@Fawkesdye
Practice
1)j.Hp/HK > cr.LP > cr.LP > (cr.MP xx QCP)
(Jumping Heavy Punch/Kick) > Crouching Light Punch > Crouching Light Punch > Crouching Medium Punch (cancel) into Hadouken. I put 'cr.MP xx QCP' in brackets so can practice that final bit first.
2) j.Hp/HK > cr.LP > cr.LP > (cr.MP xx Tatsu)
Slightly more advanced
3) j.Hp/HK > cr.LP > cr.LP > cr.MP xx L/M/H/EX.SRK [FADC] Ultra 1
Also basic anti-airs (and by basic I mean, any of these are decent and should also be used if going an A'A)
LP, HP, Cr.HP, LK, HK, L/M/H/EX.SRK
Heavy Tatsu' through fireballs
If you're interested in some of the best top level play.
SoCal Regionals is on. Seriously awesome
http://www.twitch.tv/leveluplive?utm_cam...nthubs.com
Edit: Oh and I almost forgot, don't ever fugg with Sakuras crouching Heavy Punch.
You're mostly likely gonna lose if you challenge it (which is why I used it when you jumped).