Them games you become very scared in even if they're just platformers, shooters, or role playing games,but not horror.
The game that truly makes me express ultimate fear, even though the game isnt built for horror is Minecraft.
The mobs are scary at first, but its the fear of losing everythign Ive built up to. A simple creeper can destroy a whole house, chests, beds, if I die, Im respawned miles away because my bed is obstructed and gone.
Mining with valuable stuff, and losing the way back to the surface, or simply dying down there, and not knowing the way back down.
Its also very scary playing with friends, whilst mining. Hearing them shout: 'CREEEEEPERRRR' and clambering up to a height away from the mobs is frightening to see and hear.
Tell me about your silly scares. c:
Ghasts and lava(i can tank 3 creepers hugging me at once in my enchanted diamond)@ minecraft. but then again, the nether is a terrible place. The end FTW!
I'm with you on Minecraft. The first time I ever saw a spider I damn near shit myself. It's terrifying hiss, it's humongous 2x2x1-ness, it's speed and the way it leaps at you as it attacks.
Creepers are on a whole different level of scary. So are endermen.
Also, some Ace Attorney cases can really get my heart pumping.
(07-30-2012 12:14 PM)Zaliphone Wrote: [ -> ]So are endermen.
-.-
One of the most terrifying moments in non-horror games would be being the last person alive on your team in CS: S. It gets my heart pumping like no horror game has done before.
Ok so you know the Forsaken Fortress in Zelda Windwaker in the beginning?
When I was a little kid, it scared me so much that I could not get through it...the music...the enemies...the thought of being completely alone in a dark environment where you can be thrown in jail by evil, tattoo'd, pierced nosed pigs....yeah no.
I picked it up again when I was around 10 and it is now one of my favorite games of all time.
Going under water in any creepy FPS.
Ravenholm in Half-Life 2 and the last boss from Earthbound 3. Ok, they ARE meant to be freaky, but the games aren't scary overrall.
(07-30-2012 01:22 PM)PikaPikari Wrote: [ -> ]Ok so you know the Forsaken Fortress in Zelda Windwaker in the beginning?
When I was a little kid, it scared me so much that I could not get through it...the music...the enemies...the thought of being completely alone in a dark environment where you can be thrown in jail by evil, tattoo'd, pierced nosed pigs....yeah no.
I picked it up again when I was around 10 and it is now one of my favorite games of all time.
When I was a younger, I saw my first Floor Master there. It made me drop my controller in a panicked attempt to pause, then freeze in terror with blurred vision and every part of my body tingling for a moment as it came at me. I have no idea what it was that scared me so much- Probably the fact I wasn't expecting anything genuinely scary in what was described as a "Pirate fortress."
And then there were ReDeads... Jibblyjibblyjibbly.
Sonic. Underwater.
When I was younger I was scared to play Pikmin and Majora's Mask due to the timers, For some reason the concept of having a constant timer terrified me. (At least I can play them now).
I personally don't find many games actually scary however, Clocktower is absolutely terrifying...
(07-30-2012 08:52 PM)DHXIII Wrote: [ -> ]When I was younger I was scared to play ... Majora's Mask due to the timers, For some reason the concept of having a constant timer terrified me.
THIS. That first bloody village in Majora's mask with the time ticking down... lawd...
(07-30-2012 07:15 PM)SERIOUSLY THOUGH Wrote: [ -> ]Sonic. Underwater.
That countdown. Damn that's scary!
Need air bubble
(oop-wap)
*Sigh*
(07-30-2012 09:50 PM)BumblebeeCody Wrote: [ -> ] (07-30-2012 07:15 PM)SERIOUSLY THOUGH Wrote: [ -> ]Sonic. Underwater.
That countdown. Damn that's scary!
Need air bubble
(oop-wap)
*Sigh*
I believe the sound effect is *Wub-wab*
I don't usually experience fear, however somethings can get my heart racing.
Being last alive in Search and Destroy, when I want to win
Trying to do something that's really hard so I can get something that's great, or when I'm close to finishing something very hard, or when I'm doing something, and I don't want something else (real world/video game) to affect it.