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RE: Saving - SERIOUSLY THOUGH - 07-29-2012 09:17 PM

Also San Andreas. I don't want to drive ten minutes to a mission just because I shot Big Smoke in the face by accident


RE: Saving - Sirion - 07-31-2012 02:48 PM

(07-29-2012 09:17 PM)SERIOUSLY THOUGH Wrote:  Also San Andreas. I don't want to drive ten minutes to a mission just because I shot Big Smoke in the face by accident

Man, you shot Big Smoke in the face. It's the least you deserve!


RE: Saving - Nicknclank - 08-01-2012 02:26 AM

Actually, the only reason I would hate these kind of save points is if I NEED to get out of the house for a lot of time and the last save point I saw was 5-10 minutes away.

I also hate the fact that before going somewhere I think that's going to be hard, I back-track a lot to find an old save point... only to notice that there was one RIGHT in front of where I needed to go. So basically, I ended up back-tracking for nothing.

But apart from that, I don't mind saving points ^_^


RE: Saving - G-Locke - 08-02-2012 05:16 AM

(07-26-2012 10:03 AM)Nuudoru Wrote:  Does anyone else always save twice, just to be sure?

Every. Single. Time.

Sometimes I even do it three times >.>


RE: Saving - Beardy - 08-02-2012 08:40 AM

(08-01-2012 02:26 AM)Nicknclank Wrote:  Actually, the only reason I would hate these kind of save points is if I NEED to get out of the house for a lot of time and the last save point I saw was 5-10 minutes away.

I also hate the fact that before going somewhere I think that's going to be hard, I back-track a lot to find an old save point... only to notice that there was one RIGHT in front of where I needed to go. So basically, I ended up back-tracking for nothing.

But apart from that, I don't mind saving points ^_^

When you get a job and kind of have to get to bed or leave the house... save points become a major problem.


RE: Saving - philliphourglass - 08-02-2012 09:12 AM

I understand their place in older games - most hardware couldn't handle preserving the specifics of a playthrough anywhere on the map (as in most RPGs). With the power of the current technology, there really is no excuse, save for artificially inflating the difficulty.


RE: Saving - Legendary DCL - 08-02-2012 11:17 AM

I dont mind with the save points, but specially in rpgs, is much better have a Save option on the menu.


RE: Saving - SERIOUSLY THOUGH - 08-02-2012 07:11 PM

(07-31-2012 02:48 PM)Sirion Wrote:  
(07-29-2012 09:17 PM)SERIOUSLY THOUGH Wrote:  Also San Andreas. I don't want to drive ten minutes to a mission just because I shot Big Smoke in the face by accident

Man, you shot Big Smoke in the face. It's the least you deserve!

Well he wasn't bloody shooting the ballas and was too busy saying "Man I'm just finishin' mah fries".
So I got out, and 1080-noscopez'd him with my minigun.