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Poll: Graphics VS Gameplay VS Story
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Graphics vs Gameplay vs Story
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BumblebeeCody Offline
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Post: #38
RE: Graphics vs Gameplay vs Story
(11-07-2012 10:14 PM)Artwark Wrote:  
(11-07-2012 04:50 AM)BumblebeeCody Wrote:  [quote='Artwark' pid='23338' dateline='1352216089']
[quote='BumblebeeCody' pid='23323' dateline='1352206671']
[quote='Artwark' pid='23320' dateline='1352199715']

Lastly, whether Wii games are "easy to play" is debatable (at launch time). Pressing a button was a standard but having to swing your arm in a certain direction takes a new level of learning. Also, Skyward Sword was NOT easy to play. It's was a chore and had the worst controls of a Zelda game.

I found the controls ok. You know you sound like one of the reviewers in Game spot. They purposefully gave a low rating to the game unlike the others where they gave it the highest rated game ever.

The thing is it depends on what game designers want their game to be. If for instance Cave Story( Love that game xD ) was made as a retro game, then the game had to use 16-bit art to show it.
I'm not going to go too much into it now. But if you find a 7.5 for a game a LOW SCORE then you really have a bad perspective on what a bad/good game is and isn't.

Scott Pilgrim was also made to look retro yet used 32 bit.
11-08-2012 01:11 AM
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Messages In This Thread
Graphics vs Gameplay vs Story - Artwark - 11-02-2012, 09:28 PM
RE: Graphics vs Gameplay vs Story - Berry - 11-07-2012, 06:15 AM
RE: Graphics vs Gameplay vs Story - BumblebeeCody - 11-08-2012 01:11 AM
RE: Graphics vs Gameplay vs Story - Skarro - 11-10-2012, 01:34 PM

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