Have you ever played a game from start to finish, completing each side quests/missions, paying full attention to every dialogue and scenario details to make sure you don't miss anything about the story... just to find out it all messes up in the end?
My deception came from Prince of Persia: The Two Thrones.
After killing the Vizier, Prince is thrown into his own mind by the Dark Prince, where he must play some kind of dumb puzzle game and fight Dark Prince now and then. It would be ok if Dark Prince didn't end up to be an attention whore douchebag that can't add an inch of deepness to Prince's character, or his own's. All this double personality thing had so much potential, only to be wasted, making Dark Prince nothing interesting but a new gameplay feature.
So, tell me your deceptions. *Brace yourselves, Mass Effect 3 rants are coming*
I'm not even going to browse thru this thread, I'm just going to say that the God of War 3 ending was LAME.
What about the Mass Effec...
(07-23-2012 06:25 AM)Arjahn Wrote: [ -> ]What about the Mass Effec...
I'm just saying everybody hated ME3's ending, not that I hated it or anything. I didn't even play the last Mass Effect, actually, so I barely know what all those complaints were about. I really want to play ME3, though.
(07-23-2012 06:53 AM)BumblebeeCody Wrote: [ -> ]If you don't know how to use spoilers
Code:
[spoiler]
Insert ending here
[/spoiler]
Sorry, forgot about that.
Another disappointing ending was Mafia II's. It wasn't bad
per se. But a huge let down. It was a little sad, but didn't look like an ending. But the story was getting all messy close to the end, so maybe I shouldn't be surprised.
Prototype 2 definitely left me with a bunch of questions.
Hm, well, since no one will probably mention it....
Final Fantasy 12. I say this because the true antagonist is a god-like entity who wishes to kill the rest of his own race in order that the earth-dwelling creatures can live their lives free of being controlled by a higher power. And the player stops him from doing so. Let me reiterate: you, the player, stops the bad guy from making your life much better.
I just...why would the characters want to stop him? He explained logically why they should allow him to kill his own race. He explained perfectly why it was better for a creature to have control over its own life. And still, they stop him. What the flying fuck?
(07-23-2012 06:53 AM)BumblebeeCody Wrote: [ -> ]Insert ending here
[/spoiler]
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Borderlands:
Completely pointless. Luckily for Gearbox they managed to save themselves with the DLC(Claptrap's New Robot Revolution) to make the ending make sense.
I can agree with that.
I felt Fallout: New Vegas had a disappointing ending.
I wish the game didn't just end. I wanted to see how the choices I made, affected the Mojave.
The whole "Time Compression" deal in FF8 was a strange cop out imho
and basically any of the Gears games