Project DYKG (Official Thread). - Printable Version +- Did You Know Gaming? Forums (https://dykg.vgfacts.com) +-- Forum: General (/forum-4.html) +--- Forum: Creative Discussion (/forum-7.html) +--- Thread: Project DYKG (Official Thread). (/thread-527.html) |
RE: Project DYKG (Official Thread). - DHXIII - 07-09-2012 10:49 PM (07-09-2012 01:24 PM)Ambizzle Wrote:Absolutely the sort of music I would be looking for! Massive kudos!(07-09-2012 04:56 AM)DHXIII Wrote:(07-09-2012 04:39 AM)Ephex Wrote: I might be able to squeeze in some programming. What would it be in? C?Anything you want it to be programmed in to be honest. We really need a programmer for this so it would be much appreciated! RE: Project DYKG (Official Thread). - Equinox - 07-10-2012 07:25 AM Hey guys, sorry I haven't been in contact for the past couple days. Are there any major developments story wise or gameplay wise? RE: Project DYKG (Official Thread). - Ambizzle - 07-11-2012 12:37 AM (07-10-2012 07:25 AM)Equinox Wrote: Hey guys, sorry I haven't been in contact for the past couple days. Are there any major developments story wise or gameplay wise? not too sure, it looks like this project/thread is starting to fizzle out lol. RE: Project DYKG (Official Thread). - DHXIII - 07-11-2012 01:43 AM (07-11-2012 12:37 AM)Ambizzle Wrote:It's not. It's just we need a definitive programmer, Otherwise it will die out.(07-10-2012 07:25 AM)Equinox Wrote: Hey guys, sorry I haven't been in contact for the past couple days. Are there any major developments story wise or gameplay wise? RE: Project DYKG (Official Thread). - Equinox - 07-11-2012 03:11 AM We should think about a kickstarter or something. RE: Project DYKG (Official Thread). - Sohakmet - 07-11-2012 03:51 AM (07-11-2012 01:43 AM)DHXIII Wrote:(07-11-2012 12:37 AM)Ambizzle Wrote:It's not. It's just we need a definitive programmer, Otherwise it will die out.(07-10-2012 07:25 AM)Equinox Wrote: Hey guys, sorry I haven't been in contact for the past couple days. Are there any major developments story wise or gameplay wise? I'd say we leave it here until we can find someone who can be a programmer. There's not much reason to keep storming stuff without being actually able to do anything. RE: Project DYKG (Official Thread). - Zaliphone - 07-12-2012 08:07 AM I'd gladly help with something like level design or creating ideas. Although my specialty is creating completely outlandish easter eggs. So keep that in mind. RE: Project DYKG (Official Thread). - Equinox - 07-16-2012 02:15 PM I had a good idea for a level. Even though we're not going through with this at this moment, it's a good idea for me to put here. We should have a level where the player enters the trash bin of the computer and in which, he fights zombies, or deleted files, and have it as a graveyard setting. RE: Project DYKG (Official Thread). - Sohakmet - 07-17-2012 08:21 AM (07-16-2012 02:15 PM)Equinox Wrote: I had a good idea for a level. Even though we're not going through with this at this moment, it's a good idea for me to put here. We should have a level where the player enters the trash bin of the computer and in which, he fights zombies, or deleted files, and have it as a graveyard setting. Make him start the level coming out of a trash can. RE: Project DYKG (Official Thread). - Equinox - 07-23-2012 03:48 PM (07-17-2012 08:21 AM)Sohakmet Wrote:(07-16-2012 02:15 PM)Equinox Wrote: I had a good idea for a level. Even though we're not going through with this at this moment, it's a good idea for me to put here. We should have a level where the player enters the trash bin of the computer and in which, he fights zombies, or deleted files, and have it as a graveyard setting. Like he's blown out of the previous level and falls into the recycle bin. AND the virus tries to empty the recycle bin, so you have to beat the level in a set amount of time! |