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Gaming concepts
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BumblebeeCody Offline
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RE: Gaming concepts
(08-15-2012 10:43 PM)Xannidel Wrote:  I agree with you, I just do not like hearing people say that the game does not break previous concepts because that is such a weak excuse.

Indeed it is a weak excuse. If a formula works, you stay with and make slight improvements (Like RE4 to Gears). If you do something like Zelda 1 to Zelda 2, you're going to get crapped on by gamers. Not that Zelda 2 is bad but it's always been known as the black sheep of the Zelda series. If "those" people want interesting concepts then I'd love for their Skyrim to be turned into a turnbased RPG and then we'll see why their argument doesn't work.

Some games do try to break the mold and use a formula the way you aren't supposed to. Take Portal and Mirrors Edge. Both use FPS style controls and gameplay but one is a puzzle based shooter and the other is a free running parkour game.

Another example would be Bastion/Witcher 2/Alice: Madness Returns. They didn't do anything groundbreaking to their respective genres but they're good games because they used the formula well. It's like saying "oh great, another CoD game" yeah but the gameplay is going to be just as solid as always since CoD 4.
(This post was last modified: 08-15-2012 10:56 PM by BumblebeeCody.)
08-15-2012 10:52 PM
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Messages In This Thread
Gaming concepts - Xannidel - 08-15-2012, 09:50 PM
RE: Gaming concepts - BumblebeeCody - 08-15-2012, 10:33 PM
RE: Gaming concepts - Xannidel - 08-15-2012, 10:43 PM
RE: Gaming concepts - BumblebeeCody - 08-15-2012 10:52 PM
RE: Gaming concepts - Xannidel - 08-15-2012, 11:02 PM
RE: Gaming concepts - BumblebeeCody - 08-15-2012, 11:43 PM
RE: Gaming concepts - Zaliphone - 08-15-2012, 11:55 PM
RE: Gaming concepts - Symphony - 08-16-2012, 12:45 AM
RE: Gaming concepts - BumblebeeCody - 08-16-2012, 01:35 AM
RE: Gaming concepts - retrolinkx - 08-16-2012, 04:00 AM
RE: Gaming concepts - agentkuo - 08-16-2012, 08:34 AM
RE: Gaming concepts - Sohakmet - 08-16-2012, 11:45 AM

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