MyBB Internal: One or more warnings occured. Please contact your administrator for assistance.
Mortal Kombat DYKs
Hello There, Guest!  LoginRegister

Post Reply 
 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Mortal Kombat DYKs
Author Message
KirjiroSenzuki Offline
Junior Member
**

Posts: 5
Joined: Oct 2012
Reputation: 0
Thanks: 0
Given 0 thank(s) in 0 post(s)
Post: #1
Mortal Kombat DYKs
Please read this first! I don't own everything that I have posted here, these were from Mortal Kombat Secrets. So if you already read all of this in their facebook page or in their set of videos called 'MK Haziness', kindly hit the 'Back' button.


First of all, this is my first DYKG submission/s. Second, ALL of these information doesn't belong to me, special credits to Mortal Kombat Secrets for finding these out. So if you already knew all of these, stop reading and kindly hit the back button of your browser.



In Mortal Kombat 1, the paintings and columns in the Throne Room arena disappears in random cases. Sometimes, the arena is shorter than usual. There have been tons of rumors and speculations but none of these aren't proven yet.

There are DIP switches are both in MK1 and MK2 for PC, but no one knows what does the DIP switches in MK2 do.

The stage fatality button combinations for Mileena, Kitana and Shang Tsung in MK2 for Sega Master System doesn't work for some reason, but the button combinations for other characters seem to work.

The famous Randper Kombat Kombat Kode hasn't been figured out for MK3 8-bit versions.

In Mortal Kombat 2 for Amiga, the button combination for Shang Tsung's Kintaro Morph fatality hasn't been figured out until in 2010. A guy named t0milli found the button combination for it.

There are four tracks in MK1 for Arcade and MK1 and MK2 for Sega Genesis/Mega Drive that have never been used.
http://tcrf.net/images/9/9a/MKUnknownTheme.ogg
http://tcrf.net/images/f/fa/MKGenUnusedTrack.ogg
http://tcrf.net/images/9/93/MKIIGenUnusedTrack1.ogg
http://tcrf.net/images/c/cb/MKIIGenUnusedTrack2.ogg

In Mortal Kombat 2 for Arcade, Shang Tsung's stage fatality button combination never works in the Kombat Tomb arena for some reason. (You have to morph as other characters to do it)

In Mortal Kombat 2 for Sega Genesis, the button combinations for Kung Lao's Hat Throw fatality and Johnny Cage's 3 Heads fatality for 3-button joypad remains unknown.

In UMK3 for the SNES, the Robot Smoke Kombat Kode is left out in the game even though he's a playable character. And until today, no one knows the button combination for Ermac's uppercut decapitation fatality.

In MKT for N64, Ed Boon himself confirmed that there is no valid combination for the Ultimate Kombat Kode. Until in 2007, a user named "Proto K" in a ROM hacking forum found a valid code for it that unlocks Robot Smoke and Khameleon. And there were plans for Shang Tsung to be able to morph into Khameleon, Motaro and Shao Kahn. These can be done with the use of GameShark. (Morphing into Motaro freezes the game, you can morph as Khameleon but she only uses Kitana's basic moves and she doesn't have any special moves and combos, you can also morph as Shao Kahn but his special moves are glitchy. The ability to do them was removed in 1.2)

In the CD versions of MKT, some players saw Shang Tsung morph into Human Smoke but the combination for it is still unknown. In the N64 version of it, the game offers a harder singleplayer mode by pressing Down and Start on Kano's icon in the select screen. It is possible in the CD versions by beating the game, choosing to fight Chameleon and defeating him. Then you'll start a new game where you always fight Kano first. Your opponents will be Kano, Shokan Champions, Kano, Chameleon, Kano, Unknown... The game is very unstable during this glitch, so freezes are possible. It has a weird effect if you do this in 8-player tournament.
The combinations for Hayden Fultz and Jack Gandolfo Kombat Kodes still remains unknown yet. However, they are accessible via GameShark.

In MK4, the combination for the Randper Kombat Kombat Kode hasn't been figured out, but is accessible via GameShark. It has a weird effect in 2on2 mode. Maybe that's why there's another undiscovered Kombat Kode - 4-Player Randper Illegal. Both of the Kombat Kodes are inaccessible in Mortal Kombat Gold. Noob Saibot and Goro's special moves can't be viewed and some of them, like Noob Saibot's Flip Kick, Goro's Taunt and Dash Punch hasn't been figured out until today.

In MK2 for Sega Saturn and Sony Playstation, Shang Tsung's Kintaro morph fatality has been altered. It's not known whether the fatalities have different button combinations or they were removed from both of the ports.

In the N64 and PS1 version of Mortal Kombat Mythologies: Sub-Zero, there were plans for Level and Character Select. Although the PS1 version only have the text left, it can be accessible in the N64 version using GameShark. (Character Select doesn't work. In Level Select, choosing "Unused" and "Test Characters" freezes the game, choosing "Fire God Room" plays appropriate music, but doesn't load)

There are tons of unused sprites and animations in the Arcade versions of MK1 to UMK3 and CD version of MKT.

[Image: 557069_435898333110370_732649652_n.jpg]
[Image: 482110_436204893079714_601902152_n.jpg]
[Image: 480316_437295312970672_71324235_n.jpg]
[Image: 529411_438327339534136_1020603539_n.jpg]
[Image: 554008_439429362757267_1468337242_n.jpg]
[Image: 600396_441487399218130_2089989990_n.jpg]
01-23-2013 07:12 PM
Find all posts by this user Quote this message in a reply
Post Reply 


Messages In This Thread
Mortal Kombat DYKs - KirjiroSenzuki - 01-23-2013 07:12 PM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)