<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Did You Know Gaming? Forums - Successful Submissions.]]></title>
		<link>https://dykg.vgfacts.com/</link>
		<description><![CDATA[Did You Know Gaming? Forums - https://dykg.vgfacts.com]]></description>
		<pubDate>Sat, 10 Oct 2026 04:11:54 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Fallout New Vegas Two-Bears-High-Fiving]]></title>
			<link>https://dykg.vgfacts.com/thread-2155.html</link>
			<pubDate>Wed, 23 Jan 2013 05:58:05 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-2155.html</guid>
			<description><![CDATA[In Fallout New Vegas, there is a character who was created to appear when the player has the "wild wasteland" perk in Zion Canyon of the Honest Hearts dlc in response to a mod created by tehDman on Fallout New Vegas Nexus. In the game's opening sequence, Doc Mitchell, the man who saved you, shows inkblots to you in order to test your mental health, one of which looked like two bears high-fiving. This was not an option so tehDman made it one. Two-Bears-High-Fiving will walk out of Angel Cave and mimic a high five with his yao guai, or mutant bear gauntlet.<br />
<br />
The inkblot in question <img src="images/smilies/huh.gif" style="vertical-align: middle;" border="0" alt="Huh" title="Huh" /><br />
<a href="http://images.wikia.com/fallout/images/5/55/Rorschach3.jpg" target="_blank">http://images.wikia.com/fallout/images/5...chach3.jpg</a><br />
The mod <img src="images/smilies/dodgy.gif" style="vertical-align: middle;" border="0" alt="Dodgy" title="Dodgy" /><br />
<a href="http://newvegas.nexusmods.com/mods/36850" target="_blank">http://newvegas.nexusmods.com/mods/36850</a><br />
The nod to the mod <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<a href="http://fallout.wikia.com/wiki/Two-Bears-High-Fiving" target="_blank">http://fallout.wikia.com/wiki/Two-Bears-High-Fiving</a><br />
<br />
Thought this was funny when I found out about it and remembered when looking at submissions.]]></description>
			<content:encoded><![CDATA[In Fallout New Vegas, there is a character who was created to appear when the player has the "wild wasteland" perk in Zion Canyon of the Honest Hearts dlc in response to a mod created by tehDman on Fallout New Vegas Nexus. In the game's opening sequence, Doc Mitchell, the man who saved you, shows inkblots to you in order to test your mental health, one of which looked like two bears high-fiving. This was not an option so tehDman made it one. Two-Bears-High-Fiving will walk out of Angel Cave and mimic a high five with his yao guai, or mutant bear gauntlet.<br />
<br />
The inkblot in question <img src="images/smilies/huh.gif" style="vertical-align: middle;" border="0" alt="Huh" title="Huh" /><br />
<a href="http://images.wikia.com/fallout/images/5/55/Rorschach3.jpg" target="_blank">http://images.wikia.com/fallout/images/5...chach3.jpg</a><br />
The mod <img src="images/smilies/dodgy.gif" style="vertical-align: middle;" border="0" alt="Dodgy" title="Dodgy" /><br />
<a href="http://newvegas.nexusmods.com/mods/36850" target="_blank">http://newvegas.nexusmods.com/mods/36850</a><br />
The nod to the mod <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<a href="http://fallout.wikia.com/wiki/Two-Bears-High-Fiving" target="_blank">http://fallout.wikia.com/wiki/Two-Bears-High-Fiving</a><br />
<br />
Thought this was funny when I found out about it and remembered when looking at submissions.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Half-Life]]></title>
			<link>https://dykg.vgfacts.com/thread-2126.html</link>
			<pubDate>Sat, 19 Jan 2013 22:54:17 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-2126.html</guid>
			<description><![CDATA[<img src="http://i.imgur.com/pHSgX1q.png" border="0" alt="[Image: pHSgX1q.png]" /><br />
An enemy that went by the name of <span style="font-style: italic;">Mr. Friendly</span> can be found in the game's files, even though it is unused in-game. According to <span style="font-style: italic;">Half-Life 2 - Raising the Bar</span> it's attacks included knocking Gordon's weapons out of his hands, knocking off Gordon's glasses which would make the player's vision go blurry and even rape the player. It was created by <span style="font-style: italic;">Ted Backman</span> and the reason behind it's genitalia-like design was because Ted "<span style="font-style: italic;">decided to go with something that elicits a homophobic response.</span>" - As well as that, the in-game texture is signed by Ted.<br />
<img src="http://i.imgur.com/8xeCdpV.png" border="0" alt="[Image: 8xeCdpV.png]" />]]></description>
			<content:encoded><![CDATA[<img src="http://i.imgur.com/pHSgX1q.png" border="0" alt="[Image: pHSgX1q.png]" /><br />
An enemy that went by the name of <span style="font-style: italic;">Mr. Friendly</span> can be found in the game's files, even though it is unused in-game. According to <span style="font-style: italic;">Half-Life 2 - Raising the Bar</span> it's attacks included knocking Gordon's weapons out of his hands, knocking off Gordon's glasses which would make the player's vision go blurry and even rape the player. It was created by <span style="font-style: italic;">Ted Backman</span> and the reason behind it's genitalia-like design was because Ted "<span style="font-style: italic;">decided to go with something that elicits a homophobic response.</span>" - As well as that, the in-game texture is signed by Ted.<br />
<img src="http://i.imgur.com/8xeCdpV.png" border="0" alt="[Image: 8xeCdpV.png]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Jaleel White in Sonic Generations]]></title>
			<link>https://dykg.vgfacts.com/thread-2076.html</link>
			<pubDate>Fri, 11 Jan 2013 22:09:36 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-2076.html</guid>
			<description><![CDATA[Jaleel White, known for his acting as Urkel in the 90's sitcom "Family Matters," was considered by Sega to voice as Classic Sonic in Sonic Generations. White was chosen because he had previously voiced as Sonic in "The Adventures of Sonic The Hedgehog" cartoons. He declined the offer, leaving Sega with a silent Classic Sonic.<br />
<br />
Source: &lt;http://www.tssznews.com/2011/10/06/report-sega-considered-jaleel-white-to-voice-classic-sonic-in-generations/&gt;]]></description>
			<content:encoded><![CDATA[Jaleel White, known for his acting as Urkel in the 90's sitcom "Family Matters," was considered by Sega to voice as Classic Sonic in Sonic Generations. White was chosen because he had previously voiced as Sonic in "The Adventures of Sonic The Hedgehog" cartoons. He declined the offer, leaving Sega with a silent Classic Sonic.<br />
<br />
Source: &lt;http://www.tssznews.com/2011/10/06/report-sega-considered-jaleel-white-to-voice-classic-sonic-in-generations/&gt;]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Donkey Kong 64 DYKG]]></title>
			<link>https://dykg.vgfacts.com/thread-2011.html</link>
			<pubDate>Wed, 02 Jan 2013 08:29:27 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-2011.html</guid>
			<description><![CDATA[<a href="http://www.mariowiki.com/List_of_Donkey_Kong_64_beta_elements" target="_blank">http://www.mariowiki.com/List_of_Donkey_...a_elements</a><br />
<br />
Okay so I found something VERY interesting while searching through old Beta's for games. Donkey Kong 64, AKA one of my few childhood experiences with the N64 only had a few minor changes like a cameo of Banjo and Kazooie being taken out, a restructuring of the Jack in The Box boss on the 3rd level, and Army Dillo having a harder battle the first encounter that mimics the second.<br />
<br />
However I found one HUGE difference that would have possibly made the game a bit strange and less creative. One of the more memorable parts of the game were all the crazy, kooky weapons each Kong got. The weapons were clearly based off of real weapon but shot fruit instead of bullets and were made of wood. However originally this wasn't the case as these early screenshots depict Donkey Kong with a realistic looking double barrel shotgun and Diddy Kong with a pair of realistic looking pistols. Even though the change seems to have been made for obvious reasons, it might be deeper than that.<br />
<br />
Ya see, rather than being changed from real guns to wooden guns might not just be due to the weirdness and inappropriateness of apes and monkeys carrying real guns. For one thing, the wooden weapons were more creative and ultimately added a big difference between the characters but think about all the Kong's weapons. Donkey Kong's coconut shooter was clearly meant to be a shotgun, Diddy Kong's peanut popguns were meant to be twin pistols, Tiny Kong has a crossbow, and Chunky Kong had a bazooka. Lanky Kong is the oddball of the group however as he has a dart gun which isnt really traditional but makes more sense with the jungle theme. Dart guns aren't usually metallic and are generally made of wood. He could have been the oddball to have a wooden weapon compared to all the other realistic ones than they thought maybe make them all wooden and give them special types of ammo to make the style unique.<br />
<br />
Just a theory/thought you know but what we do know that all the Kong's were meant to have realistic weapons at one point in development and were scrapped. It should also be noted that Lanky Kong is based on an enemy in the original Donkey Kong country named "Manky Kong" described as "Kong family rejects" in the manual. These enemies had long arms like Lanky and tossed barrels down hills as a homage to the original Donkey Kong arcade game. Also, just putting this out there but there are links to Beta elements for all Mario games on this website, which would make for a lot of great content and videos.<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=205" target="_blank">Donkey_Kong's_Real_Weapon_Beta.jpg</a> (Size: 19.49 KB / Downloads: 16)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=206" target="_blank">DiddyPistols.jpg</a> (Size: 28.72 KB / Downloads: 19)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[<a href="http://www.mariowiki.com/List_of_Donkey_Kong_64_beta_elements" target="_blank">http://www.mariowiki.com/List_of_Donkey_...a_elements</a><br />
<br />
Okay so I found something VERY interesting while searching through old Beta's for games. Donkey Kong 64, AKA one of my few childhood experiences with the N64 only had a few minor changes like a cameo of Banjo and Kazooie being taken out, a restructuring of the Jack in The Box boss on the 3rd level, and Army Dillo having a harder battle the first encounter that mimics the second.<br />
<br />
However I found one HUGE difference that would have possibly made the game a bit strange and less creative. One of the more memorable parts of the game were all the crazy, kooky weapons each Kong got. The weapons were clearly based off of real weapon but shot fruit instead of bullets and were made of wood. However originally this wasn't the case as these early screenshots depict Donkey Kong with a realistic looking double barrel shotgun and Diddy Kong with a pair of realistic looking pistols. Even though the change seems to have been made for obvious reasons, it might be deeper than that.<br />
<br />
Ya see, rather than being changed from real guns to wooden guns might not just be due to the weirdness and inappropriateness of apes and monkeys carrying real guns. For one thing, the wooden weapons were more creative and ultimately added a big difference between the characters but think about all the Kong's weapons. Donkey Kong's coconut shooter was clearly meant to be a shotgun, Diddy Kong's peanut popguns were meant to be twin pistols, Tiny Kong has a crossbow, and Chunky Kong had a bazooka. Lanky Kong is the oddball of the group however as he has a dart gun which isnt really traditional but makes more sense with the jungle theme. Dart guns aren't usually metallic and are generally made of wood. He could have been the oddball to have a wooden weapon compared to all the other realistic ones than they thought maybe make them all wooden and give them special types of ammo to make the style unique.<br />
<br />
Just a theory/thought you know but what we do know that all the Kong's were meant to have realistic weapons at one point in development and were scrapped. It should also be noted that Lanky Kong is based on an enemy in the original Donkey Kong country named "Manky Kong" described as "Kong family rejects" in the manual. These enemies had long arms like Lanky and tossed barrels down hills as a homage to the original Donkey Kong arcade game. Also, just putting this out there but there are links to Beta elements for all Mario games on this website, which would make for a lot of great content and videos.<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=205" target="_blank">Donkey_Kong's_Real_Weapon_Beta.jpg</a> (Size: 19.49 KB / Downloads: 16)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=206" target="_blank">DiddyPistols.jpg</a> (Size: 28.72 KB / Downloads: 19)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Secret "Anti-Super Nintendo" Screen in Trouble Shooter/Battle Mania]]></title>
			<link>https://dykg.vgfacts.com/thread-2009.html</link>
			<pubDate>Wed, 02 Jan 2013 00:54:39 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-2009.html</guid>
			<description><![CDATA[In JPN version of Vic Tokai's <span style="font-weight: bold;">Battle Mania</span> (known as Trouble Shooters in US) for Genesis, if one holds the C button on Controller 2 while the game's started up, it displays the protagonist Madison stomping furiously on a console which closely resembles an SNES.<br />
<br />
<span style="font-style: italic;">The story goes that the director/producer was annoyed that the budget and team members he needed for this game were mostly taken by another in-house project for the SFC/SNES and thus got his own back by putting this little gem into the game.<br />
The upshot of this was that Sega sent a fax to all its developers warning them not to deface other companies' characters or trademarks in their games.</span><br />
<br />
Source from this video:<br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/pgVz8dDHzzk" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
Also an animation to show this from close:<br />
<br />
<img src="http://25.media.tumblr.com/tumblr_lr69ku4Tby1qk3qlmo1_250.gif" border="0" alt="[Image: tumblr_lr69ku4Tby1qk3qlmo1_250.gif]" />]]></description>
			<content:encoded><![CDATA[In JPN version of Vic Tokai's <span style="font-weight: bold;">Battle Mania</span> (known as Trouble Shooters in US) for Genesis, if one holds the C button on Controller 2 while the game's started up, it displays the protagonist Madison stomping furiously on a console which closely resembles an SNES.<br />
<br />
<span style="font-style: italic;">The story goes that the director/producer was annoyed that the budget and team members he needed for this game were mostly taken by another in-house project for the SFC/SNES and thus got his own back by putting this little gem into the game.<br />
The upshot of this was that Sega sent a fax to all its developers warning them not to deface other companies' characters or trademarks in their games.</span><br />
<br />
Source from this video:<br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/pgVz8dDHzzk" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
Also an animation to show this from close:<br />
<br />
<img src="http://25.media.tumblr.com/tumblr_lr69ku4Tby1qk3qlmo1_250.gif" border="0" alt="[Image: tumblr_lr69ku4Tby1qk3qlmo1_250.gif]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Niko's first recorded crime was Grand Theft Auto.]]></title>
			<link>https://dykg.vgfacts.com/thread-1930.html</link>
			<pubDate>Mon, 17 Dec 2012 19:45:46 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-1930.html</guid>
			<description><![CDATA[I've recently got back into playing GTA4, and I've advanced in the story. I just did a mission that gave me access to a website that has the Police files on the inhabitants of Liberty City.<br />
<br />
If you look up Niko Bellic on the site, you can see his first recorded Crime was Grand Theft Auto in 2008.<br />
<br />
Here comes the amazing kicker guys.<br />
<br />
[spoiler]Did you know the game is called Grand Theft Auto?[/spoiler]<br />
<br />
Unfortunately I cannot find source, but it is possible to check this up in the game itself, if you have killed [spoiler]Gerry McReary. and checking your E-Mails[/spoiler] or by using a Police Computer.]]></description>
			<content:encoded><![CDATA[I've recently got back into playing GTA4, and I've advanced in the story. I just did a mission that gave me access to a website that has the Police files on the inhabitants of Liberty City.<br />
<br />
If you look up Niko Bellic on the site, you can see his first recorded Crime was Grand Theft Auto in 2008.<br />
<br />
Here comes the amazing kicker guys.<br />
<br />
[spoiler]Did you know the game is called Grand Theft Auto?[/spoiler]<br />
<br />
Unfortunately I cannot find source, but it is possible to check this up in the game itself, if you have killed [spoiler]Gerry McReary. and checking your E-Mails[/spoiler] or by using a Police Computer.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Random DYK's IX]]></title>
			<link>https://dykg.vgfacts.com/thread-1896.html</link>
			<pubDate>Wed, 12 Dec 2012 07:13:26 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-1896.html</guid>
			<description><![CDATA[In Twilight Princess, the six sages the try to execute Ganondorf are desendants of the six sages from Ocarina of Time, evident by the medallion symbols on their robes.<br />
<img src="http://www.zeldawiki.org/images/9/91/Twilight_Sages.png" border="0" alt="[Image: Twilight_Sages.png]" /><br />
<br />
Also in Twilight Princess, the music for Hyrule Castle is mix of the Hyrule Castle theme from A Link to the Past, and Ganondorf's theme from Ocarina of Time.<br />
<br />
As shown by the level select in Sonic 3, The Flying Battery was to be in Sonic 3, between Carnival Night and Ice Cap, but was taken out last minute. Sonic was supposed to use the cannon he uses at the end of Carnival Night to launch his way up there. He would've broken a panel off the Flying Battery, and fallen down to Ice Cap, using the panel as a make-shift snowboard. It's said it was taken out because at the time they didn't have a proper transition from Mushroom Hill to Sandopolis, so they threw it there. Another theory is that it was to give both games the same amount of zones (6, excluding Hidden Palace, and Doomsday.)<br />
<br />
In the Sonic Generations remix of Super Sonic Racing, clips of the original Sega Saturn promo can be heard, referencing Sonic R's debut of the Saturn.<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/haOCJ8wL0OA" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/XzMMcGI5Vac" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
(listen at the beginning)<br />
<br />
In Modern Crisis City from Sonic Generations, you can see several billboards for Chao in Space III, a reference to the Chao in Space 1 &amp; 2 ads from SA 1 &amp; 2, respectively.<br />
<br />
In the intro to Sonic Adventure 2, the pilot identifies his helicopter as "Sigma-Alpha 2" which translates from greek as SA2, the games initials.<br />
<br />
in Sonic Colors, the Sonic Simulator level 4-1 is Star Light Zone Act 1.<br />
<br />
In Mario Golf: Toadstool Tour, when you hit a ball into a flower patch, Pikmin jump out.<br />
<br />
On the boxart for Super Mario Sunshine, on the circle behind Mario you can make out the phrase "Mario Has More Moves Than Ever. You'll Have To Master Them All To Spray Water In The Sunshine." but some of it is covered up by the shine, and Mario.<br />
<img src="http://www.mariowiki.com/images/5/56/200px-Super_mario_sunshine.jpg" border="0" alt="[Image: 200px-Super_mario_sunshine.jpg]" /><br />
<br />
In Skyward Sword, the Knight Academy Link attends is celebrating it's 25th anniversary, a reference to when the game was released, then Zelda's 25th anniversary.<br />
<br />
In Majora's Mask, When you first become Deku Link, the flow of time is 1.66 times faster than usual. During this time, if you glitch into to Termina Field, no enemies or NPCs will appear.<br />
<br />
On the NTSC disc of The Wind Waker, the Hylian reads "Zeruda no Densetsu Kaze no Takuto" which is The Wind Waker's Japanese name.<br />
<br />
The music that plays in a boss room after you beat it in Wind Waker is the audio sample used as the "Final Hours" in Majora's Mask.<br />
<br />
Mr. Wright from Simcity, appears in Link's Awakening as Mr. Write, a man in a long distance with a goat from Animal Villiage named Christine. When he asks for a photo, she sends him a photo of Princess Peach, labeled Christine.<br />
<img src="http://www.zeldawiki.org/images/a/a1/Write_Photo.jpg" border="0" alt="[Image: Write_Photo.jpg]" />]]></description>
			<content:encoded><![CDATA[In Twilight Princess, the six sages the try to execute Ganondorf are desendants of the six sages from Ocarina of Time, evident by the medallion symbols on their robes.<br />
<img src="http://www.zeldawiki.org/images/9/91/Twilight_Sages.png" border="0" alt="[Image: Twilight_Sages.png]" /><br />
<br />
Also in Twilight Princess, the music for Hyrule Castle is mix of the Hyrule Castle theme from A Link to the Past, and Ganondorf's theme from Ocarina of Time.<br />
<br />
As shown by the level select in Sonic 3, The Flying Battery was to be in Sonic 3, between Carnival Night and Ice Cap, but was taken out last minute. Sonic was supposed to use the cannon he uses at the end of Carnival Night to launch his way up there. He would've broken a panel off the Flying Battery, and fallen down to Ice Cap, using the panel as a make-shift snowboard. It's said it was taken out because at the time they didn't have a proper transition from Mushroom Hill to Sandopolis, so they threw it there. Another theory is that it was to give both games the same amount of zones (6, excluding Hidden Palace, and Doomsday.)<br />
<br />
In the Sonic Generations remix of Super Sonic Racing, clips of the original Sega Saturn promo can be heard, referencing Sonic R's debut of the Saturn.<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/haOCJ8wL0OA" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/XzMMcGI5Vac" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
(listen at the beginning)<br />
<br />
In Modern Crisis City from Sonic Generations, you can see several billboards for Chao in Space III, a reference to the Chao in Space 1 &amp; 2 ads from SA 1 &amp; 2, respectively.<br />
<br />
In the intro to Sonic Adventure 2, the pilot identifies his helicopter as "Sigma-Alpha 2" which translates from greek as SA2, the games initials.<br />
<br />
in Sonic Colors, the Sonic Simulator level 4-1 is Star Light Zone Act 1.<br />
<br />
In Mario Golf: Toadstool Tour, when you hit a ball into a flower patch, Pikmin jump out.<br />
<br />
On the boxart for Super Mario Sunshine, on the circle behind Mario you can make out the phrase "Mario Has More Moves Than Ever. You'll Have To Master Them All To Spray Water In The Sunshine." but some of it is covered up by the shine, and Mario.<br />
<img src="http://www.mariowiki.com/images/5/56/200px-Super_mario_sunshine.jpg" border="0" alt="[Image: 200px-Super_mario_sunshine.jpg]" /><br />
<br />
In Skyward Sword, the Knight Academy Link attends is celebrating it's 25th anniversary, a reference to when the game was released, then Zelda's 25th anniversary.<br />
<br />
In Majora's Mask, When you first become Deku Link, the flow of time is 1.66 times faster than usual. During this time, if you glitch into to Termina Field, no enemies or NPCs will appear.<br />
<br />
On the NTSC disc of The Wind Waker, the Hylian reads "Zeruda no Densetsu Kaze no Takuto" which is The Wind Waker's Japanese name.<br />
<br />
The music that plays in a boss room after you beat it in Wind Waker is the audio sample used as the "Final Hours" in Majora's Mask.<br />
<br />
Mr. Wright from Simcity, appears in Link's Awakening as Mr. Write, a man in a long distance with a goat from Animal Villiage named Christine. When he asks for a photo, she sends him a photo of Princess Peach, labeled Christine.<br />
<img src="http://www.zeldawiki.org/images/a/a1/Write_Photo.jpg" border="0" alt="[Image: Write_Photo.jpg]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Nintendo Did you know]]></title>
			<link>https://dykg.vgfacts.com/thread-1835.html</link>
			<pubDate>Wed, 28 Nov 2012 23:43:19 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-1835.html</guid>
			<description><![CDATA[[Got hurry this up]<br />
<br />
 Back when Nintendo was searching a business before they establish themselves a Gaming Company,Nintendo used to be a <span style="text-decoration: underline;">LOVE HOTEL</span>.<br />
<br />
<a href="http://www.n-sider.com/contentview.php?contentid=34" target="_blank">http://www.n-sider.com/contentview.php?contentid=34</a><br />
<br />
<a href="http://en.wikipedia.org/wiki/Nintendo" target="_blank">http://en.wikipedia.org/wiki/Nintendo</a><br />
<br />
<br />
  Not only that but they are the establish owners of the Seattle Mariner(pretty mindblowing to fans of them)<br />
<br />
Also the Sega Genesis was known in Korea as "The Gam* Boy",it was later change to "The Aladdin Boy" probably so it wouldn't be mistaken for Nintendo Gameboy.<br />
<br />
<a href="http://scanlines16.com/blog-3/retro-gaming/sega-megadrive/samsung-super-gamboy-the-korean-sega-megadrive-2/" target="_blank">http://scanlines16.com/blog-3/retro-gami...gadrive-2/</a><br />
<br />
<a href="http://www.segagagadomain.com/hardware-mega/korean-md.htm" target="_blank">http://www.segagagadomain.com/hardware-m...ean-md.htm</a>]]></description>
			<content:encoded><![CDATA[[Got hurry this up]<br />
<br />
 Back when Nintendo was searching a business before they establish themselves a Gaming Company,Nintendo used to be a <span style="text-decoration: underline;">LOVE HOTEL</span>.<br />
<br />
<a href="http://www.n-sider.com/contentview.php?contentid=34" target="_blank">http://www.n-sider.com/contentview.php?contentid=34</a><br />
<br />
<a href="http://en.wikipedia.org/wiki/Nintendo" target="_blank">http://en.wikipedia.org/wiki/Nintendo</a><br />
<br />
<br />
  Not only that but they are the establish owners of the Seattle Mariner(pretty mindblowing to fans of them)<br />
<br />
Also the Sega Genesis was known in Korea as "The Gam* Boy",it was later change to "The Aladdin Boy" probably so it wouldn't be mistaken for Nintendo Gameboy.<br />
<br />
<a href="http://scanlines16.com/blog-3/retro-gaming/sega-megadrive/samsung-super-gamboy-the-korean-sega-megadrive-2/" target="_blank">http://scanlines16.com/blog-3/retro-gami...gadrive-2/</a><br />
<br />
<a href="http://www.segagagadomain.com/hardware-mega/korean-md.htm" target="_blank">http://www.segagagadomain.com/hardware-m...ean-md.htm</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Did You Know Zelda?]]></title>
			<link>https://dykg.vgfacts.com/thread-1752.html</link>
			<pubDate>Fri, 16 Nov 2012 03:47:43 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-1752.html</guid>
			<description><![CDATA[Well, I liked my other Mario thread, and the fact that something from there made it to the site made me feel really sexy. So, I decided to make a Zelda one! Let's go!<br />
<br />
TINGLE THE FAIRY!<br />
In The Legend of Zelda: Wind Waker, if you use the Tingle Turner when you're in the Tower of the Gods, a story can be found called "The Legend of the Fairy". This story has five parts to it and it talks about a fairy whom, long ago, appeared before the Hero of Time, helping him while he was “Lost in darkness by supplying him with maps". This legend is, actually about Tingle’s role in Majora’s Mask. It is said that on an island, somewhere in the Great Sea, they celebrate that one fairy's 35th birthday by wearing a green coat and red pants. They do this in hope of becoming like the fairy.<br />
<br />
THE LEGEND OF ZELDA FITZGERALD!<br />
Zelda is named after the wife of Francis Scott Fitzgerald (author of The Great Gatsby), Zelda Fitzgerald. Miyamoto revealed he had a soft spot for that name and decided to use it for the title of the first game.<br />
<br />
THE MUSLIM TEMPLE!<br />
The early copies of Ocarina of Time had a bit of different music in the Fire Temple. The original music had a Muslim prayer in it that would repeat. The looped prayer was removed in later copies to avoid people being offended.<br />
<br />
ORACLES OF SEASONS/AGES!<br />
There was going to be a remake of the original NES Legend of Zelda for the GameBoy. Yoshiki Okamoto from Capcom told Miyamoto about the idea and the idea was approved. Okamoto's team messed around a bit during development, which made a whole new overworld, thus creating the Oracle games.<br />
<br />
TINGLE'S OWN GAMES! <br />
The famous Tingle has his own series of games in Japan. As much as many of us hate him here, he is a very loved character in Japan. His games involve: "Tingle's Rosy Rupeeland," which is about his origin, "Tingle's Balloon Fight DS," basically Balloon Fight for the DS...except with Tingle, "Ripening Tingle's Balloon Trip of Love," and "Too Much Tingle Pack" for DSiWare. <br />
<br />
ZELDA GAMES WE WILL NEVER PLAY!<br />
There are three more Zelda games that were made for Broadcast Satellite. Two of these are The Legend of Zelda: The Ancient Stone Tablets, which was a complete Zelda title broadcast for about four weeks in 1997, and The Legend of Zelda: Triforce of the Gods, which was a different version of A Link to the Past broadcast especially for the system.  <br />
<div style="text-align: center;"><img src="http://www.1up.com/media/03/8/8/1/lg/512.jpg" border="0" alt="[Image: 512.jpg]" /></div>
<br />
16-BIT LEGEND OF ZELDA!<br />
There's a remake of the original Legend of Zelda title in Japan that was released for the Satellaview, an add-on peripheral for the SNES that hooked up to satellite TV (much like how the Sega Channel hooked up to cable). This remake had much better 16-bit graphics and sound. <br />
<div style="text-align: center;"><img src="http://www.1up.com/media/03/8/8/1/lg/513.jpg" border="0" alt="[Image: 513.jpg]" /></div>
<br />
NOT ALL NON-NINTENDO ZELDA GAMES SUCK!<br />
You all know the Zelda CD-i horrific game. There are three other games that we all know and love that weren't made by Nintendo. Like the earlier fact in this post, Oracle of Seasons and Oracle of Ages were made by Capcom, but so was The Minish Cap!<br />
<br />
OCARINA WASN'T THE ONLY INSTRUMENT!<br />
The ocarina wasn't going to be the only important instrument in Ocarina of Time! In an interview, Miyamoto said, "In the beginning you used a reed pipe, but it was too much trouble so we eventually changed it to the ocarina."<br />
<br />
<br />
So, yeah! That's all I got, and plus I really have to pee. So, I hope you guys like these!]]></description>
			<content:encoded><![CDATA[Well, I liked my other Mario thread, and the fact that something from there made it to the site made me feel really sexy. So, I decided to make a Zelda one! Let's go!<br />
<br />
TINGLE THE FAIRY!<br />
In The Legend of Zelda: Wind Waker, if you use the Tingle Turner when you're in the Tower of the Gods, a story can be found called "The Legend of the Fairy". This story has five parts to it and it talks about a fairy whom, long ago, appeared before the Hero of Time, helping him while he was “Lost in darkness by supplying him with maps". This legend is, actually about Tingle’s role in Majora’s Mask. It is said that on an island, somewhere in the Great Sea, they celebrate that one fairy's 35th birthday by wearing a green coat and red pants. They do this in hope of becoming like the fairy.<br />
<br />
THE LEGEND OF ZELDA FITZGERALD!<br />
Zelda is named after the wife of Francis Scott Fitzgerald (author of The Great Gatsby), Zelda Fitzgerald. Miyamoto revealed he had a soft spot for that name and decided to use it for the title of the first game.<br />
<br />
THE MUSLIM TEMPLE!<br />
The early copies of Ocarina of Time had a bit of different music in the Fire Temple. The original music had a Muslim prayer in it that would repeat. The looped prayer was removed in later copies to avoid people being offended.<br />
<br />
ORACLES OF SEASONS/AGES!<br />
There was going to be a remake of the original NES Legend of Zelda for the GameBoy. Yoshiki Okamoto from Capcom told Miyamoto about the idea and the idea was approved. Okamoto's team messed around a bit during development, which made a whole new overworld, thus creating the Oracle games.<br />
<br />
TINGLE'S OWN GAMES! <br />
The famous Tingle has his own series of games in Japan. As much as many of us hate him here, he is a very loved character in Japan. His games involve: "Tingle's Rosy Rupeeland," which is about his origin, "Tingle's Balloon Fight DS," basically Balloon Fight for the DS...except with Tingle, "Ripening Tingle's Balloon Trip of Love," and "Too Much Tingle Pack" for DSiWare. <br />
<br />
ZELDA GAMES WE WILL NEVER PLAY!<br />
There are three more Zelda games that were made for Broadcast Satellite. Two of these are The Legend of Zelda: The Ancient Stone Tablets, which was a complete Zelda title broadcast for about four weeks in 1997, and The Legend of Zelda: Triforce of the Gods, which was a different version of A Link to the Past broadcast especially for the system.  <br />
<div style="text-align: center;"><img src="http://www.1up.com/media/03/8/8/1/lg/512.jpg" border="0" alt="[Image: 512.jpg]" /></div>
<br />
16-BIT LEGEND OF ZELDA!<br />
There's a remake of the original Legend of Zelda title in Japan that was released for the Satellaview, an add-on peripheral for the SNES that hooked up to satellite TV (much like how the Sega Channel hooked up to cable). This remake had much better 16-bit graphics and sound. <br />
<div style="text-align: center;"><img src="http://www.1up.com/media/03/8/8/1/lg/513.jpg" border="0" alt="[Image: 513.jpg]" /></div>
<br />
NOT ALL NON-NINTENDO ZELDA GAMES SUCK!<br />
You all know the Zelda CD-i horrific game. There are three other games that we all know and love that weren't made by Nintendo. Like the earlier fact in this post, Oracle of Seasons and Oracle of Ages were made by Capcom, but so was The Minish Cap!<br />
<br />
OCARINA WASN'T THE ONLY INSTRUMENT!<br />
The ocarina wasn't going to be the only important instrument in Ocarina of Time! In an interview, Miyamoto said, "In the beginning you used a reed pipe, but it was too much trouble so we eventually changed it to the ocarina."<br />
<br />
<br />
So, yeah! That's all I got, and plus I really have to pee. So, I hope you guys like these!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Did You Know Mario?]]></title>
			<link>https://dykg.vgfacts.com/thread-1740.html</link>
			<pubDate>Wed, 14 Nov 2012 02:02:41 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-1740.html</guid>
			<description><![CDATA[Hello there! This is my first time posting Did You Knows!<br />
I decided to make 'em about Super Mario!<br />
So, here we go! <br />
<br />
<br />
THE MINUS WORLD!<br />
In Super Mario Bros. for the Japanese Famicom Disk System, there is a secret world called "The Minus World." The reason it is called this is because, instead of the levels being called your usual "World 1-1" or "1-2" they are named "World -1," "World -2," and "World -3". Level -2 seems almost like a copy of that one level in which you run on the bridges and jump, trying to avoid the fishes. World -1 and -3, however, seem odd. -1 is a recolored level, which seems to be on land but apparently you swim instead of run and it has a bunch of Princess Peaches and Bowsers floating around. -3 is designed like a normal Blue level, except with blue lava, bloopers and a grey sprite version of Bowser at the end. Once you beat him and the walking animation of Mario moves on, no Toad is there. Just the "Thank you, Mario! But our princess is in another castle," message.<br />
<div style="text-align: center;"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/IW34-Ev24HM" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></div>
<br />
MARIO'S OVERALLS!<br />
Miyamoto designed Mario with overalls that contrast with his sleeves to help in the animation of his arm motions. The sleeves are of the same color of his shirt and without the overalls the arms would disappear during the movements.<br />
<br />
ALL NIGHT NIPPON SUPER MARIO BROS!<br />
All Night Nippon Super Mario Bros. is a very rare version of the Super Mario Bros. based on the popular Japanese radio show, All Night Nippon. The game, released only in Japan for the Famicom Disk System.<br />
<div style="text-align: center;"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/ACprzLxPQ4U" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></div>
<br />
FRIDAY THE 13TH!<br />
Super Mario Bros was released in Japan on Friday the 13th.<br />
<br />
WARIO!<br />
Wario's name is a combination of the word "warui", the Japanese word for bad, and Mario.<br />
<br />
BOWSER THE OX!<br />
Bowser was originally sketched as an ox by Miyamoto, but his drawings were misinterpreted by animator Yoichi Kotabe as a turtle.<br />
<br />
PAULINE!<br />
Pauline, Mario's first damsel in distress from Donkey Kong, was named after Polly James, wife of Nintendo of America's employee, Don James.<br />
<br />
OSSAN!<br />
You all probably know this (since this is a common Mario trivia thingy always being passed around), but Miyamoto wanted to name Mario "Mr.Video," but had he stuck with that name, Mario games might've not existed. By calling him Mr.Video, he wanted him to just be a character who would make cameo appearances in every Nintendo game. But did you know that before the idea of Mr.Video for a name came up, Miyamoto was thinking of calling him "Ossan," which is Japanese for "Middle-Aged Guy."<br />
<br />
KOOPA TROOPA'S ARE PERVERTS!<br />
Koopa troopa's were inspired by creatures in Japanese mythology called, kappas. According to Japanese folklore, kappas were about the size of a young boy, covered in green scales, and were fond of cucumbers, sumo wrestling, and playing pranks like farting loudly and looking up women’s kimonos (a type of dress from Japan). Just as there are koopas with divergent shell colors and ones who have teamed up with Mario to combat the forces of evil, there are also kappas of differing demeanor. There are some who dragged horses and livestock into rivers and feasted on their entrail, and some who sat in rudimentary toilets and had a fetish for fondling women’s buttcheeks while they attempted to poop. Wow.<br />
Here's a picture of a kappa. (contains far away boobs, so click at your own risk!) <a href="http://www.adventuresinpoortaste.com/wp-content/uploads/2012/08/kappa.jpg" target="_blank">http://www.adventuresinpoortaste.com/wp-.../kappa.jpg</a><br />
<br />
So, yeah that's all I got. Oh! Also, the clouds that circulate the Ghostly Galaxy in Super Mario Galaxy, look a lot like the hell valley sky tree figures from Super Mario Galaxy 2.]]></description>
			<content:encoded><![CDATA[Hello there! This is my first time posting Did You Knows!<br />
I decided to make 'em about Super Mario!<br />
So, here we go! <br />
<br />
<br />
THE MINUS WORLD!<br />
In Super Mario Bros. for the Japanese Famicom Disk System, there is a secret world called "The Minus World." The reason it is called this is because, instead of the levels being called your usual "World 1-1" or "1-2" they are named "World -1," "World -2," and "World -3". Level -2 seems almost like a copy of that one level in which you run on the bridges and jump, trying to avoid the fishes. World -1 and -3, however, seem odd. -1 is a recolored level, which seems to be on land but apparently you swim instead of run and it has a bunch of Princess Peaches and Bowsers floating around. -3 is designed like a normal Blue level, except with blue lava, bloopers and a grey sprite version of Bowser at the end. Once you beat him and the walking animation of Mario moves on, no Toad is there. Just the "Thank you, Mario! But our princess is in another castle," message.<br />
<div style="text-align: center;"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/IW34-Ev24HM" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></div>
<br />
MARIO'S OVERALLS!<br />
Miyamoto designed Mario with overalls that contrast with his sleeves to help in the animation of his arm motions. The sleeves are of the same color of his shirt and without the overalls the arms would disappear during the movements.<br />
<br />
ALL NIGHT NIPPON SUPER MARIO BROS!<br />
All Night Nippon Super Mario Bros. is a very rare version of the Super Mario Bros. based on the popular Japanese radio show, All Night Nippon. The game, released only in Japan for the Famicom Disk System.<br />
<div style="text-align: center;"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/ACprzLxPQ4U" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></div>
<br />
FRIDAY THE 13TH!<br />
Super Mario Bros was released in Japan on Friday the 13th.<br />
<br />
WARIO!<br />
Wario's name is a combination of the word "warui", the Japanese word for bad, and Mario.<br />
<br />
BOWSER THE OX!<br />
Bowser was originally sketched as an ox by Miyamoto, but his drawings were misinterpreted by animator Yoichi Kotabe as a turtle.<br />
<br />
PAULINE!<br />
Pauline, Mario's first damsel in distress from Donkey Kong, was named after Polly James, wife of Nintendo of America's employee, Don James.<br />
<br />
OSSAN!<br />
You all probably know this (since this is a common Mario trivia thingy always being passed around), but Miyamoto wanted to name Mario "Mr.Video," but had he stuck with that name, Mario games might've not existed. By calling him Mr.Video, he wanted him to just be a character who would make cameo appearances in every Nintendo game. But did you know that before the idea of Mr.Video for a name came up, Miyamoto was thinking of calling him "Ossan," which is Japanese for "Middle-Aged Guy."<br />
<br />
KOOPA TROOPA'S ARE PERVERTS!<br />
Koopa troopa's were inspired by creatures in Japanese mythology called, kappas. According to Japanese folklore, kappas were about the size of a young boy, covered in green scales, and were fond of cucumbers, sumo wrestling, and playing pranks like farting loudly and looking up women’s kimonos (a type of dress from Japan). Just as there are koopas with divergent shell colors and ones who have teamed up with Mario to combat the forces of evil, there are also kappas of differing demeanor. There are some who dragged horses and livestock into rivers and feasted on their entrail, and some who sat in rudimentary toilets and had a fetish for fondling women’s buttcheeks while they attempted to poop. Wow.<br />
Here's a picture of a kappa. (contains far away boobs, so click at your own risk!) <a href="http://www.adventuresinpoortaste.com/wp-content/uploads/2012/08/kappa.jpg" target="_blank">http://www.adventuresinpoortaste.com/wp-.../kappa.jpg</a><br />
<br />
So, yeah that's all I got. Oh! Also, the clouds that circulate the Ghostly Galaxy in Super Mario Galaxy, look a lot like the hell valley sky tree figures from Super Mario Galaxy 2.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Smash Bros Brawl Announcer is a great scientist.]]></title>
			<link>https://dykg.vgfacts.com/thread-1721.html</link>
			<pubDate>Sun, 11 Nov 2012 00:18:08 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-1721.html</guid>
			<description><![CDATA[You know the announcer from Smash Bros Brawl?<br />
<br />
The guy that says "GO" at the start of the match, and "GAME" at the end of a match, the guy that literally announces everything important?<br />
<br />
<a href="http://www.youtube.com/watch?v=6rXVsn-7gKQ&amp;feature=player_embedded" target="_blank">Well he's also the announcer for Bill Nye the Science Guy</a><br />
<br />
It's also says so on the Smash Bros Wiki, and in the game.<br />
<br />
Also I cannot for the life of me find a video showing the announcer saying things, but they are the same.]]></description>
			<content:encoded><![CDATA[You know the announcer from Smash Bros Brawl?<br />
<br />
The guy that says "GO" at the start of the match, and "GAME" at the end of a match, the guy that literally announces everything important?<br />
<br />
<a href="http://www.youtube.com/watch?v=6rXVsn-7gKQ&amp;feature=player_embedded" target="_blank">Well he's also the announcer for Bill Nye the Science Guy</a><br />
<br />
It's also says so on the Smash Bros Wiki, and in the game.<br />
<br />
Also I cannot for the life of me find a video showing the announcer saying things, but they are the same.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Twilight Princess City in the Sky]]></title>
			<link>https://dykg.vgfacts.com/thread-1714.html</link>
			<pubDate>Thu, 08 Nov 2012 23:09:19 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-1714.html</guid>
			<description><![CDATA[The seventh dungeon of Twilight Princess, City in the Sky, is speculated to be based off of/influenced by a painting called "Another World" by M. C. Escher. The creatures in the paintings resemble Oocca's, and are seen standing on walls, in Twilight Princess the Oocca are found running on the walls and floor.<br />
link to more info on "Another World": <a href="http://en.wikipedia.org/wiki/Another_World_(M._C._Escher)" target="_blank">http://en.wikipedia.org/wiki/Another_Wor...C._Escher)</a><br />
Also note that both Zelda wiki's feature this information on their Oocca article's:<br />
<a href="http://zelda.wikia.com/wiki/Oocca" target="_blank">http://zelda.wikia.com/wiki/Oocca</a><br />
<a href="http://zeldawiki.org/Oocca" target="_blank">http://zeldawiki.org/Oocca</a><br />
I personally found this really interesting.]]></description>
			<content:encoded><![CDATA[The seventh dungeon of Twilight Princess, City in the Sky, is speculated to be based off of/influenced by a painting called "Another World" by M. C. Escher. The creatures in the paintings resemble Oocca's, and are seen standing on walls, in Twilight Princess the Oocca are found running on the walls and floor.<br />
link to more info on "Another World": <a href="http://en.wikipedia.org/wiki/Another_World_(M._C._Escher)" target="_blank">http://en.wikipedia.org/wiki/Another_Wor...C._Escher)</a><br />
Also note that both Zelda wiki's feature this information on their Oocca article's:<br />
<a href="http://zelda.wikia.com/wiki/Oocca" target="_blank">http://zelda.wikia.com/wiki/Oocca</a><br />
<a href="http://zeldawiki.org/Oocca" target="_blank">http://zeldawiki.org/Oocca</a><br />
I personally found this really interesting.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Spider Man 2: Enter Electro]]></title>
			<link>https://dykg.vgfacts.com/thread-1690.html</link>
			<pubDate>Mon, 05 Nov 2012 23:51:48 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-1690.html</guid>
			<description><![CDATA[Several parts of  Spider Man 2: Enter Electro the game had to be completely redone after 9/11 due to the twin towers being a reoccurring setting.<br />
<br />
<br />
Source: <a href="http://www.game-rave.com/psx_galleries/feature_spiderman3/index.html" target="_blank">http://www.game-rave.com/psx_galleries/f...index.html</a>]]></description>
			<content:encoded><![CDATA[Several parts of  Spider Man 2: Enter Electro the game had to be completely redone after 9/11 due to the twin towers being a reoccurring setting.<br />
<br />
<br />
Source: <a href="http://www.game-rave.com/psx_galleries/feature_spiderman3/index.html" target="_blank">http://www.game-rave.com/psx_galleries/f...index.html</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Shenmue: Most expensive game to ever be produced.]]></title>
			<link>https://dykg.vgfacts.com/thread-1689.html</link>
			<pubDate>Mon, 05 Nov 2012 17:05:59 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-1689.html</guid>
			<description><![CDATA[This is pretty well known, but for some not so much, people who have never played the game would be shocked at how much was spent and put into it.<br />
<br />
It's not wonder Sega failed.<br />
<br />
<a href="http://www.youtube.com/watch?v=mmXVco0Bkyk" target="_blank">http://www.youtube.com/watch?v=mmXVco0Bkyk</a><br />
<br />
The cost, of both the Saturn and Dreamcast version went up to &#36;70,000,000, and of course with 2012 inflation, that's £9.84 million.<br />
<br />
And I believe the second version went up to about that much as well.<br />
<br />
The sad thing is, the only way we'd ever see a third game is if a very dedicated Sega fan won the lottery...]]></description>
			<content:encoded><![CDATA[This is pretty well known, but for some not so much, people who have never played the game would be shocked at how much was spent and put into it.<br />
<br />
It's not wonder Sega failed.<br />
<br />
<a href="http://www.youtube.com/watch?v=mmXVco0Bkyk" target="_blank">http://www.youtube.com/watch?v=mmXVco0Bkyk</a><br />
<br />
The cost, of both the Saturn and Dreamcast version went up to &#36;70,000,000, and of course with 2012 inflation, that's £9.84 million.<br />
<br />
And I believe the second version went up to about that much as well.<br />
<br />
The sad thing is, the only way we'd ever see a third game is if a very dedicated Sega fan won the lottery...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Diablo 1 fun facts]]></title>
			<link>https://dykg.vgfacts.com/thread-1685.html</link>
			<pubDate>Sun, 04 Nov 2012 10:30:03 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-1685.html</guid>
			<description><![CDATA[When Diablo is released in the final level of Diablo 1 he speaks in a demonic tongue.  When played backwards it says. "Eat your vegetables and brush after every meal."<br />
<br />
<a href="http://www.youtube.com/watch?v=p_U3pU0ehgE" target="_blank">http://www.youtube.com/watch?v=p_U3pU0ehgE</a><br />
<br />
Diablo 1 also had an animation that was supposed to be used when you first enter the room with the Butcher.  Possibly removed for being quite graphic for the time.<br />
<br />
<a href="http://www.youtube.com/watch?v=wZ0QWKKryPI&amp;feature=fvwp" target="_blank">http://www.youtube.com/watch?v=wZ0QWKKryPI&feature=fvwp</a>]]></description>
			<content:encoded><![CDATA[When Diablo is released in the final level of Diablo 1 he speaks in a demonic tongue.  When played backwards it says. "Eat your vegetables and brush after every meal."<br />
<br />
<a href="http://www.youtube.com/watch?v=p_U3pU0ehgE" target="_blank">http://www.youtube.com/watch?v=p_U3pU0ehgE</a><br />
<br />
Diablo 1 also had an animation that was supposed to be used when you first enter the room with the Butcher.  Possibly removed for being quite graphic for the time.<br />
<br />
<a href="http://www.youtube.com/watch?v=wZ0QWKKryPI&amp;feature=fvwp" target="_blank">http://www.youtube.com/watch?v=wZ0QWKKryPI&feature=fvwp</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fat Man Fallout.]]></title>
			<link>https://dykg.vgfacts.com/thread-1667.html</link>
			<pubDate>Thu, 01 Nov 2012 23:45:42 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-1667.html</guid>
			<description><![CDATA[<a href="http://www.youtube.com/watch?v=SFGNdfBjhGQ" target="_blank">http://www.youtube.com/watch?v=SFGNdfBjhGQ</a><br />
<br />
In Fallout 3, and New Vegas, a weapon can be found called the Fat Man, a Tactical Nuke Launcher.<br />
<br />
When you fire it, it throws a mini nuke ahead of you at the enemy. When you reload you hear a "ding" sound to indicate it has finished reloading.<br />
<br />
The bell heard is actually the Bethesda lunch room bell.<br />
<br />
<a href="http://fallout.wikia.com/wiki/Fat_Man_%28Fallout_3%29#Behind_the_scenes" target="_blank">http://fallout.wikia.com/wiki/Fat_Man_%2...the_scenes</a><br />
<br />
DYKG Edit: Source <a href="http://www.gameinformer.com/b/news/archive/2009/11/02/fallout-3-tidbits.aspx" target="_blank">http://www.gameinformer.com/b/news/archi...dbits.aspx</a>]]></description>
			<content:encoded><![CDATA[<a href="http://www.youtube.com/watch?v=SFGNdfBjhGQ" target="_blank">http://www.youtube.com/watch?v=SFGNdfBjhGQ</a><br />
<br />
In Fallout 3, and New Vegas, a weapon can be found called the Fat Man, a Tactical Nuke Launcher.<br />
<br />
When you fire it, it throws a mini nuke ahead of you at the enemy. When you reload you hear a "ding" sound to indicate it has finished reloading.<br />
<br />
The bell heard is actually the Bethesda lunch room bell.<br />
<br />
<a href="http://fallout.wikia.com/wiki/Fat_Man_%28Fallout_3%29#Behind_the_scenes" target="_blank">http://fallout.wikia.com/wiki/Fat_Man_%2...the_scenes</a><br />
<br />
DYKG Edit: Source <a href="http://www.gameinformer.com/b/news/archive/2009/11/02/fallout-3-tidbits.aspx" target="_blank">http://www.gameinformer.com/b/news/archi...dbits.aspx</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Castlevania has a connection to Dungeons & Dragons]]></title>
			<link>https://dykg.vgfacts.com/thread-1639.html</link>
			<pubDate>Fri, 26 Oct 2012 23:28:20 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-1639.html</guid>
			<description><![CDATA[The cover artwork for Castlevania II: Simon's Quest (1988) seems to be inspired by the Dungeons &amp; Dragons Ravenloft Module (1983).<br />
<br />
<img src="http://images.mylot.com/userImages/images/postphotos/401709.jpg" border="0" alt="[Image: 401709.jpg]" /> <img src="http://gameplayer.se/images/28/53/cover_bb33d9a8ff65b8928771949e763e322a_l.jpg" border="0" alt="[Image: cover_bb33d9a8ff65b8928771949e763e322a_l.jpg]" /><br />
<br />
Up Close:<br />
<br />
<img src="http://2.bp.blogspot.com/-q6Df3ltcqMs/Tfs9du2yYxI/AAAAAAAACLo/1uMCrUkyGFQ/s1600/ravenloft.jpg" border="0" alt="[Image: ravenloft.jpg]" />              <br />
<br />
<img src="http://www.upperpad.com/public/articoli/ART_19112011_0485.jpg" border="0" alt="[Image: ART_19112011_0485.jpg]" /><br />
<br />
Strangely, however, the PAL version of the game removes Dracula:<br />
<br />
<img src="http://i.neoseeker.com/boxshots/R2FtZXMvTmludGVuZG9fRW50ZXJ0YWlubWVudF9TeXN0ZW0vQWN0aW9uL1BsYXRmb3Jt/castlevania_ii_simons_quest_frontcover_large_Oi8WEMCg41Ns4aw.jpg" border="0" alt="[Image: castlevania_ii_simons_quest_frontcover_l...1Ns4aw.jpg]" /><br />
<br />
Source: <a href="http://castlevania.wikia.com/wiki/Castlevania_II:_Simon's_Quest#Trivia" target="_blank">http://castlevania.wikia.com/wiki/Castle...est#Trivia</a>]]></description>
			<content:encoded><![CDATA[The cover artwork for Castlevania II: Simon's Quest (1988) seems to be inspired by the Dungeons &amp; Dragons Ravenloft Module (1983).<br />
<br />
<img src="http://images.mylot.com/userImages/images/postphotos/401709.jpg" border="0" alt="[Image: 401709.jpg]" /> <img src="http://gameplayer.se/images/28/53/cover_bb33d9a8ff65b8928771949e763e322a_l.jpg" border="0" alt="[Image: cover_bb33d9a8ff65b8928771949e763e322a_l.jpg]" /><br />
<br />
Up Close:<br />
<br />
<img src="http://2.bp.blogspot.com/-q6Df3ltcqMs/Tfs9du2yYxI/AAAAAAAACLo/1uMCrUkyGFQ/s1600/ravenloft.jpg" border="0" alt="[Image: ravenloft.jpg]" />              <br />
<br />
<img src="http://www.upperpad.com/public/articoli/ART_19112011_0485.jpg" border="0" alt="[Image: ART_19112011_0485.jpg]" /><br />
<br />
Strangely, however, the PAL version of the game removes Dracula:<br />
<br />
<img src="http://i.neoseeker.com/boxshots/R2FtZXMvTmludGVuZG9fRW50ZXJ0YWlubWVudF9TeXN0ZW0vQWN0aW9uL1BsYXRmb3Jt/castlevania_ii_simons_quest_frontcover_large_Oi8WEMCg41Ns4aw.jpg" border="0" alt="[Image: castlevania_ii_simons_quest_frontcover_l...1Ns4aw.jpg]" /><br />
<br />
Source: <a href="http://castlevania.wikia.com/wiki/Castlevania_II:_Simon's_Quest#Trivia" target="_blank">http://castlevania.wikia.com/wiki/Castle...est#Trivia</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lunar 2 Eternal Blue Complete, Glitch turned to easter egg in first boss fight]]></title>
			<link>https://dykg.vgfacts.com/thread-1602.html</link>
			<pubDate>Wed, 17 Oct 2012 05:05:40 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-1602.html</guid>
			<description><![CDATA[In the English version of Lunar 2: Eternal Blue Complete for Playstation, and ONLY the English version, there's an easter egg in place of a bug that was in the Japanese version.<br />
<br />
In the Japanese version, there is a glitch in the first boss fight. If Hiro and Gwyn die in a certain position that prevents the boss from reaching Lucia, the boss fight will never end because the boss is unable to kill the last party member.<br />
<br />
In the English version by Working Designs, this is fixed as an easter egg. If the conditions for the bug are met in the English version, Ruby, an AI character that normally just flies around in the background (Ocasionally making VERY weak attacks) will one hit kill the boss while delivering a unique line only found in this easter egg.<br />
<br />
Video of it in action: <br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/nDdHXqtUyqQ" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
Working Designs were known for doing additional programming and making creative fixes for games they localized.]]></description>
			<content:encoded><![CDATA[In the English version of Lunar 2: Eternal Blue Complete for Playstation, and ONLY the English version, there's an easter egg in place of a bug that was in the Japanese version.<br />
<br />
In the Japanese version, there is a glitch in the first boss fight. If Hiro and Gwyn die in a certain position that prevents the boss from reaching Lucia, the boss fight will never end because the boss is unable to kill the last party member.<br />
<br />
In the English version by Working Designs, this is fixed as an easter egg. If the conditions for the bug are met in the English version, Ruby, an AI character that normally just flies around in the background (Ocasionally making VERY weak attacks) will one hit kill the boss while delivering a unique line only found in this easter egg.<br />
<br />
Video of it in action: <br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/nDdHXqtUyqQ" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
Working Designs were known for doing additional programming and making creative fixes for games they localized.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fallout 2: Fighting an internet Spammer.]]></title>
			<link>https://dykg.vgfacts.com/thread-1590.html</link>
			<pubDate>Sun, 14 Oct 2012 20:39:16 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-1590.html</guid>
			<description><![CDATA[<a href="http://fallout.wikia.com/wiki/Unwashed_Villagers" target="_blank">http://fallout.wikia.com/wiki/Unwashed_Villagers</a><br />
<br />
In Fallout 2, there are many special encounters that can be found, one of these consist of a group of "unwashed villagers" fighting a character named "the grim reaper"<br />
<br />
Since many of these are pop culture references and such, this one is surprisingly different.<br />
<br />
One of the first Fallout communities was called "The unwashed Villagers community" and this encounter is based off them, the people who you find in this encounter are members from the community, they are fighting a Spammer named "Grim Reaper" who was supposedly a spammer who plagued the interplay forums for a long time, and was seen as an evil rival to the Unwashed Village Community.]]></description>
			<content:encoded><![CDATA[<a href="http://fallout.wikia.com/wiki/Unwashed_Villagers" target="_blank">http://fallout.wikia.com/wiki/Unwashed_Villagers</a><br />
<br />
In Fallout 2, there are many special encounters that can be found, one of these consist of a group of "unwashed villagers" fighting a character named "the grim reaper"<br />
<br />
Since many of these are pop culture references and such, this one is surprisingly different.<br />
<br />
One of the first Fallout communities was called "The unwashed Villagers community" and this encounter is based off them, the people who you find in this encounter are members from the community, they are fighting a Spammer named "Grim Reaper" who was supposedly a spammer who plagued the interplay forums for a long time, and was seen as an evil rival to the Unwashed Village Community.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sonic CD- "Im Outta Here"]]></title>
			<link>https://dykg.vgfacts.com/thread-1582.html</link>
			<pubDate>Sat, 13 Oct 2012 05:48:54 +0000</pubDate>
			<guid isPermaLink="false">https://dykg.vgfacts.com/thread-1582.html</guid>
			<description><![CDATA[Basically Sonic causing a game over if you idle for 3 minutes. He'll say "I'm outta here" and leaps off the stage because you, as a player are too lazy to control him, see ya <br />
<br />
video<br />
<a href="http://www.youtube.com/watch?v=JEDzNbRRmUQ" target="_blank">http://www.youtube.com/watch?v=JEDzNbRRmUQ</a>]]></description>
			<content:encoded><![CDATA[Basically Sonic causing a game over if you idle for 3 minutes. He'll say "I'm outta here" and leaps off the stage because you, as a player are too lazy to control him, see ya <br />
<br />
video<br />
<a href="http://www.youtube.com/watch?v=JEDzNbRRmUQ" target="_blank">http://www.youtube.com/watch?v=JEDzNbRRmUQ</a>]]></content:encoded>
		</item>
	</channel>
</rss>