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Gaming concepts
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Xannidel Offline
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RE: Gaming concepts
I thought the Zelda CDI games were the black sheeps in the franchise while Zelda 2 tried to be more RPG-ish with exp and what not?

This is why I like indie games, they are not afraid to try to step outside of the norm in game concepts. Look at Fez for example, a simple 2D platformer that changed into something else after 5 mins of playing. Oh, look at Braid, another platformer with Sands of Time backward moving controls that also tried different mechanics in other levels so while the broad general concepts will forever more be the same, the smaller mechanics will always change and THAT is what will make games better in the long run, not because FPS games look the same (I mean no SHIT) or because another 3rd person shooter came out that had chest high walls or regenerative health; but that games will take those concepts and work them into unique smaller mechanics.
08-15-2012 11:02 PM
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Messages In This Thread
Gaming concepts - Xannidel - 08-15-2012, 09:50 PM
RE: Gaming concepts - BumblebeeCody - 08-15-2012, 10:33 PM
RE: Gaming concepts - Xannidel - 08-15-2012, 10:43 PM
RE: Gaming concepts - BumblebeeCody - 08-15-2012, 10:52 PM
RE: Gaming concepts - Xannidel - 08-15-2012 11:02 PM
RE: Gaming concepts - BumblebeeCody - 08-15-2012, 11:43 PM
RE: Gaming concepts - Zaliphone - 08-15-2012, 11:55 PM
RE: Gaming concepts - Symphony - 08-16-2012, 12:45 AM
RE: Gaming concepts - BumblebeeCody - 08-16-2012, 01:35 AM
RE: Gaming concepts - retrolinkx - 08-16-2012, 04:00 AM
RE: Gaming concepts - agentkuo - 08-16-2012, 08:34 AM
RE: Gaming concepts - Sohakmet - 08-16-2012, 11:45 AM

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