greek gods for dominion over mankind. Kratos would fight a giant sphinx monster and freeze it with the Medusa head to explain where the sphinx came from. Kratos finally realizes that the only way to truly kill the gods is to get the people to stop believing in them and this is achieved by the gods continued war among themselves and the people suffer and are neglected because of it. Then you use the sixaxis to slit Kratos wrists and go to Hades to be with his family. And the game ends with the three wise men heading towards Bethlehem. Now this is a bit long and would probably be best suited for a Did You Know God of War video rather than a post. Just so no one thinks I am pulling this out of nowhere here's the interview for proof, it starts at 10:45:<br />
<br />
<a href="http://www.gametrailers.com/videos/mmw93t/gt-tv-sdcc-10--david-jaffe-interview" target="_blank">http://www.gametrailers.com/videos/mmw93...-interview</a>]]></content:encoded>
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			<title><![CDATA[Fire Emblem Awaking in Mars]]></title>
			<link>https://dykg.vgfacts.com/thread-2199.html</link>
			<pubDate>Sat, 02 Feb 2013 04:00:33 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-2199.html</guid>
			<description><![CDATA[In a recent interview of Ask iwata,the dev's stated that the original settings was gonna be mar's but it was shelved.<br />
<br />
<a href="http://iwataasks.nintendo.com/interviews/#/3ds/fire-emblem/0/0" target="_blank">http://iwataasks.nintendo.com/interviews...emblem/0/0</a><br />
<br />
<blockquote><cite>Quote:</cite>Higuchi: Yeah. (laughs) We made proposals that were a complete departure from the medieval worldview so far—like Fire Emblem completely in the modern world or the one which has the sense of an fairy tale. But they were too far out, so we couldn’t get started. (laughs)<br />
<br />
Iwata: Maeda-san, do you remember what the other suggestions were like?<br />
<br />
Maeda: One idea that came up within the team was, well, it was Mars.<br />
<br />
Iwata: Mars?!<br />
<br />
Maeda: Yeah. Fighting on Mars.<br />
<br />
Iwata: Fighting on Mars?!<br />
<br />
Kusakihara: Now I know why Yamagami-san was like, “That’s too much!”</blockquote>
]]></description>
			<content:encoded><![CDATA[In a recent interview of Ask iwata,the dev's stated that the original settings was gonna be mar's but it was shelved.<br />
<br />
<a href="http://iwataasks.nintendo.com/interviews/#/3ds/fire-emblem/0/0" target="_blank">http://iwataasks.nintendo.com/interviews...emblem/0/0</a><br />
<br />
<blockquote><cite>Quote:</cite>Higuchi: Yeah. (laughs) We made proposals that were a complete departure from the medieval worldview so far—like Fire Emblem completely in the modern world or the one which has the sense of an fairy tale. But they were too far out, so we couldn’t get started. (laughs)<br />
<br />
Iwata: Maeda-san, do you remember what the other suggestions were like?<br />
<br />
Maeda: One idea that came up within the team was, well, it was Mars.<br />
<br />
Iwata: Mars?!<br />
<br />
Maeda: Yeah. Fighting on Mars.<br />
<br />
Iwata: Fighting on Mars?!<br />
<br />
Kusakihara: Now I know why Yamagami-san was like, “That’s too much!”</blockquote>
]]></content:encoded>
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			<title><![CDATA[DYKG Resident Evil 5]]></title>
			<link>https://dykg.vgfacts.com/thread-2195.html</link>
			<pubDate>Fri, 01 Feb 2013 13:11:52 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-2195.html</guid>
			<description><![CDATA[Did you know? The merchant from RE4 was supposed to return in Resident Evil 5. There were many shops around the town and you could even stole weapons and ammo. But then he got removed<br />
<br />
<img src="http://www.unseen64.net/wp-content/gallery/re44/56.jpg" border="0" alt="[Image: 56.jpg]" />]]></description>
			<content:encoded><![CDATA[Did you know? The merchant from RE4 was supposed to return in Resident Evil 5. There were many shops around the town and you could even stole weapons and ammo. But then he got removed<br />
<br />
<img src="http://www.unseen64.net/wp-content/gallery/re44/56.jpg" border="0" alt="[Image: 56.jpg]" />]]></content:encoded>
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			<title><![CDATA[Sonic: First VG Character in Macy's Thanksgiving Parade]]></title>
			<link>https://dykg.vgfacts.com/thread-2194.html</link>
			<pubDate>Fri, 01 Feb 2013 05:25:43 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-2194.html</guid>
			<description><![CDATA[Sonic the Hedgehog was the first video game character to be featured in the Macy's Thanksgiving Day Parade. That year a few of the balloons were damaged due to strong winds, with the Sonic balloon being one of those that were damaged. A child and a police officer were injured because of the Sonic Balloon.<br />
<br />
Sonic Float<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/rWEzxtIAm98" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
Story about damaged floats<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/9_S5P-Zr4Qw" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
Source: <a href="http://sonic.wikia.com/wiki/Sonic_the_Hedgehog_(character)" target="_blank">http://sonic.wikia.com/wiki/Sonic_the_He...character)</a>]]></description>
			<content:encoded><![CDATA[Sonic the Hedgehog was the first video game character to be featured in the Macy's Thanksgiving Day Parade. That year a few of the balloons were damaged due to strong winds, with the Sonic balloon being one of those that were damaged. A child and a police officer were injured because of the Sonic Balloon.<br />
<br />
Sonic Float<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/rWEzxtIAm98" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
Story about damaged floats<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/9_S5P-Zr4Qw" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
Source: <a href="http://sonic.wikia.com/wiki/Sonic_the_Hedgehog_(character)" target="_blank">http://sonic.wikia.com/wiki/Sonic_the_He...character)</a>]]></content:encoded>
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			<title><![CDATA[Square-Enix: Voice Actors for Axel and Reno]]></title>
			<link>https://dykg.vgfacts.com/thread-2191.html</link>
			<pubDate>Fri, 01 Feb 2013 01:08:07 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-2191.html</guid>
			<description><![CDATA[The voices for Axel from the Kingdom Hearts series and Reno from the Final Fantasy VII series are played by the same voice actor in many different languages. Both characters also bear a striking resemblance.<br />
<br />
English: Quinton Flynn<br />
French: Jean Christophe Parquier<br />
Spanish: Víctor Martínez<br />
German: Philipp Brammer<br />
Japanese: Keiji Fujiwara<br />
<br />
Tetsuya Nomura stated that this is done intentionally as an experiment. He wanted to place a familiar character in a new environment and role. He also stated in an interview that the two are "different people, but subconsciously alike".<br />
<br />
Axel and  Reno<br />
<img src="http://images4.wikia.nocookie.net/__cb20121215075021/kingdomhearts/images/f/fc/Axel_DaysT.png" border="0" alt="[Image: Axel_DaysT.png]" />  <img src="http://images.wikia.com/finalfantasy/images/0/04/Reno-artwork.jpg" border="0" alt="[Image: Reno-artwork.jpg]" /><br />
<br />
Source: <a href="http://kingdomhearts.wikia.com/wiki/Axel" target="_blank">http://kingdomhearts.wikia.com/wiki/Axel</a>]]></description>
			<content:encoded><![CDATA[The voices for Axel from the Kingdom Hearts series and Reno from the Final Fantasy VII series are played by the same voice actor in many different languages. Both characters also bear a striking resemblance.<br />
<br />
English: Quinton Flynn<br />
French: Jean Christophe Parquier<br />
Spanish: Víctor Martínez<br />
German: Philipp Brammer<br />
Japanese: Keiji Fujiwara<br />
<br />
Tetsuya Nomura stated that this is done intentionally as an experiment. He wanted to place a familiar character in a new environment and role. He also stated in an interview that the two are "different people, but subconsciously alike".<br />
<br />
Axel and  Reno<br />
<img src="http://images4.wikia.nocookie.net/__cb20121215075021/kingdomhearts/images/f/fc/Axel_DaysT.png" border="0" alt="[Image: Axel_DaysT.png]" />  <img src="http://images.wikia.com/finalfantasy/images/0/04/Reno-artwork.jpg" border="0" alt="[Image: Reno-artwork.jpg]" /><br />
<br />
Source: <a href="http://kingdomhearts.wikia.com/wiki/Axel" target="_blank">http://kingdomhearts.wikia.com/wiki/Axel</a>]]></content:encoded>
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			<title><![CDATA[The Elder Scrolls IV: The Arena Poster]]></title>
			<link>https://dykg.vgfacts.com/thread-2185.html</link>
			<pubDate>Wed, 30 Jan 2013 21:03:04 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-2185.html</guid>
			<description><![CDATA[In The Elder Scrolls IV: Oblivion, the posters for The Arena in the Imperial City are a reference to the first Elder Scrolls Game.<br />
<br />
Elder Scrolls: Arena<br />
<img src="http://images.wikia.com/elderscrolls/images/f/f1/Arena_cover_art.jpg" border="0" alt="[Image: Arena_cover_art.jpg]" /><br />
<br />
The Arena Poster in Oblivion<br />
<img src="http://images.wikia.com/elderscrolls/images/3/32/TESIV_Poster_Arena.png" border="0" alt="[Image: TESIV_Poster_Arena.png]" /><br />
<br />
Source: <a href="http://elderscrolls.wikia.com/wiki/Easter_Eggs_(Oblivion)" target="_blank">http://elderscrolls.wikia.com/wiki/Easte...(Oblivion)</a>]]></description>
			<content:encoded><![CDATA[In The Elder Scrolls IV: Oblivion, the posters for The Arena in the Imperial City are a reference to the first Elder Scrolls Game.<br />
<br />
Elder Scrolls: Arena<br />
<img src="http://images.wikia.com/elderscrolls/images/f/f1/Arena_cover_art.jpg" border="0" alt="[Image: Arena_cover_art.jpg]" /><br />
<br />
The Arena Poster in Oblivion<br />
<img src="http://images.wikia.com/elderscrolls/images/3/32/TESIV_Poster_Arena.png" border="0" alt="[Image: TESIV_Poster_Arena.png]" /><br />
<br />
Source: <a href="http://elderscrolls.wikia.com/wiki/Easter_Eggs_(Oblivion)" target="_blank">http://elderscrolls.wikia.com/wiki/Easte...(Oblivion)</a>]]></content:encoded>
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			<title><![CDATA[Metal Gear Solid 2: Snake Pleasuring Himself]]></title>
			<link>https://dykg.vgfacts.com/thread-2170.html</link>
			<pubDate>Sun, 27 Jan 2013 04:13:27 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-2170.html</guid>
			<description><![CDATA[Has this one already been submitted?<br />
<br />
During the Tanker Mission in Metal Gear Solid 2: Sons of Liberty (PS2 and HD Collection) if you look at one of the girl posters in First Person View and call Otacon, a conversation will start where Snake starts pleasuring himself while Otacon tries to convince Snake to remember the mission.<br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/7SHTT2S2fm4" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
There is also an Achievement/Trophy for the HD Collection related to finding this cutscene: Snake Beater.]]></description>
			<content:encoded><![CDATA[Has this one already been submitted?<br />
<br />
During the Tanker Mission in Metal Gear Solid 2: Sons of Liberty (PS2 and HD Collection) if you look at one of the girl posters in First Person View and call Otacon, a conversation will start where Snake starts pleasuring himself while Otacon tries to convince Snake to remember the mission.<br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/7SHTT2S2fm4" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
There is also an Achievement/Trophy for the HD Collection related to finding this cutscene: Snake Beater.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Super Smash Brothers Did You Knows]]></title>
			<link>https://dykg.vgfacts.com/thread-2167.html</link>
			<pubDate>Sat, 26 Jan 2013 23:34:32 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-2167.html</guid>
			<description><![CDATA[Did you know that in Super Smash Bros Melee, Captain Falcons' red costume was originally planned to have a "Blood Falcon" emblem on his back, and was originally planned to say "Hell Hawk"?<br />
<img src="http://www.ssbwiki.com/images/1/1c/Hell_Hawk.jpg" border="0" alt="[Image: Hell_Hawk.jpg]" /><br />
<br />
Did you know that in Super Smash Bros Brawl, multiple unused character data files were found in the disc? These include:"dixie ,"dr_mario", "mewtwo, "roy","Pra_Mai","toon_sheik", and"toon_zelda".<br />
<br />
Did you know that in Super Smash Bros Brawl, Pokemon Trainer has an unused jumping animation? This may hint that he was originally a planned to be a playable/separate character.<br />
<img src="http://www.ssbwiki.com/images/c/c2/PokemonTrainerJumpSSBB.gif" border="0" alt="[Image: PokemonTrainerJumpSSBB.gif]" /><br />
<br />
Did you know that in Super Smash Bros Brawl, in the text data for enemy names, a few unused names exist, implying enemies that were cut? These names include:<br />
    Melorin<br />
    Mechaboom<br />
    Bublit<br />
    Blowm<br />
    Plowm<br />
    Aliians<br />
    Aliian <br />
And Mizzo, even though they can be found in the background for the Battleship Halberd.<br />
<br />
Source:http://www.ssbwiki.com/Beta_elements]]></description>
			<content:encoded><![CDATA[Did you know that in Super Smash Bros Melee, Captain Falcons' red costume was originally planned to have a "Blood Falcon" emblem on his back, and was originally planned to say "Hell Hawk"?<br />
<img src="http://www.ssbwiki.com/images/1/1c/Hell_Hawk.jpg" border="0" alt="[Image: Hell_Hawk.jpg]" /><br />
<br />
Did you know that in Super Smash Bros Brawl, multiple unused character data files were found in the disc? These include:"dixie ,"dr_mario", "mewtwo, "roy","Pra_Mai","toon_sheik", and"toon_zelda".<br />
<br />
Did you know that in Super Smash Bros Brawl, Pokemon Trainer has an unused jumping animation? This may hint that he was originally a planned to be a playable/separate character.<br />
<img src="http://www.ssbwiki.com/images/c/c2/PokemonTrainerJumpSSBB.gif" border="0" alt="[Image: PokemonTrainerJumpSSBB.gif]" /><br />
<br />
Did you know that in Super Smash Bros Brawl, in the text data for enemy names, a few unused names exist, implying enemies that were cut? These names include:<br />
    Melorin<br />
    Mechaboom<br />
    Bublit<br />
    Blowm<br />
    Plowm<br />
    Aliians<br />
    Aliian <br />
And Mizzo, even though they can be found in the background for the Battleship Halberd.<br />
<br />
Source:http://www.ssbwiki.com/Beta_elements]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Half-Life (Multiple DYNG's)]]></title>
			<link>https://dykg.vgfacts.com/thread-2163.html</link>
			<pubDate>Sat, 26 Jan 2013 14:18:23 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-2163.html</guid>
			<description><![CDATA[<span style="text-decoration: underline;">The Secret Sex-Chamber of Gabe Newell</span><br />
In the map <span style="font-style: italic;">c1a1c</span> of Half-Life, using the cheat 'noclip', players can fly into an inaccessible room filled completely with the face of Gabe Newell, one of the co-founders of Valve.<br />
<br />
<a href="http://i.imgur.com/tN5nJD4.png" target="_blank">Image 1</a>, <a href="http://i.imgur.com/LUp5EvT.png" target="_blank">Image 2</a>.<br />
<br />
Also there's <a href="http://www.youtube.com/watch?v=eyuTTcat9Lc" target="_blank">a video</a> showing how to do it.<br />
<br />
<br />
<span style="text-decoration: underline;">Cut female scientist</span><br />
Even though there aren't any Female scientists in Half-Life (Excluding Gina), there are materials in the <span style="font-style: italic;">Half-Life: Source</span> port which indicate that a female scientist was in development:<br />
<img src="http://i.imgur.com/mg9MzA6.png" border="0" alt="[Image: mg9MzA6.png]" /><img src="http://i.imgur.com/w8QB3lR.png" border="0" alt="[Image: w8QB3lR.png]" /><br />
<br />
<br />
<span style="text-decoration: underline;">Valve employee model</span><br />
In the <span style="font-style: italic;">Further Data</span> editions of Half-Life, many different changes were added for the online multiplayer. One of the assets added is a player model of <span style="font-style: italic;">Ken Birdwell</span>, one of the senior developers for Half-Life:<br />
<img src="http://i.imgur.com/4HiWtdD.png" border="0" alt="[Image: 4HiWtdD.png]" /><img src="http://i.imgur.com/MFVinsl.png" border="0" alt="[Image: MFVinsl.png]" /><br />
<br />
<br />
<span style="text-decoration: underline;">Friendly enemy in the beginning of Blue Shift</span><br />
In the beginning of the Half-Life expansion pac <span style="font-style: italic;">Blue Shift</span>, if the player collects the ammo in the firing range after acquiring the pistol, then goes back to Barney's locker and shoots the box in it with all the ammo, it'll break an an unhostile alien (the Chumtoad) will appear.<br />
<a href="http://i.imgur.com/Ixh3423.png" target="_blank">Image</a><br />
<br />
<br />
<span style="text-decoration: underline;">Gordon in Blue-Shift</span><br />
In the beginning of <span style="font-style: italic;">Blue Shift</span>, the player can find Gordon in his scientist attire twice. First after the tram ride, he can be seen on another tram, and he can also be viewed from a security cam monitor. Oddly, he doesn't have the normal ponytail that he has in the original Half-Life.<br />
<img src="http://i.imgur.com/6JGXDwJ.png" border="0" alt="[Image: 6JGXDwJ.png]" />]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: underline;">The Secret Sex-Chamber of Gabe Newell</span><br />
In the map <span style="font-style: italic;">c1a1c</span> of Half-Life, using the cheat 'noclip', players can fly into an inaccessible room filled completely with the face of Gabe Newell, one of the co-founders of Valve.<br />
<br />
<a href="http://i.imgur.com/tN5nJD4.png" target="_blank">Image 1</a>, <a href="http://i.imgur.com/LUp5EvT.png" target="_blank">Image 2</a>.<br />
<br />
Also there's <a href="http://www.youtube.com/watch?v=eyuTTcat9Lc" target="_blank">a video</a> showing how to do it.<br />
<br />
<br />
<span style="text-decoration: underline;">Cut female scientist</span><br />
Even though there aren't any Female scientists in Half-Life (Excluding Gina), there are materials in the <span style="font-style: italic;">Half-Life: Source</span> port which indicate that a female scientist was in development:<br />
<img src="http://i.imgur.com/mg9MzA6.png" border="0" alt="[Image: mg9MzA6.png]" /><img src="http://i.imgur.com/w8QB3lR.png" border="0" alt="[Image: w8QB3lR.png]" /><br />
<br />
<br />
<span style="text-decoration: underline;">Valve employee model</span><br />
In the <span style="font-style: italic;">Further Data</span> editions of Half-Life, many different changes were added for the online multiplayer. One of the assets added is a player model of <span style="font-style: italic;">Ken Birdwell</span>, one of the senior developers for Half-Life:<br />
<img src="http://i.imgur.com/4HiWtdD.png" border="0" alt="[Image: 4HiWtdD.png]" /><img src="http://i.imgur.com/MFVinsl.png" border="0" alt="[Image: MFVinsl.png]" /><br />
<br />
<br />
<span style="text-decoration: underline;">Friendly enemy in the beginning of Blue Shift</span><br />
In the beginning of the Half-Life expansion pac <span style="font-style: italic;">Blue Shift</span>, if the player collects the ammo in the firing range after acquiring the pistol, then goes back to Barney's locker and shoots the box in it with all the ammo, it'll break an an unhostile alien (the Chumtoad) will appear.<br />
<a href="http://i.imgur.com/Ixh3423.png" target="_blank">Image</a><br />
<br />
<br />
<span style="text-decoration: underline;">Gordon in Blue-Shift</span><br />
In the beginning of <span style="font-style: italic;">Blue Shift</span>, the player can find Gordon in his scientist attire twice. First after the tram ride, he can be seen on another tram, and he can also be viewed from a security cam monitor. Oddly, he doesn't have the normal ponytail that he has in the original Half-Life.<br />
<img src="http://i.imgur.com/6JGXDwJ.png" border="0" alt="[Image: 6JGXDwJ.png]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pokemon DYK's]]></title>
			<link>https://dykg.vgfacts.com/thread-2159.html</link>
			<pubDate>Thu, 24 Jan 2013 04:17:38 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-2159.html</guid>
			<description><![CDATA[In Gen V, when you are hit with a Special move you blink white, and when you're hit with a physical move you blink black.<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/_fN-mPlwV6M" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
(Seen Here.)<br />
<br />
Also In Gen V, when you start walking drums are added to music.<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/yrB-B7uDAns" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
(Seen Here.)<br />
<br />
In an Iwata Asks, Iwata admitted that after removing the debugging tools of Pokemon Red, they put Mew in the remaining space.<br />
<br />
Originally, When characters had names, those personal names were their trainer classes saying "The BROCK wants to fight!"<br />
<img src="http://cdn.bulbagarden.net/upload/6/69/BrockRB_beta.jpg" border="0" alt="[Image: BrockRB_beta.jpg]" /><br />
<br />
There is an unused musical track in Pokemon Yellow. The track is located in the special trainer (Jesse &amp; James) Soundbank, which led some to believe it was at one point related to Team Rocket. Others believe it was the battle theme for another unused element, which is battling without a Pokemon.<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/GFGCRxmqMkA" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
In Gen II, a skateboard was going to be used in conjunction with the bike to get to places the bike couldn't. This is what may have sparked the idea of the Mach Bike &amp; Acro Bike in Gen III.<br />
<br />
The original name for the starting town in Gen II was Silent Hills.<br />
(Here:http://www.neogaf.com/forum/showthread.php?t=387024)<br />
<br />
There is a data string in Gen II that was going to be used for naming the player's mother.<br />
(<a href="http://tcrf.net/Pok%C3%A9mon_Gold_and_Silver" target="_blank">http://tcrf.net/Pok%C3%A9mon_Gold_and_Silver</a>)<br />
<br />
The Cinnibar Island Lab is fully completed in Gold/Silver.<br />
(<a href="http://tcrf.net/Pok%C3%A9mon_Gold_and_Silver/Unused_Maps" target="_blank">http://tcrf.net/Pok%C3%A9mon_Gold_and_Si...nused_Maps</a>)<br />
<br />
In Generation II a list of names that aren't in the game. They are all places cut from the Kanto region.<br />
0x0926FD: LAV RADIO TOWER<br />
0x09270D: SILPH CO.<br />
0x092717: SAFARI ZONE<br />
0x092733: POKéMON MANSION<br />
0x092740: CERULEAN CAVE<br />
0x092910: VIRIDIAN FOREST<br />
<br />
The wild battle music in Gen III was originally the trainer battle music.<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/sXd_FG0MLSc" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
An unfinished snow weather effect is in the data in Gen III. It was most likely going to be used on Mt. Chimney, as it may have been a snowy mountain before it became a volcano.<br />
<img src="http://cdn.bulbagarden.net/upload/9/9a/Three_Snowflakes_unused_FRLG.png" border="0" alt="[Image: Three_Snowflakes_unused_FRLG.png]" /><br />
<br />
In FR\LG, The text in the localized version is color coated blue for male characters, and red for female characters. The JP version doesn't have this distinction, but in beta footage it is seen that it did exist. The reason for the change is unknown.<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/sPiDbhXQCc8" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
(Lack of color.)<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/z8-kiUaG49o" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
(Look at the text of Nurse Joy)<br />
<br />
In Yellow and onward Zapdos was given a third talon on top of it's foot. But since the Pokemon Stadium 2 uses the same models as Pokemon Stadium 1, he still has two.<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/chKgyc0OQ2E" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
(Note the 2 talons)<br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/zuHQxkyk274" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
(Note the 2 talons)<br />
<br />
In Pokemon Colosseum, Frenzy Plant is wrongly called Solid Plant.<br />
(Couldn't find video or photo, but many people have apparently found it:http://www.smogon.com/forums/showthread.php?t=33949 &amp;  <a href="http://www.psypokes.com/forums/viewtopic.php?p=77800" target="_blank">http://www.psypokes.com/forums/viewtopic.php?p=77800</a>) <br />
If you call Pikachu an "Electric Rat" (The insult used by Team Rocket in the anime) in Hey You, Pikachu!, he will get angry.<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/Sz-u9lT6ul4" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></description>
			<content:encoded><![CDATA[In Gen V, when you are hit with a Special move you blink white, and when you're hit with a physical move you blink black.<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/_fN-mPlwV6M" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
(Seen Here.)<br />
<br />
Also In Gen V, when you start walking drums are added to music.<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/yrB-B7uDAns" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
(Seen Here.)<br />
<br />
In an Iwata Asks, Iwata admitted that after removing the debugging tools of Pokemon Red, they put Mew in the remaining space.<br />
<br />
Originally, When characters had names, those personal names were their trainer classes saying "The BROCK wants to fight!"<br />
<img src="http://cdn.bulbagarden.net/upload/6/69/BrockRB_beta.jpg" border="0" alt="[Image: BrockRB_beta.jpg]" /><br />
<br />
There is an unused musical track in Pokemon Yellow. The track is located in the special trainer (Jesse &amp; James) Soundbank, which led some to believe it was at one point related to Team Rocket. Others believe it was the battle theme for another unused element, which is battling without a Pokemon.<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/GFGCRxmqMkA" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
In Gen II, a skateboard was going to be used in conjunction with the bike to get to places the bike couldn't. This is what may have sparked the idea of the Mach Bike &amp; Acro Bike in Gen III.<br />
<br />
The original name for the starting town in Gen II was Silent Hills.<br />
(Here:http://www.neogaf.com/forum/showthread.php?t=387024)<br />
<br />
There is a data string in Gen II that was going to be used for naming the player's mother.<br />
(<a href="http://tcrf.net/Pok%C3%A9mon_Gold_and_Silver" target="_blank">http://tcrf.net/Pok%C3%A9mon_Gold_and_Silver</a>)<br />
<br />
The Cinnibar Island Lab is fully completed in Gold/Silver.<br />
(<a href="http://tcrf.net/Pok%C3%A9mon_Gold_and_Silver/Unused_Maps" target="_blank">http://tcrf.net/Pok%C3%A9mon_Gold_and_Si...nused_Maps</a>)<br />
<br />
In Generation II a list of names that aren't in the game. They are all places cut from the Kanto region.<br />
0x0926FD: LAV RADIO TOWER<br />
0x09270D: SILPH CO.<br />
0x092717: SAFARI ZONE<br />
0x092733: POKéMON MANSION<br />
0x092740: CERULEAN CAVE<br />
0x092910: VIRIDIAN FOREST<br />
<br />
The wild battle music in Gen III was originally the trainer battle music.<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/sXd_FG0MLSc" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
An unfinished snow weather effect is in the data in Gen III. It was most likely going to be used on Mt. Chimney, as it may have been a snowy mountain before it became a volcano.<br />
<img src="http://cdn.bulbagarden.net/upload/9/9a/Three_Snowflakes_unused_FRLG.png" border="0" alt="[Image: Three_Snowflakes_unused_FRLG.png]" /><br />
<br />
In FR\LG, The text in the localized version is color coated blue for male characters, and red for female characters. The JP version doesn't have this distinction, but in beta footage it is seen that it did exist. The reason for the change is unknown.<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/sPiDbhXQCc8" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
(Lack of color.)<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/z8-kiUaG49o" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
(Look at the text of Nurse Joy)<br />
<br />
In Yellow and onward Zapdos was given a third talon on top of it's foot. But since the Pokemon Stadium 2 uses the same models as Pokemon Stadium 1, he still has two.<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/chKgyc0OQ2E" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
(Note the 2 talons)<br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/zuHQxkyk274" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
(Note the 2 talons)<br />
<br />
In Pokemon Colosseum, Frenzy Plant is wrongly called Solid Plant.<br />
(Couldn't find video or photo, but many people have apparently found it:http://www.smogon.com/forums/showthread.php?t=33949 &amp;  <a href="http://www.psypokes.com/forums/viewtopic.php?p=77800" target="_blank">http://www.psypokes.com/forums/viewtopic.php?p=77800</a>) <br />
If you call Pikachu an "Electric Rat" (The insult used by Team Rocket in the anime) in Hey You, Pikachu!, he will get angry.<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/Sz-u9lT6ul4" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bigs the Cat in Sonic Adventure 2]]></title>
			<link>https://dykg.vgfacts.com/thread-2153.html</link>
			<pubDate>Wed, 23 Jan 2013 03:32:18 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-2153.html</guid>
			<description><![CDATA[In Sonic Adventure 2, Bigs the Cat is hidden in a few missions.<br />
<br />
 In Sonic's first mission, he is just to the right when you're being chased by the GUN truck.<br />
 In the sewer mission for Knuckles, Bigs is underwater at the first water pool when there is water.<br />
In Tail's mission on the highway, Bigs is holding onto the rafters of the bridge and can be seen when falling off the bridge mid-way through the mission.<br />
<br />
I haven't done this before, so what'll it take?<br />
<br />
Edit: I was playing the PC port so I am assuming that it was the dreamcast version.]]></description>
			<content:encoded><![CDATA[In Sonic Adventure 2, Bigs the Cat is hidden in a few missions.<br />
<br />
 In Sonic's first mission, he is just to the right when you're being chased by the GUN truck.<br />
 In the sewer mission for Knuckles, Bigs is underwater at the first water pool when there is water.<br />
In Tail's mission on the highway, Bigs is holding onto the rafters of the bridge and can be seen when falling off the bridge mid-way through the mission.<br />
<br />
I haven't done this before, so what'll it take?<br />
<br />
Edit: I was playing the PC port so I am assuming that it was the dreamcast version.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A Ninja Gaiden Shadow DYKG]]></title>
			<link>https://dykg.vgfacts.com/thread-2136.html</link>
			<pubDate>Mon, 21 Jan 2013 10:15:14 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-2136.html</guid>
			<description><![CDATA[Did you know, Ninja Gaiden Shadow ("Shadow Warriors" in Europe and Australia) for the Gameboy was not originally planned to be a Ninja Gaiden game? The game was actually going to be a port of the NES game "Shadow of the Ninja" developed and published by Natsume, but due to publishing issues found its way into Tecmo's hands and was reworked to be a Ninja Gaiden prequel.<br />
<br />
In Nintendo Power vol. 28 page 67 there is a screenshot of the game where it is still named "Shadow of the Ninja" with the text describing: <br />
<blockquote><cite>Quote:</cite>Another one to look for is Shadow of the Ninja, an excellent Game Boy adaptation of the NES ninja thriller. This version includes new settings and new enemies along with the same great play control and the same cool acrobatic moves.</blockquote>
<br />
<a href="http://i.imgur.com/42jRkFn.jpg?1" target="_blank"><img src="http://i.imgur.com/42jRkFnl.jpg?1" border="0" alt="[Image: 42jRkFnl.jpg?1]" /></a><br />
Source:<a href="http://www.youtube.com/watch?v=f_7_7kJ-yHE&amp;feature=share&amp;list=LLvRL6gshUKIgYfwCef9UOJQ" target="_blank">Youtube-Nintendo Power Volume 28 (Sep 1991) Overview</a><br />
<br />
Some of Shadow of the Ninja's music tracks and sound effects were still in the final product:<br />
<br />
<span style="font-weight: bold;">Final Boss theme</span><br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/VpKBzT6sgGQ" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/8o8_fohpuxA" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
-Title screen Fx<br />
-Landing Fx<br />
-Grabing Fx<br />
<br />
<!-- start: video_youtube_embed --><br />
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<br />
<span style="font-weight: bold;">Additional Sources:</span><br />
<a href="http://en.wikipedia.org/wiki/Shadow_of_the_Ninja" target="_blank">Shadow of the Ninja wiki</a><br />
<a href="http://en.wikipedia.org/wiki/Ninja_Gaiden_Shadow" target="_blank">Ninja Gaiden Shadow wiki</a>]]></description>
			<content:encoded><![CDATA[Did you know, Ninja Gaiden Shadow ("Shadow Warriors" in Europe and Australia) for the Gameboy was not originally planned to be a Ninja Gaiden game? The game was actually going to be a port of the NES game "Shadow of the Ninja" developed and published by Natsume, but due to publishing issues found its way into Tecmo's hands and was reworked to be a Ninja Gaiden prequel.<br />
<br />
In Nintendo Power vol. 28 page 67 there is a screenshot of the game where it is still named "Shadow of the Ninja" with the text describing: <br />
<blockquote><cite>Quote:</cite>Another one to look for is Shadow of the Ninja, an excellent Game Boy adaptation of the NES ninja thriller. This version includes new settings and new enemies along with the same great play control and the same cool acrobatic moves.</blockquote>
<br />
<a href="http://i.imgur.com/42jRkFn.jpg?1" target="_blank"><img src="http://i.imgur.com/42jRkFnl.jpg?1" border="0" alt="[Image: 42jRkFnl.jpg?1]" /></a><br />
Source:<a href="http://www.youtube.com/watch?v=f_7_7kJ-yHE&amp;feature=share&amp;list=LLvRL6gshUKIgYfwCef9UOJQ" target="_blank">Youtube-Nintendo Power Volume 28 (Sep 1991) Overview</a><br />
<br />
Some of Shadow of the Ninja's music tracks and sound effects were still in the final product:<br />
<br />
<span style="font-weight: bold;">Final Boss theme</span><br />
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<br />
-Title screen Fx<br />
-Landing Fx<br />
-Grabing Fx<br />
<br />
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<br />
<span style="font-weight: bold;">Additional Sources:</span><br />
<a href="http://en.wikipedia.org/wiki/Shadow_of_the_Ninja" target="_blank">Shadow of the Ninja wiki</a><br />
<a href="http://en.wikipedia.org/wiki/Ninja_Gaiden_Shadow" target="_blank">Ninja Gaiden Shadow wiki</a>]]></content:encoded>
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			<title><![CDATA[Some Random Trivia]]></title>
			<link>https://dykg.vgfacts.com/thread-2132.html</link>
			<pubDate>Sun, 20 Jan 2013 01:51:35 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-2132.html</guid>
			<description><![CDATA[Did you know that Dr.Nefarious may have been the planned final boss of Playstation all stars Battle Royale? The similarity of the final boss theme hints this.<br />
Compare<br />
<a href="http://www.youtube.com/watch?v=ifnWQkN1mkE" target="_blank">http://www.youtube.com/watch?v=ifnWQkN1mkE</a><br />
<br />
<a href="http://www.youtube.com/watch?v=nDK48I-Yxlk" target="_blank">http://www.youtube.com/watch?v=nDK48I-Yxlk</a><br />
<a href="http://playstationallstarsbattleroyale.wikia.com/wiki/Dr._Nefarious" target="_blank">http://playstationallstarsbattleroyale.w..._Nefarious</a><br />
<br />
Birdy the scarecrow from Conker's Bad Fur Day was based on a programmer at Rare nicknamed "Beardy" (hence Conker initially thinking that he said his name was Beardy). He asks for Mepsipax because Beardy likes to drink Pepsi-Max, but they had to juxtapose the letters for copyright reasons. <br />
<a href="http://www.imdb.com/title/tt0279742/trivia" target="_blank">http://www.imdb.com/title/tt0279742/trivia</a> and some other sites<br />
<br />
Also hi I'am new here.]]></description>
			<content:encoded><![CDATA[Did you know that Dr.Nefarious may have been the planned final boss of Playstation all stars Battle Royale? The similarity of the final boss theme hints this.<br />
Compare<br />
<a href="http://www.youtube.com/watch?v=ifnWQkN1mkE" target="_blank">http://www.youtube.com/watch?v=ifnWQkN1mkE</a><br />
<br />
<a href="http://www.youtube.com/watch?v=nDK48I-Yxlk" target="_blank">http://www.youtube.com/watch?v=nDK48I-Yxlk</a><br />
<a href="http://playstationallstarsbattleroyale.wikia.com/wiki/Dr._Nefarious" target="_blank">http://playstationallstarsbattleroyale.w..._Nefarious</a><br />
<br />
Birdy the scarecrow from Conker's Bad Fur Day was based on a programmer at Rare nicknamed "Beardy" (hence Conker initially thinking that he said his name was Beardy). He asks for Mepsipax because Beardy likes to drink Pepsi-Max, but they had to juxtapose the letters for copyright reasons. <br />
<a href="http://www.imdb.com/title/tt0279742/trivia" target="_blank">http://www.imdb.com/title/tt0279742/trivia</a> and some other sites<br />
<br />
Also hi I'am new here.]]></content:encoded>
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			<title><![CDATA[Dreamcast facts.]]></title>
			<link>https://dykg.vgfacts.com/thread-2111.html</link>
			<pubDate>Fri, 18 Jan 2013 00:20:43 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-2111.html</guid>
			<description><![CDATA[Night's into Dreams was originally going to have a sequel for the Dreamcast, it was discussed, and was going to use a "motion controller" to play the game, but it was never put into practice<br />
<br />
As seen below, the 3 pictures on the right show this controller.<br />
<br />
<img src="http://homepage.ntlworld.com/jakeway/Pics/GreenHillZone/DreamcastWond.jpg" border="0" alt="[Image: DreamcastWond.jpg]" /><br />
<br />
GunValkyrie (a planned Dreamcast game) was meant to be played with the Dreamcast Controller and the Light Gun at the same time.<br />
<br />
<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/GunValkyrie" target="_blank">Source</a> (To be honest, it may not be great source, but googling it comes up with relevant results)<br />
<br />
The High Resolution Patch for Half Life/Opposing Force/Blue Shift was originally built for the Dreamcast, for it's exclusive Side Story Blue Shift (which in itself was ported to the PC). As Half Life, along with Blue Shift never came out for the Dreamcast, it was then ported to PC with the High Res patch.<br />
<br />
<a href="http://half-life.wikia.com/wiki/Half-Life_High_Definition_Pack#History" target="_blank">Source</a><br />
<a href="http://en.wikipedia.org/wiki/Half-Life:_Blue_Shift#Development" target="_blank">Source 2 (2nd Paragraph)</a><br />
<br />
The Dreamcast's code name was Katana.<br />
<br />
Sega made a lot of unreleased hardware for the Dreamcast including, a<br />
<a href="http://segaretro.org/Dreamcast_DVD_Player" target="_blank">Dreamcast DVD Player (which was an rumoured empty shell)</a>, <a href="http://segaretro.org/Dreamcast_Zip_Drive" target="_blank">A Zip Drive</a>, <br />
<a href="http://segaretro.org/Swatch_Access_for_Dreamcast" target="_blank">A Swatch Access?</a>, and a really interesting <a href="http://segaretro.org/VMU_MP3_Player" target="_blank">A VMU MP3 player.</a><br />
<br />
Also, a small Sega fact, Sega mean "Wank" or "To Masturbate" in Italian. Which was a big reason to why it was popular in Italy, and is rumoured to be a reason for the "Harder it gets" adverts.]]></description>
			<content:encoded><![CDATA[Night's into Dreams was originally going to have a sequel for the Dreamcast, it was discussed, and was going to use a "motion controller" to play the game, but it was never put into practice<br />
<br />
As seen below, the 3 pictures on the right show this controller.<br />
<br />
<img src="http://homepage.ntlworld.com/jakeway/Pics/GreenHillZone/DreamcastWond.jpg" border="0" alt="[Image: DreamcastWond.jpg]" /><br />
<br />
GunValkyrie (a planned Dreamcast game) was meant to be played with the Dreamcast Controller and the Light Gun at the same time.<br />
<br />
<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/GunValkyrie" target="_blank">Source</a> (To be honest, it may not be great source, but googling it comes up with relevant results)<br />
<br />
The High Resolution Patch for Half Life/Opposing Force/Blue Shift was originally built for the Dreamcast, for it's exclusive Side Story Blue Shift (which in itself was ported to the PC). As Half Life, along with Blue Shift never came out for the Dreamcast, it was then ported to PC with the High Res patch.<br />
<br />
<a href="http://half-life.wikia.com/wiki/Half-Life_High_Definition_Pack#History" target="_blank">Source</a><br />
<a href="http://en.wikipedia.org/wiki/Half-Life:_Blue_Shift#Development" target="_blank">Source 2 (2nd Paragraph)</a><br />
<br />
The Dreamcast's code name was Katana.<br />
<br />
Sega made a lot of unreleased hardware for the Dreamcast including, a<br />
<a href="http://segaretro.org/Dreamcast_DVD_Player" target="_blank">Dreamcast DVD Player (which was an rumoured empty shell)</a>, <a href="http://segaretro.org/Dreamcast_Zip_Drive" target="_blank">A Zip Drive</a>, <br />
<a href="http://segaretro.org/Swatch_Access_for_Dreamcast" target="_blank">A Swatch Access?</a>, and a really interesting <a href="http://segaretro.org/VMU_MP3_Player" target="_blank">A VMU MP3 player.</a><br />
<br />
Also, a small Sega fact, Sega mean "Wank" or "To Masturbate" in Italian. Which was a big reason to why it was popular in Italy, and is rumoured to be a reason for the "Harder it gets" adverts.]]></content:encoded>
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			<title><![CDATA[Earthbound Zero Ana]]></title>
			<link>https://dykg.vgfacts.com/thread-2100.html</link>
			<pubDate>Wed, 16 Jan 2013 21:45:26 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-2100.html</guid>
			<description><![CDATA[There are hints that Ana may actually be Ness's Mom in Earthbound for the SNES. The translation of Earthbound Zero and the Game Boy Advance port of Mother 1+2 retroactively change the first game's date from 1988 to 1980, making it possible for Ana to have a child Ness's age in 199X. Gamebook art for Ness's Mother also shows her holding a frying pan which was Ana's weapon of choice in Earthbound Zero and they possess some physical similarities.<br />
<br />
Of course, this also suggests that Ninten is Ness's father, the biggest nod to this being that Ness's father gives Ness his signature hat when he is a baby, a hat that is very similar to the one Ninten wears in Earthbound Zero.]]></description>
			<content:encoded><![CDATA[There are hints that Ana may actually be Ness's Mom in Earthbound for the SNES. The translation of Earthbound Zero and the Game Boy Advance port of Mother 1+2 retroactively change the first game's date from 1988 to 1980, making it possible for Ana to have a child Ness's age in 199X. Gamebook art for Ness's Mother also shows her holding a frying pan which was Ana's weapon of choice in Earthbound Zero and they possess some physical similarities.<br />
<br />
Of course, this also suggests that Ninten is Ness's father, the biggest nod to this being that Ness's father gives Ness his signature hat when he is a baby, a hat that is very similar to the one Ninten wears in Earthbound Zero.]]></content:encoded>
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