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Gaming concepts
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BumblebeeCody Offline
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Post: #6
RE: Gaming concepts
(08-15-2012 11:02 PM)Xannidel Wrote:  I thought the Zelda CDI games were the black sheeps in the franchise while Zelda 2 tried to be more RPG-ish with exp and what not?

This is why I like indie games, they are not afraid to try to step outside of the norm in game concepts. Look at Fez for example, a simple 2D platformer that changed into something else after 5 mins of playing. Oh, look at Braid, another platformer with Sands of Time backward moving controls that also tried different mechanics in other levels so while the broad general concepts will forever more be the same, the smaller mechanics will always change and THAT is what will make games better in the long run, not because FPS games look the same (I mean no SHIT) or because another 3rd person shooter came out that had chest high walls or regenerative health; but that games will take those concepts and work them into unique smaller mechanics.

I mean Zelda 2 being the blacksheep because as you said, "Zelda 2 tried to be more RPG-ish with exp" which no other Zelda went back too because it wasn't what gamers wanted after playing Zelda 1. Black Sheep aren't necessarily bad, but they stand out due to a certain...something. The CD-i games... we don't talk about them.

I do enjoy indie games as well. As you put, Fez and Braid (have you tried VVVVV by the way?) like to make a good impression (they have to if they want to compete with big triple A games) and so far Braid and Fez(no so much) have gained the attention they deserve. But not including indie games we, can talk about other games that differ with mechanics or game concepts and end up getting shat on my gamers.

Castlevania: Lords of Shadow borrowed elements of Shadow of the Colossus (For 2 bosses...wow) God of War/Dantes Inferno with Castlevania lore and all that got was "Meh meh meh this game is a Shadow of the Colossus rip-off" despite the fact the game was good but apparently Shadow of the Colossus is too sacred to be touched. Or the new Sony Battle game. They took the formula of Smash Bros but changed it to make it different but still interesting such as: being able to perform combos like Marvel vs Capcom 3 and building meter like Street Fighter and Mortal Kombat, but all that game gets is "It's a rip-off meh meh meh". So, to go back to the initial post, sometimes I don't see why developers should try to be different. Gamers complain if there is too much of the same ol' same ol' and then when a developer take a game series with working mechanics and change it slightly with new gameplay concepts it's called a rip-off.

...what do?

Edit: I tried to give you more rep but it took away my old one and then put you back down to 3(even after adding more +1s)
(This post was last modified: 08-15-2012 11:47 PM by BumblebeeCody.)
08-15-2012 11:43 PM
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Messages In This Thread
Gaming concepts - Xannidel - 08-15-2012, 09:50 PM
RE: Gaming concepts - BumblebeeCody - 08-15-2012, 10:33 PM
RE: Gaming concepts - Xannidel - 08-15-2012, 10:43 PM
RE: Gaming concepts - BumblebeeCody - 08-15-2012, 10:52 PM
RE: Gaming concepts - Xannidel - 08-15-2012, 11:02 PM
RE: Gaming concepts - BumblebeeCody - 08-15-2012 11:43 PM
RE: Gaming concepts - Zaliphone - 08-15-2012, 11:55 PM
RE: Gaming concepts - Symphony - 08-16-2012, 12:45 AM
RE: Gaming concepts - BumblebeeCody - 08-16-2012, 01:35 AM
RE: Gaming concepts - retrolinkx - 08-16-2012, 04:00 AM
RE: Gaming concepts - agentkuo - 08-16-2012, 08:34 AM
RE: Gaming concepts - Sohakmet - 08-16-2012, 11:45 AM

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