Hello There, Guest!  LoginRegister

Post Reply 
 
Thread Rating:
  • 3 Vote(s) - 3.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Project DYKG (Official Thread).
Author Message
Equinox Offline
Hiphopopotomus
***

Posts: 124
Joined: Jul 2012
Reputation: 3
Thanks: 46
Given 20 thank(s) in 17 post(s)
Post: #35
RE: Project DYKG (Official Thread).
(07-06-2012 05:12 AM)damerdar Wrote:  Ooo I forgot about the kitchen sink! So that is going to be with the cooking level right? lol

There are drawbacks when developing it, but the multiple worlds allows there to be completely different art styles as well as other things, not just the gameplay. Its like creating minigames, except the minigames actually have some effort put into them. And this way, people of all walks of gaming genres can still find a part that will fit into their niche.

I like the idea, but I can understand why it shouldn't be done. What does everybody else think about it?

The way I see it is that we're going for quantity over quality. Like are we actually shooting to make a great game here? Or are we just screwing around?
07-06-2012 05:18 AM
Find all posts by this user Quote this message in a reply
Post Reply 


Messages In This Thread
Project DYKG (Official Thread). - DHXIII - 07-05-2012, 05:59 PM
RE: Project DYKG (Official Thread). - Equinox - 07-06-2012 05:18 AM

Forum Jump:


User(s) browsing this thread: 2 Guest(s)